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Showing 1 to 15 of 140 results Save | Export
Kenneth Kofi Gyan – ProQuest LLC, 2024
The use of virtual reality in higher education plays a major role in addressing key areas of teaching, research, and learning. The applicable use of virtual reality sets the stage for ways to integrate an immersive environment, customizable based on higher education constituents preferences. The purpose of this research was to determine emerged…
Descriptors: Computer Simulation, Higher Education, Educational Technology, Technology Uses in Education
Luz-Patricia Torres – ProQuest LLC, 2023
Problem: Academic institutions have employed online simulations in nursing education to meet the needs of the growing nursing student population and demands for distance learning. While some nursing educators have been trained to use simulation learning experiences, few have specific training in applying online simulation as a teaching strategy.…
Descriptors: Nursing Education, College Faculty, Readiness, Technology Uses in Education
Bradfield, Michael K. – ProQuest LLC, 2022
Education and training activities have utilized many technologies including extended reality. This generic qualitative inquiry study looks at the lessons learned from implementing extended reality in education and training with the intent of identifying what areas should be looked at that will assist in implementing this advanced technology that…
Descriptors: Computer Simulation, Technology Uses in Education, Job Training, Education
Brien Waller Luck – ProQuest LLC, 2024
The purpose of this qualitative study was to collect data from 18 published augmented reality researchers to determine their perceptions on: (a) how augmented reality will influence high school education in the future; (b) how augmented reality will impact curriculum and instruction, taking into account specific content areas (e.g., science,…
Descriptors: Computer Simulation, Simulated Environment, High Schools, Technology Uses in Education
Janetta Adelle Robins Boone – ProQuest LLC, 2024
This dissertation aimed to expand knowledge and practical uses of educational technology tools in high-stakes team training environments. This study depicted the real-world impacts of virtual reality (VR) technology on learning and training for the Royal New Zealand Police Academy and those training teams in high-stakes environments.…
Descriptors: Cognitive Processes, Difficulty Level, Police Education, Police
Qiao Jin – ProQuest LLC, 2024
Virtual reality (VR) has the potential to revolutionize the way we learn and educate, enhancing and supplementing the traditional learning experience by providing new ways to interact with information and people. However, its full potential in education has yet to be fully realized, as work in this space requires resolving cutting-edge technical…
Descriptors: Educational Technology, Computer Simulation, Experiential Learning, Socialization
Esther Putman – ProQuest LLC, 2024
Human space exploration is entering a new era through the design of missions that venture further from earth for longer durations, such as missions to the Moon and Mars. Mission success during long duration exploration missions (LDEM) requires astronauts to flawlessly execute exceptionally complex skills across a multitude of tasks, presenting new…
Descriptors: Computer Simulation, Training, Space Exploration, Skill Development
Jason Webb – ProQuest LLC, 2024
The goal of this qualitative study was to answer the question: How do educators make sense of learning in virtual reality? This study utilized multimedia learning theory and cognitive load theory to explore how educators understand virtual reality in education. Pre- and post-interviews as well as a VR experience were conducted with 13 educators…
Descriptors: Electronic Learning, Computer Simulation, Technology Uses in Education, Multimedia Instruction
Rachel Franz – ProQuest LLC, 2024
Virtual Reality (VR) is rapidly gaining popularity as a consumer technology, yet accessibility has not been prioritized. VR enables users to interact with immersive virtual worlds, but effective interaction requires the ability to perceive and navigate the environment. Fortunately, over the past thirty years, hundreds of scene-viewing and…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Accessibility (for Disabled)
Lorilei G. Thompson – ProQuest LLC, 2024
Teacher preparation programs are ever evolving based on research and student needs. The use of technology, such as virtual reality (VR), is at the forefront of education to help provide opportunities for teacher candidates to practice teaching in a semi-authentic classroom environment of students with and without exceptionalities. VR is a way for…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Technology, Preservice Teachers
Kelly Jay Smith – ProQuest LLC, 2024
Augmented reality (AR) is an emergent technology beginning to be integrated into many disciplines such as engineering, architecture, and medical fields for educational purposes. The present study builds on a pilot study conducted in the spring of 2022 exploring how AR can be employed in Environmental Education (EE) by providing just-in-time…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Technology Uses in Education
Ali Ceyhun Muftuoglu – ProQuest LLC, 2024
This study investigates the role of Immersive Virtual Reality (IVR) in facilitating Transformative Experiences (TE) and enhancing everyday engagement with learning. Using the Teaching for Transformative Experiences in Science (TTES) model, this research integrates IVR's unique affordances--presence and agency--to examine how immersive learning…
Descriptors: Computer Simulation, Transformative Learning, Learner Engagement, Science Education
Jenifer Butler – ProQuest LLC, 2024
As the world becomes increasingly globalized thanks, at least in part, to the ubiquity of digital technology, scholars in discourse and new media must explore the possibility of learning and composition to expand pedagogical practices and opportunities. This project uses study abroad programs and education as a test case for establishing the…
Descriptors: Intercultural Communication, Cultural Capital, Information Technology, Computer Simulation
Martinez, Valeria Veronica – ProQuest LLC, 2022
Education is the most important obligation the humanity race has in order to evolve and thrive in the modern world. There are various applications for educators to teach valuable lessons to students, and not all deliveries will be the same for every lesson and for every student. Lesson being taught, the lesson delivery from educator to student…
Descriptors: Students with Disabilities, Technology Uses in Education, Paleontology, Computer Simulation
Jamie Hofrichter – ProQuest LLC, 2022
The aim of this quasi-experimental study was to incorporate a cardiac simulation into a computer exam for Level 4 nursing students to determine if it would affect their anxiety levels and overall scores. Nursing education must constantly improve as technology and evidence-based practice evolves the world of healthcare. Literature regarding…
Descriptors: Computer Simulation, Nursing Students, Anxiety, Computer Assisted Testing
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