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Rahmat Rizal; Irwan Muhammad Ridwan; Herni Yuniarti Suhendi; Ifa Rifatul Mahmudah – Journal of Teaching and Learning, 2025
Virtual Reality (VR) technology in learning activities assists in visualizing abstract phenomena of physics concepts. This technology supports the delivery of effective and meaningful learning experiences. The main objectives of this study, therefore, are to analyze the level of students' readiness to use VR technology in higher education, and to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Physics
Chris D. Craig; Robin Kay – Higher Learning Research Communications, 2023
Objectives: Immersive virtual reality (IVR) provides opportunities to learn within a nonphysical, digital world. The purpose of this critical review was to examine published systematic reviews regarding the benefits and challenges of IVR in higher education to inform best practices. Method: We followed the Preferred Reporting Items for Overviews…
Descriptors: Computer Simulation, Technology Uses in Education, Content Analysis, Educational Technology
Azetu Azashi Agyo; Emmanuel John Anagu – International Journal of Technology in Education and Science, 2025
As educational needs change, gamified immersive virtual reality (I-VR) can enhance learning by making it more interactive. Immersive virtual reality is used more in science than in the humanities. This study uses the Theory of Planned Behavior (TPB) to explore factors that affect students' intentions to use gamified I-VR, particularly in…
Descriptors: Gamification, Computer Simulation, Literacy, English Instruction
Wang, Minjuan; Yu, Haiyang; Bell, Zerla; Chu, Xiaoyan – IEEE Transactions on Learning Technologies, 2022
The Metaverse is a network of 3-D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real life. It merges physical and virtual reality and provides channels for multisensory interactions and immersions in a variety of environments (Mystakidis, 2022). The Metaverse is considered the…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Environment, Best Practices
Jordi Guitart; Juan José Costa – Interactive Learning Environments, 2024
The pandemic situation banned the presence of teachers and students in the classrooms disrupting the typical teaching process. Videoconferencing services have been used successfully for lectures, but they are insufficient for hands-on laboratories where the physical presence is a requirement (i.e. to access specific hardware). Enabling remote…
Descriptors: Distance Education, Laboratories, Computer Networks, Videoconferencing
Vusumuzi Maphosa – Cogent Education, 2024
This study explores students' perceptions of the authentic learning opportunities provided by Moodle at a rural university, aiming to link their lived experiences with their educational journeys through technology-enabled environments that foster active participation, collaboration, and co-creation of knowledge. Employing a descriptive and…
Descriptors: Student Attitudes, Rural Schools, Learning Management Systems, Undergraduate Students
Marzieh Ronaghi; Mohammad Hossein Ronaghi; Elahe Boskabadi – Asian Association of Open Universities Journal, 2024
Purpose: Augmented reality (AR) is an advanced version of the dynamic physical space that is perceived and received via visual, audio, digital and other sensory stimuli. The capabilities of virtual technologies change the field of university and education considerably. The necessity of using virtual technologies in the education field was revealed…
Descriptors: Physical Environment, Computer Simulation, Simulated Environment, Synthesis
Mashtare, Michael L.; Lee, Charlotte I.; Fulk-Bringman, Sherry S.; Lott, Erica A. – Natural Sciences Education, 2021
COVID-19 restrictions required a transition of our Soil Science and Forest Soils courses to an online format. A pre-transition survey found that ~10% of students enrolled in our courses lacked high-speed internet capable of streaming videos and/or computers compatible with the applications in our Learning Management System (LMS). To ensure that…
Descriptors: COVID-19, Pandemics, Soil Science, Forestry
McKibben, Sarah; Davis, Kevin – Educational Leadership, 2019
While it's school building looks like something straight out of Harry Potter, Washington Leadership Academy is best-known for its visionary thinking. One of only 10 schools in the U.S. to receive a $10 million grant from XQ: The Super School Project, the public charter is immersing its mostly minority, low-income students in technology--giving…
Descriptors: Educational Technology, Technology Uses in Education, Leadership Training, Charter Schools
Waters, Stewart; Hensley, Matt – Curriculum and Teaching, 2020
Mobile technology continues to change and evolve the way people and society function in their everyday lives. Much like the phenomenon that was the Internet 20 years ago, educators now find themselves facing increasing pressure to adapt classroom instruction to accommodate for new and emerging technologies. This article offers practical…
Descriptors: Handheld Devices, Technology Integration, Social Studies, Technology Uses in Education
Dwivedi, Vedvyas J.; Joshi, Yogesh C. – International Journal of Education and Development using Information and Communication Technology, 2021
21st Century higher education aims to improve society through quality education and research. Productive transformation of teaching, learning, and evaluation processes in higher education institutions (HEIs) is possible through full-fledged implementation of breakthrough-technologies in 21st-Century HEIs. ICT, Artificial Intelligence and…
Descriptors: Higher Education, Sustainable Development, Educational Technology, Technology Uses in Education
Yildirim, Bekir; Sahin-Topalcengiz, Emine; Arikan, Gokhan; Timur, Serkan – Journal of Education in Science, Environment and Health, 2020
The purpose of the study was to determine teachers' opinions about virtual reality (VR). Virtual Reality Interview Form (VRIF) administered to seven teachers after the implementation of VR practices. Teachers received three weeks of intensive training. Afterward, teachers applied VR for two months in their classrooms. Later, interviews held with…
Descriptors: Teacher Attitudes, Computer Simulation, Educational Technology, Technology Uses in Education
Poudevigne, Melanie; Armstrong, Erika S.; Mickey, Marisa; Nelson, Michelle A.; Obi, Comfort N.; Scott, Andrew; Thomas, Naquilla; Thompson, Tamara N. – Education Sciences, 2022
As traditional education transitioned from face-to-face interactions to virtual learning during the COVID-19 pandemic, faculty and staff in dental hygiene, nursing, and exercise science programs placed students at the center of every educational decision and promoted stability in learning with their commitments to excellence in teaching and the…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
Swier, Robert; Peterson, Mark – JALT CALL Journal, 2018
Past research on digital games and virtual worlds suggests that these platforms provide multiple benefits for language learning, including positive effects on motivation and opportunities for authentic learner interaction. Despite this, adoption of these platforms in classrooms appears largely nonexistent. We provide a review of research on the…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Higher Education
Alexander, Bryan; Ashford-Rowe, Kevin; Barajas-Murphy, Noreen; Dobbin, Gregory; Knott, Jessica; McCormack, Mark; Pomerantz, Jeffery; Seilhamer, Ryan; Weber, Nicole – EDUCAUSE, 2019
For 17 years, the New Media Consortium convened panels of experts from higher education and posed three key questions for them to discuss: (1) What is on the five-year horizon for higher education institutions?; (2) Which trends and technology developments will drive educational change?; and (3) What are the critical challenges and how can we…
Descriptors: Higher Education, Technology Integration, Educational Technology, Technology Uses in Education
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