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Jason Webb – ProQuest LLC, 2024
The goal of this qualitative study was to answer the question: How do educators make sense of learning in virtual reality? This study utilized multimedia learning theory and cognitive load theory to explore how educators understand virtual reality in education. Pre- and post-interviews as well as a VR experience were conducted with 13 educators…
Descriptors: Electronic Learning, Computer Simulation, Technology Uses in Education, Multimedia Instruction
Alexander Eitel; Marie-Christin Krebs; Claudia Schöne – Educational Psychology Review, 2025
Given the many opportunities for technology use in education nowadays (e.g., Large language models, explainer videos, digital quizzing), teachers should know and rely on evidence-based answers to questions about when, how, and why technology-augmented instruction helps or hinders learning. To date, finding these answers requires integrating…
Descriptors: Predictor Variables, Technology Uses in Education, Educational Technology, Computer Assisted Instruction
Jie Bai; Xiulan Cheng; Hui Zhang; Yihang Qin; Tao Xu; Yun Zhou – Education and Information Technologies, 2025
The advancement of AI-generated content (AIGC) has made creating pedagogical agents (PAs) for multimedia learning increasingly realistic, simpler, and more efficient. However, little is known about the acceptance of AI-generated pedagogical agents (AIPAs) in picture book videos among young children aged 3-6. To address this, the present study…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Picture Books
Jon-Chao Hong; Ming-Chou Liu; Huei-Ying Ho; Chi-Ruei Tsai; Kai-Hsin Tai – Education and Information Technologies, 2024
By using information technology, science learning can be widely disseminated, including, for example, to rural schools. However, the implementation of inquiry-based science learning with action-to-ground science concepts for rural learners needs to be explored. To address this purpose, the present study adopted "live stream" technology…
Descriptors: Cognitive Processes, Difficulty Level, Technology Uses in Education, Video Technology
Khanyisile Twabu – Discover Education, 2025
This article proposes a novel conceptual framework that integrates Artificial Intelligence (AI) with Cognitive Load Theory (CLT) and the Cognitive Theory of Multimedia Learning (CTML) to enhance Open Distance eLearning (ODeL) systems. By bridging the gap between traditional cognitive theories and cutting-edge AI technologies, this framework…
Descriptors: Cognitive Processes, Difficulty Level, Multimedia Instruction, Artificial Intelligence
Gordon Matthew; Koos De Villiers – Journal of Educational Multimedia and Hypermedia, 2022
COVID-19 has forced many higher education institutions to move from face-to-face teaching and learning to an e-learning environment. Many institutions had already started to implement blended learning strategies, but lecturers with limited knowledge of multimedia learning could not keep up with the pace. Multimedia learning can enhance learning,…
Descriptors: Learning Management Systems, Electronic Learning, Multimedia Instruction, COVID-19
Kibirige, Israel; Odora, Ronald James – Perspectives in Education, 2021
Understanding the effects of various multimedia technologies on students' cognitive achievement is essential in this technological era. This study explored students' cognitive achievement in a technology mechanical system module using YouTube videos compared to Microsoft PowerPoint (MPP). The study employed a quasi-experimental research design,…
Descriptors: Video Technology, Influence of Technology, Technology Education, Cognitive Processes
Lin, Yi-Chun; Liu, Tzu-Chien; Kalyuga, Slava – Instructional Science: An International Journal of the Learning Sciences, 2022
Learner control of video presentations by using pause buttons or timeline scrollbars was suggested as helpful for learning from sources of transient information such as dynamic visualizations and spoken words. However, effective learner control could be difficult to attain without sufficient instructional support. This study developed strategies…
Descriptors: Video Technology, Instructional Films, Technology Uses in Education, Multimedia Materials
Magana, Alejandra J.; Hwang, Jisoo; Feng, Shi; Rebello, Sanjay; Zu, Tianlong; Kao, Dominic – Journal of Computer Assisted Learning, 2022
Background: Previous work has identified that the benefits of learning with videogames and learning from simulations. However, recent meta-analytic work has also identified that little research directly compares learning with videogames and learning with simulations. Objectives: This study examines two learning technologies and their corresponding…
Descriptors: Computer Simulation, Computer Games, Video Games, Inquiry
Abdul Samat, Mohamad Subaidi bin; Abdul Aziz, Azlina – Arab World English Journal, 2020
The development of education is growing, and the technology-infused lesson is a powerful tool to attract pupils' attention, especially in reading. This approach can be seen as an adaptive movement to equip the learning process and the fourth industrial revolution. Nowadays, the demand of the technology-infused lesson is increasing as it is proven…
Descriptors: Multimedia Instruction, Instructional Effectiveness, Reading Comprehension, Indigenous Populations
Nedungadi, Prema; Devenport, Kathryn; Sutcliffe, Rita; Raman, Raghu – Interactive Learning Environments, 2023
The adult learning ecology has expanded to include digital access, requiring enhancement of theories in the specific context of low-literate learners who may not have previously benefited from educational technology. The Digital Learning Ecology (DLE) framework identifies the three dimensions of context, design, and motivation, considering…
Descriptors: Adult Learning, Adult Literacy, Cognitive Processes, Multimedia Instruction
Anmarkrud, Øistein; Andresen, Anette; Bråten, Ivar – Educational Psychologist, 2019
This article reviews contemporary research on multimedia learning that uses cognitive load theory as the major theoretical framework. In particular, we address the extent to which working memory has been conceptualized and measured in this research, what kind of subjective measures of cognitive load have been used and whether such measures are…
Descriptors: Cognitive Processes, Difficulty Level, Multimedia Instruction, Short Term Memory
Mwambe, Othmar Othmar; Tan, Phan Xuan; Kamioka, Eiji – Education Sciences, 2020
Adaptive Educational Hypermedia Systems (AEHS) play a crucial role in supporting adaptive learning and immensely outperform learner-control based systems. AEHS' page indexing and hyperspace rely mostly on navigation supports which provide the learners with a user-friendly interactive learning environment. Such AEHS features provide the systems…
Descriptors: Biology, Information Science, Technology Uses in Education, Hypermedia
Botha, Hanlie; Van Putten, Sonja; Kundema, Imani – Perspectives in Education, 2019
Visual literacy is defined as competencies that enable an individual to understand, interpret, use, generate, and evaluate visual images or messages. The role of visual literacy in teaching mathematics is to enhance learners' understanding of complex concepts, accommodate their needs, promote their logical and critical thinking, and develop their…
Descriptors: Foreign Countries, Visual Literacy, Mathematics Instruction, Teaching Methods
Brown, Victoria; Powers, Jillian; Toussaint, Mario; Lewis, David – Journal of Educational Multimedia and Hypermedia, 2020
The use of subtitles within multimedia presentations is a common practice to develop accessible instructional materials for individuals with disabilities. However, due to various deficits in cognitive processing, individuals with symptoms of attention-deficit/ hyperactivity disorder (ADHD) may not benefit from the use of subtitles to enhance their…
Descriptors: Educational Technology, Technology Uses in Education, Students with Disabilities, Attention Deficit Hyperactivity Disorder
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