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Sharon R. Mittiga; Nerelie C. Freeman; Erin S. Leif; Brett E. Furlonger; Ellen Pattison – Education and Treatment of Children, 2024
Advances in classroom behavior management mobile applications (CBM apps) have led some teachers to use them to supplement their existing student management strategies, although little is known about their effectiveness in facilitating behavior change. This systematic review aimed to identify and appraise research on the effectiveness of CBM apps…
Descriptors: Journal Articles, Classroom Techniques, Classroom Environment, Behavior Change
Hannah Thompson; Jiling Liu – Strategies: A Journal for Physical and Sport Educators, 2024
This article introduces a unique application, ClassDojo, that can be easily used in elementary classrooms, including physical education classes. Specifically, it describes the three features that are most relevant to class management, assessment, and communication in physical education. This application can enrich physical educators' repertoire of…
Descriptors: Elementary Education, Physical Education, Computer Software, Handheld Devices
Stacy N. McGuire; Rebecca Folkerts; Charissa Richards; Hedda Meadan; Rayan Alqunaysi; Christy D. Yoon – Technology, Pedagogy and Education, 2025
Early childhood teachers receive some training related to overall classroom management but report receiving little training and support when working with children who engage in challenging behaviour. To alleviate the barriers to supporting students who engage in challenging behaviour, it may be helpful to implement a technology tool that provides…
Descriptors: Early Childhood Teachers, Behavior Modification, Student Behavior, Technology Uses in Education
Manolev, Jamie; Sullivan, Anna; Slee, Roger – Learning, Media and Technology, 2019
This paper critically examines the ways in which ClassDojo is altering the disciplinary landscape in schools through the datafication of discipline and student behaviour. ClassDojo is one of the most popular and successful educational technologies and is used internationally. It is a school-based social media platform that incorporates a gamified…
Descriptors: Discipline, Student Behavior, Educational Technology, Technology Uses in Education
Kobayashi, Rika; Goumans, Theodorus P. M.; Carstensen, N. Ole; Soini, Thomas M.; Marzari, Nicola; Timrov, Iurii; Ponce´, Samuel; Linscott, Edward B.; Sewell, Christopher J.; Pizzi, Giovanni; Ramirez, Francisco; Bercx, Marnik; Huber, Sebastiaan P.; Adorf, Carl S.; Talirz, Leopold – Journal of Chemical Education, 2021
The COVID-19 pandemic disrupted chemistry teaching practices globally as many courses were forced online, necessitating adaptation to the digital platform. The biggest impact was to the practical component of the chemistry curriculum--the so-called wet lab. Naively, it would be thought that computer-based teaching laboratories would have little…
Descriptors: COVID-19, Pandemics, Chemistry, Online Courses
Dunbar, Laura – General Music Today, 2018
Technology continues to evolve, and it is time to try out some new technology in my classroom to help ensure student participation.
Descriptors: Student Participation, Discussion (Teaching Technique), Classroom Techniques, Technology Uses in Education
Sten Ludvigsen; Paul Warwick; Ingvill Rasmussen; Kari Anne Rødnes; Ole Smørdal; Louis Major – New Perspectives on Learning and Instruction, 2019
High-quality classroom dialogues improve students' capacities to learn school subjects and help them develop more general skills such as collaboration and critical thinking. In this chapter, we take a sociocultural stance toward learning and cognition. "Gap-closing" is used as a key concept to understand and explain why and how teachers…
Descriptors: Classroom Communication, Dialogs (Language), Computer Software, Learning Processes
Bruhn, Allison; Hirsch, Shanna; Vogelgesang, Kari – Intervention in School and Clinic, 2017
Keeping students engaged in the curriculum is extremely important when attempting to close the achievement gap for students with and at risk for disabilities. This is particularly important for students with learning disabilities or behavior disorders. This article discusses the use of applications (apps) for mobile technologies that may be used…
Descriptors: Learning Disabilities, Behavior Disorders, Technology Uses in Education, Student Motivation
Musti-Rao, Shobana; Lynch, Tom Liam; Plati, Erin – Intervention in School and Clinic, 2015
As American students struggle with basic mathematical skills, the importance of math fact fluency has gained the attention of educators and researchers. Generalization of math fact fluency is also important for the transfer of skills to other settings and formats, assisting students in the completion of more varied and complicated math tasks. This…
Descriptors: Technology Uses in Education, Generalization, Mathematics Skills, Classroom Techniques
Siegle, Del – Gifted Child Today, 2015
QR codes are two-dimensional square patterns that are capable of coding information that ranges from web addresses to links to YouTube video. The codes save time typing and eliminate errors in entering addresses incorrectly. These codes make learning with technology easier for students and motivationally engage them in news ways.
Descriptors: Individualized Instruction, Academically Gifted, Talent, Coding
Webel, Corey; Otten, Samuel – Mathematics Teacher, 2015
In October 2014, an interesting new app became freely available in the Apple Store®. It is called PhotoMath®: (1) Hold a phone or tablet up to a mathematics problem in a textbook; (2) The app shows the answer to the problem; and (3) Select Steps to see the step-by-step process for getting from the problem to the solution. The app works for simple…
Descriptors: Mathematics Education, Computer Software, Computer Oriented Programs, Handheld Devices
Dunbar, Laura – General Music Today, 2014
This article is an introduction to video screen capture. Basic information of two software programs, QuickTime for Mac and BlueBerry Flashback Express for PC, are also discussed. Practical applications for video screen capture are given.
Descriptors: Computer Software Reviews, Animation, Music Education, Elementary Secondary Education
Chiarelli, MaryAnne; Szabo, Susan; Williams, Susan – Texas Journal of Literacy Education, 2015
This study examined the use of a free behavioral management software program to see if it was successful to help first grade students recognize and self-monitor their behaviors while working in centers during teacher directed guided reading time. The study found that ClassDojo had a positive impact on these first grade students' behaviors and…
Descriptors: Behavior Modification, Classroom Techniques, Computer Software, Technology Uses in Education
Schul, James E. – Social Studies, 2014
The emergence of digital technology provides new opportunities for teaching and learning in the history classroom. However, these new opportunities often require new skills to be learned by teachers and students alike. This article focuses on one such digitally oriented strategy, desktop documentary making, which empowers students to easily make…
Descriptors: History, History Instruction, Documentaries, Information Technology
Shaughnessy, Michael F. – Educational Technology, 2014
Michael W. Allen, the Chairman and CEO of Allen Interactions, is an architect of interactive multimedia learning and is recognized for his many insights, inventions, and presentations. With over 50 years of experience in e-learning, both in academic and corporate settings, he is known for his role in creating Authorware and overseeing the work of…
Descriptors: Interviews, Educational Technology, Opinions, Courseware
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