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Showing 1 to 15 of 25 results Save | Export
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Siu Shing Man; Yizhen Fang; Alan Hoi Shou Chan; Jiayan Han – Education and Information Technologies, 2025
With the continuous evolution of information technology shaping advancements in education, virtual reality (VR) technology has been increasingly applied to enhance English learning amongst students, aiming to boost learning efficiency and performance. This study introduced a VR technology acceptance model (TAM) to fulfil these requirements. The…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Environment, Anxiety
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Adam Patterson; Cathy Temple; Nikki Anderson; Chris Rogalski; Kevin Mentzer – Information Systems Education Journal, 2025
This research examines the implementation of virtual reality into an effective speaking course at a small business college in New England. The researchers detail how they piloted the use of MetaQuest 2 headsets to students for round-the-clock availability of public speaking software in an Effective Speaking course. Students were administered a…
Descriptors: Computer Simulation, Speech Instruction, Public Speaking, Experiential Learning
Jamie Hofrichter – ProQuest LLC, 2022
The aim of this quasi-experimental study was to incorporate a cardiac simulation into a computer exam for Level 4 nursing students to determine if it would affect their anxiety levels and overall scores. Nursing education must constantly improve as technology and evidence-based practice evolves the world of healthcare. Literature regarding…
Descriptors: Computer Simulation, Nursing Students, Anxiety, Computer Assisted Testing
Jennifer D. LaVanchy – ProQuest LLC, 2024
With a recent interest in virtual reality, educators have begun to explore how using technology can mitigate feelings of Foreign Language Anxiety, or FLA. For this dissertation, the author has co-created a virtual reality conversation scenario to test with novice and intermediate-level Spanish students at the University of Wyoming. The research…
Descriptors: Computer Simulation, Second Language Learning, Anxiety, Technology Uses in Education
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Atal, Deniz; Kizilisikoglu, Gökhan – Journal of Educational Technology and Online Learning, 2022
This study considers if the 360° video Virtual Reality (VR) environment is a less stressful alternative to giving actual presentations, and thus better able to support the development of the presentation skills of teacher candidates. Mixed method research was conducted in which 12 teacher candidates gave an average of 5 minutes of presentations on…
Descriptors: Comparative Analysis, Anxiety, Preservice Teachers, Video Technology
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Hawes, Dan; Arya, Ali – IEEE Transactions on Learning Technologies, 2023
Recent research indicates that the majority of postsecondary students in North America "feel overwhelming anxiety," an issue that has also been observed in many other regions and is negatively impacting students' academic performance and overall well-being. This article reports the results of our interdisciplinary analysis of innovative…
Descriptors: Technology Uses in Education, Anxiety, Psychological Patterns, Cognitive Ability
Wilson, Jahi – ProQuest LLC, 2023
The purpose of the current study was to examine the effectiveness of virtual reality as a creative adaptive learning tool to help participants control their perceived stress and, in turn, their psychological well-being. The study leveraged humanistic learning theory to conceptualize findings. 353 participants were recruited from five high schools…
Descriptors: Computer Simulation, Anxiety, Well Being, Prediction
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Gungor, Almer; Kool, Denise; Lee, May; Avraamidou, Lucy; Eisink, Niek; Albada, Bauke; van der Kolk, Koos; Tromp, Moniek; Bitter, Johannes Hendrik – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The purpose of this study was to evaluate the impact of virtual reality on undergraduate students' self-efficacy, self-concept, interest, and laboratory anxiety in an introductory chemistry course. We used a mixed-methods approach to improve our understanding of how these factors mediate student learning. The findings showed that (i) the use of…
Descriptors: Computer Simulation, Chemistry, Science Experiments, Self Efficacy
Bradley John Davis – ProQuest LLC, 2021
How do preservice teachers with low and high teacher self-efficacy respond when instructing a simulated classroom with challenging behaviors? This research study identified the responses of four preservice teachers as well as examined their teacher self-efficacy and teacher anxiety measures following their participation using Teach Live™, an…
Descriptors: Behavior Problems, Computer Simulation, Anxiety, Psychological Patterns
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Ayodele Abosede Ogegbo; Mafor Penn; Umesh Ramnarain; Oniccah Pila; Christo Van Der Westhuizen; Noluthando Mdlalose; Ivan Moser; Martin Hlosta; Per Bergamin – Education and Information Technologies, 2024
This study investigated how pre-service teachers perceive and plan to use a virtual reality classroom for science teaching during microteaching practices. The UTAUT 2 model was adopted as the conceptual framework for this study. Data were collected through an online survey from eighty-three pre-service science teachers from a large metropolitan…
Descriptors: Preservice Teachers, Student Attitudes, Computer Simulation, Science Instruction
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Gwo-Jen Hwang; Di Zhang – Educational Technology Research and Development, 2024
The effectiveness of digital game-based language learning (DGBLL) has been recognized by scholars. With the development of computer technology and multimedia learning environments, computer agents have been widely used in game systems to provide learning guidance or assistance. A computer agent is a virtual character created in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computer Simulation
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Kannegiser, Samantha – College & Research Libraries, 2021
Academic libraries use scavenger hunt library orientations to engage students and teach them about the library. Libraries are also starting to use augmented reality (AR) technology in orientations, instruction, and programming. Some libraries have tried augmented reality scavenger hunts for freshman library orientations, but studies have not been…
Descriptors: Computer Simulation, Library Instruction, Instructional Effectiveness, Anxiety
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Shao-Ting Alan Hung; Wan-Ju Chen; Shu-Yun Chien – Interactive Learning Environments, 2024
English speaking has been seen as a challenge for many English as a foreign language (EFL) learners, since they have limited chances to practice English-speaking skills. Therefore, it is essential to provide learners with adequate English-speaking contexts. To address this issue, this study integrated virtual reality (VR) into English speaking…
Descriptors: English (Second Language), Business Communication, Computer Simulation, Speech Skills
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Juhee Lee; Yujung Ko – English Teaching, 2023
This study aimed to compare the effects of self-regulation, goal orientation, and speaking anxiety on speaking performance between metaverse and face-to-face contexts. We randomly assigned 253 Korean middle school students to either metaverse or face-to-face groups for 12 weeks of English-speaking lessons. Before and after the experiment, students…
Descriptors: Self Control, Goal Orientation, Anxiety, English (Second Language)
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Yu-Fen Yang; Wen-Min Hsieh; Wing-Kwong Wong; Yi-Chun Hong; Siao-Cing Lai – Computer Assisted Language Learning, 2024
Foreign Language Anxiety (FLA) is considered a central affective factor influencing English as a Foreign Language (EFL) learning. This study thus developed an online simulation game to create a virtually situated learning environment for reducing EFL primary school students' FLA levels and improving their English vocabulary learning. A total of…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
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