Publication Date
In 2025 | 1 |
Since 2024 | 11 |
Since 2021 (last 5 years) | 20 |
Since 2016 (last 10 years) | 30 |
Since 2006 (last 20 years) | 37 |
Descriptor
Active Learning | 37 |
Barriers | 37 |
Technology Uses in Education | 37 |
Teaching Methods | 22 |
Educational Technology | 17 |
Foreign Countries | 15 |
Student Attitudes | 14 |
Teacher Attitudes | 9 |
COVID-19 | 8 |
College Faculty | 8 |
Pandemics | 8 |
More ▼ |
Source
Author
Akerson, Valarie, Ed. | 1 |
Alanah Mitchell | 1 |
Alexis A. Chontos | 1 |
Almada, Marta | 1 |
Andrea Nardi | 1 |
Assaf, N. | 1 |
Bertram, Mariola | 1 |
Bowers, K. Westmoreland | 1 |
Busse, Grazyna | 1 |
Cahyono, Bambang Yudi | 1 |
Cailee E. Welch Bacon | 1 |
More ▼ |
Publication Type
Education Level
Audience
Location
Canada | 3 |
United Kingdom (London) | 2 |
China | 1 |
Ghana | 1 |
Indonesia | 1 |
Ireland | 1 |
Israel | 1 |
Italy | 1 |
Jordan | 1 |
Nebraska (Lincoln) | 1 |
Portugal | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Qiyun Wang; Qian Huang – IEEE Transactions on Learning Technologies, 2024
Blended synchronous learning enables online learners to participate in class activities from geographically separated sites. Due to various challenges, however, online learners are often harder to be engaged and their engagement levels are lower than that of classroom counterparts. This review summarized and synthesized the challenges that led to…
Descriptors: Journal Articles, Blended Learning, Synchronous Communication, Barriers
Daniela Pedrosa – Educational Media International, 2024
Initial teacher education provide learning opportunities that allow future teachers to develop digital skills and self- and co-regulation learning (SCRL). However, there is need for research on how to prepare students teachers to use Information and Communication Technologies (ITC) on SCRL. This qualitative exploratory study took place in ICT and…
Descriptors: Preservice Teacher Education, Active Learning, Student Projects, Teamwork
Ying-Lien Lin; Wei-Tsong Wang; Chih-Chen Kuo; Pi-Hsin Chen – Education and Information Technologies, 2025
This study explores the factors influencing students' online game-based learning (OGBL) performance. At present, motivating students to engage in learning actively represents a significant challenge faced by teachers and other stakeholders. Additionally, the findings of a variety of OGBL studies have been inconsistent or contradictory,…
Descriptors: Formative Evaluation, Incentives, Game Based Learning, Electronic Learning
Sara L. Nottingham; Tricia M. Kasamatsu; Julie M. Cavallario; Cailee E. Welch Bacon – Athletic Training Education Journal, 2024
Context: Athletic trainers (ATs) appreciate the accessibility of web-based continuing education (CE) opportunities. ATs describe needing more CE opportunities related to clinical documentation, but the effectiveness of CE in this content area has not been studied. Objective: Obtain ATs' perceptions of their experiences accessing web-based CE…
Descriptors: Athletics, Continuing Education, Electronic Learning, Educational Opportunities
Worud Awamleh – Cogent Education, 2024
This study aims to identify the effectiveness of e-project-based learning (e-PBL) in improving the academic achievement and learning motivation of female students of special education. A card for evaluating e-projects, an achievement test, a motivation measure, and a measure of attitudes toward e-PBL were administered to a sample of all 38…
Descriptors: Instructional Effectiveness, Electronic Learning, Active Learning, Student Projects
Tang, Hengtao; Qian, Yingxiao – Cogent Education, 2022
Massive Open Online Courses (MOOCs) have been touted as a disruptive innovation with a low-cost and flexible option for opening up higher education. However, existing barriers of MOOCs such as a low retention rate and a low forum participation rate have limited their capacity of serving learners. To strengthen the potential of MOOCs, a compelling…
Descriptors: MOOCs, Student Centered Learning, Evidence Based Practice, Active Learning
Roham Sadeghi Tabar – Cogent Education, 2024
Technological advancements are pushing new simulation and analytical tools, driving the research fields in design forward. In this environment, for introducing new modeling, simulation, and analytic tools, the pre-training aspect becomes important, presenting the ideas behind the tools and preparing the students to structure their already grasped…
Descriptors: Interdisciplinary Approach, Educational Environment, Computer Assisted Instruction, Engineering
Katrine Sharp Rogers; Claudi Thomas; Hilary Holmes – Open Learning, 2024
Active learning in mathematics can lead to deeper understanding than passively listening to a lecture, yet recent studies indicate that didactic teaching dominates online tutorials. This study investigated student participation in three types of activity: solving mathematical problems via polling, on-screen activities on a shared whiteboard and…
Descriptors: Student Participation, Active Learning, Mathematics Activities, Synchronous Communication
Lynn B. McCool; Alanah Mitchell – Business and Professional Communication Quarterly, 2024
Virtual teams have been adopted by organizations and studied for decades. However, the COVID-19 pandemic highlighted the importance of technology-supported collaboration more than ever. This growing importance of virtual teamwork suggests that business education related to virtual team collaboration and communication is critical for students…
Descriptors: Electronic Learning, Cooperative Learning, Teamwork, COVID-19
Garcia, Kerolyn Ramos; Rodrigues, Liliana; Pereira, Leonardo; Busse, Grazyna; Irbe, Madara; Almada, Marta; Christensen, Cindy; Midão, Luís; Dias, Inês; Heery, Daniel; Hardy, Rachel; Quarta, Barbara; Poulain, Maria Magdalena; Bertram, Mariola; Karnikowski, Margô; Costa, Elísio – Educational Gerontology, 2021
The COVID-19 pandemic has affected the global population, not only in terms of health, but also in the economic, psychosocial, and educational domains. Information and communication technologies (ICT) have been presented as the main currently available solution to reduce the effects of social isolation and for the maintenance of educational…
Descriptors: COVID-19, Pandemics, Older Adults, Technological Literacy
Nadeyah J. Alreiahi – ProQuest LLC, 2020
To date, numerous institutions have transformed traditional lecture halls into technology-enabled active learning classrooms (TEALC) to adapt to the educational notion of "active learning" (AL). To investigate what occurs and how TEALCs are being used for teaching and learning, one of these spaces was evaluated in a Midwestern…
Descriptors: Educational Technology, Technology Uses in Education, Active Learning, College Faculty
Epps, Bridgette S.; Luo, Tian; Muljana, Pauline Salim – Journal of Information Technology Education: Research, 2021
Aim/Purpose: The current literature discusses the use and benefits of learner-generated videos (LGVs). However, it rarely addresses any correlation between the types of subjects that are best suited for using these videos or what techniques should accompany the use of LGVs. Background: This systematic review synthesizes current literature to…
Descriptors: Literature Reviews, Video Technology, Learning Activities, Active Learning
Eadaoin J. Slattery; Deirdre Butler; Michael O'Leary; Kevin Marshall – Irish Educational Studies, 2024
Minecraft Education is a popular digital game-based learning platform designed for use in educational settings. This study explores teachers' experiences of using Minecraft Education as an educational tool to foster the development of key competencies and skills in students. Semi-structured interviews with Irish primary school teachers (N = 11)…
Descriptors: Game Based Learning, Video Games, Technology Uses in Education, Teaching Experience
Alexis A. Chontos; John R. Kenney – Journal of Instructional Research, 2024
This study identifies the best online teaching practices to benefit first-year visual arts students, notably to include instructor-created videos. Such instructor-created videos provide a firm foundation for these students to succeed in their first year of college. The introduction of Web 2.0, focusing on user-generated content, has shown…
Descriptors: Video Technology, Teaching Methods, Technology Uses in Education, Best Practices
Zawilinski, Lisa; Shattuck, James; Hansen, Demaris – College Teaching, 2020
This article describes a professional development project that sought to increase active engagement in higher education classrooms. Flipped pedagogy was the focus of the professional development, as research suggested that flipped instruction allows for increased active engagement in the classroom. The authors describe how they guided faculty in…
Descriptors: Faculty Development, College Faculty, Homework, Video Technology