Publication Date
In 2025 | 3 |
Since 2024 | 6 |
Since 2021 (last 5 years) | 11 |
Since 2016 (last 10 years) | 15 |
Since 2006 (last 20 years) | 18 |
Descriptor
Adolescents | 18 |
Computer Simulation | 18 |
Technology Uses in Education | 18 |
Educational Technology | 10 |
Foreign Countries | 9 |
Elementary Secondary Education | 6 |
Children | 5 |
Online Courses | 5 |
Telecommunications | 5 |
Cooperative Learning | 4 |
Educational Games | 4 |
More ▼ |
Source
Author
Adam Carreon | 1 |
Amber Rowland | 1 |
Andrea Trudeau | 1 |
Arya, Diana J. | 1 |
Atkins, Marc S. | 1 |
Audur Palsdottir | 1 |
Benjamin Bailey | 1 |
Bioglio, Livio | 1 |
Bronwyn Hemsley | 1 |
Bruce Frey | 1 |
Cai, Yiyu | 1 |
More ▼ |
Publication Type
Education Level
Audience
Policymakers | 1 |
Practitioners | 1 |
Researchers | 1 |
Students | 1 |
Teachers | 1 |
Location
Greece | 3 |
Italy | 3 |
Australia | 2 |
Florida | 2 |
Portugal | 2 |
Arizona | 1 |
Asia | 1 |
Brazil | 1 |
China | 1 |
China (Beijing) | 1 |
Connecticut | 1 |
More ▼ |
Laws, Policies, & Programs
Every Student Succeeds Act… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Audur Palsdottir – International Research in Geographical and Environmental Education, 2025
The purpose of this research is to develop the use of Virtual Reality (VR) and fieldwork with teenagers in two compulsory schools in the capital city area of Iceland. The study aims to understand how teenagers succeed in an enquiry driven work combining simple digital tools, such as mobile phones, when making 360° photos, analysing opportunities…
Descriptors: Adolescents, Geography Instruction, Computer Simulation, Foreign Countries
Muhua Zhang; Chien-Yuan Su – Education and Information Technologies, 2025
Immersive virtual reality (IVR) is expected to create a greater sense of presence that might improve students' laboratory learning experiences. However, little research has verified the influence of presence on students' perceptions toward immersive laboratory learning. The current study, which is based on the expectation confirmation model,…
Descriptors: Adolescents, Adolescent Attitudes, Laboratory Training, Foreign Countries
Andrea Trudeau; Ying Xie; Olha Ketsman; Cindy York; Sandrine Goldsmith – TechTrends: Linking Research and Practice to Improve Learning, 2024
This mixed-methods study explored the impact of cinematic virtual reality (CVR) on seventh-grade students (n = 66) in a school library. The research was comprised of two phases, integrating data from questionnaires and student/teacher interviews. The study focused on "The Displaced," a documentary about child refugees, presented in two…
Descriptors: Adolescents, Student Attitudes, Computer Simulation, Technology Uses in Education
Farzaneh Khodabandeh – Language Teaching Research, 2025
Integrating improved technologies such as augmented reality (AR) within flipped classes has gained popularity among scholars. This study was carried out to examine the effect of AR-based instruction on English as a foreign language (EFL) learners' speaking skills in online flipped and face-to-face classes. To this end, out of 65 students who had…
Descriptors: Computer Simulation, Flipped Classroom, Program Effectiveness, Technology Uses in Education
Karimi, Honeiah; Sañosa, David Joshua; Hernandez Rios, Kevin; Tran, Phoebe; Chun, Dorothy M.; Wang, Richert; Arya, Diana J. – CALICO Journal, 2023
The conceptualization of multiliteracies initiated by the New London Group (NLG, 1996) emphasized the situated nature of language use as a socially complex network of multimodal engagement. Inspired by this view of language and literacy, computer-assisted language learning and second language acquisition scholars have advocated for a broader scope…
Descriptors: Multiple Literacies, Computer Simulation, Affordances, Language Usage
Thomas Keller; Stefan Botchkovoi; Elke Brucker-Kley – International Association for Development of the Information Society, 2022
The potential of using virtual reality in the school context is assessed heterogeneously from a scientific point of view. Especially the embedding in existing didactic approaches, the concrete design of the support system as well as the competence of the teachers are relevant. But it is undisputed that virtual reality opens up new possibilities to…
Descriptors: Computer Simulation, Astronomy, Technology Uses in Education, Information Transfer
Katie Abrams; Donald McMahon; Holly Whittenburg; Lauren Bruno; Jonah Firestone – Journal of Special Education Technology, 2024
Individuals with disabilities have been less involved in school activities than their peers of the same age and this includes career preparation in science and math (Agran et al., 2019; Eriksson et al., 2007; Jackson et al., 2022). Students with disabilities often lack access to facilities, programs, and equipment, and acceptance by educators,…
Descriptors: Students with Disabilities, Intellectual Disability, Developmental Disabilities, Computer Simulation
Benjamin Bailey; Lucy Bryant; Bronwyn Hemsley – Review Journal of Autism and Developmental Disorders, 2022
This review investigated virtual reality and augmented reality (VR/AR) communication interventions for children, adolescents, and adults with communication disability and neurodevelopmental disorders, as well the feasibility of these technologies. A search of five scientific databases yielded 5385 potentially relevant records of which 69 met…
Descriptors: Computer Simulation, Augmentative and Alternative Communication, Communication Disorders, Neurodevelopmental Disorders
Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
Smith, Matthew J.; Sherwood, Kari; Ross, Brittany; Oulvey, Eugene A.; Monahan, Julie A.; Sipovic, Jessica E.; Atkins, Marc S.; Danielson, Elizabeth C.; Jordan, Neil; Smith, Justin D. – Career Development and Transition for Exceptional Individuals, 2022
In a previous randomized controlled trial (RCT), "Virtual Interview Training for Transition Age Youth" (VIT-TAY) enhanced employment for autistic youth receiving transition services. For this study, a nonrandomized hybrid effectiveness-implementation trial evaluated whether VIT-TAY maintained its core implementation and effectiveness…
Descriptors: Autism Spectrum Disorders, Transitional Programs, Program Effectiveness, Students with Disabilities
Bioglio, Livio; Capecchi, Sara; Peiretti, Federico; Sayed, Dennis; Torasso, Antonella; Pensa, Ruggero G. – IEEE Transactions on Learning Technologies, 2019
In this paper, we address the problem of enhancing young people's awareness of the mechanisms involving privacy in online social networks by presenting an innovative approach based on gamification. In particular, we propose a web application that allows kids and teenagers to experience the typical dynamics of information spread through a realistic…
Descriptors: Privacy, Social Media, Children, Adolescents
Lu, Andrew; Chan, Sandra; Cai, Yiyu; Huang, Lihui; Nay, Zin Tun; Goei, Sui Lin – Interactive Learning Environments, 2018
Autism Spectrum Disorder (ASD) is a developmental disorder with different levels of severity. Although the exact causes of ASD is not yet known, nor is there a medical cure for ASD to date, special facilities and schools have been established to help individuals coping better and becoming more independent. With the advancement in Virtual Reality…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
de Azúa, Ramón L. – National Technical Assistance Center for the Education of Neglected or Delinquent Children and Youth (NDTAC), 2020
This brief illustrates how digital learning opportunities and technology can significantly increase access to high-quality learning materials, curricula, and effective online learning tools to help youth in secure care settings develop expertise in shaping personalized learning and future goals. The brief also offers takeaways that practitioners,…
Descriptors: Educational Technology, Technology Uses in Education, At Risk Students, Juvenile Justice
Haas, Leslie, Ed.; Tussey, Jill, Ed. – IGI Global, 2021
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of…
Descriptors: Story Telling, Elementary Secondary Education, Popular Culture, Video Games
Chang, Maiga, Ed.; Popescu, Elvira, Ed.; Kinshuk, Ed.; Chen, Nian-Shing, Ed.; Jemni, Mohamed, Ed.; Huang, Ronghuai, Ed.; Spector, J. Michael, Ed.; Sampson, Demetrios G., Ed. – Lecture Notes in Educational Technology, 2019
This book focuses on the interplay between pedagogy and technology, and their fusion for the advancement of smart learning environments. It discusses various components of this interplay, including learning and assessment paradigms, social factors and policies, emerging technologies, innovative application of mature technologies, transformation of…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Second Language Learning
Previous Page | Next Page »
Pages: 1 | 2