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Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
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Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
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Pedro Luis Saraiva Barbosa; Rafael Augusto Ferreira do Carmo; João P. P. Gomes; Windson Viana – Education and Information Technologies, 2024
Adaptive learning is a teaching approach aiming to personalize the learning experience for each student. In Computer Science Education (CSE), Adaptive Learning Systems (ALS) can provide students with customized lessons, exercises, and assessments based on their previous knowledge, strengths, and weaknesses. Some literature reviews focus on…
Descriptors: Teaching Methods, Individualized Instruction, Educational Technology, Technology Uses in Education
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Feng Feng; Wenxia Yang – Education and Information Technologies, 2025
The emergence of digital game types has opened up significant opportunities to facilitate language acquisition through feedback provision, attracting diverse research strands to explore their potential as arenas for technology-assisted language learning. This study investigates the effects of learner-, peer-, and collaborative-regulated feedback…
Descriptors: Foreign Countries, Computer Games, Game Based Learning, Feedback (Response)
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Mingmei Qu – European Journal of Education, 2025
This study investigates the interplay between EFL students' needs, proficiency levels, learning styles and AI-powered adaptive learning platforms in fostering academic engagement. A positive and significant relationship was observed, demonstrating that AI-powered platforms effectively cater to EFL students' individual needs, proficiency levels and…
Descriptors: Second Language Learning, English (Second Language), Technology Uses in Education, Artificial Intelligence
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Duong Huu Tong; Tien-Trung Nguyen; Bui Phuong Uyen; Lu Kim Ngan – Contemporary Educational Technology, 2023
Mobile learning (m-learning) is a crucial educational technology for teacher education due to its significant benefits and the development of mobile technology. This study's objective is to conduct a systematic review and present a recent synthesis of the m-learning literature from 2018 to 2023 in teacher education relating to subject publication…
Descriptors: Electronic Learning, Preservice Teacher Education, Preservice Teachers, Research Methodology
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Wang, Sufen; Du, Ming; Yu, Rong; Wang, Zhijun; Sun, Jingjing; Wang, Ling – Interactive Learning Environments, 2023
It has been controversial whether the matching of learning styles with teaching environment has improved the teaching effects. This paper constructs matching modes by choosing Sternberg's three learning styles (liberal leaning, internal scope and global level) and adopts curriculum comprehensiveness and instructing modes. The research, based on…
Descriptors: Foreign Countries, Cognitive Style, Cognitive Processes, Information Processing
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Yilun Yang; Tianqi Jiang; Liping Chen – Asia-Pacific Education Researcher, 2024
Language teachers cannot ignore the role of technology in young language learners' lives to engage and motivate them. Therefore, the current research investigated the mediating effect of students' learning and cognitive styles on the relationship between their emotions and situational motivation. 1089 respondents were selected from different…
Descriptors: Psychological Patterns, Metacognition, Educational Environment, Technology Uses in Education
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Ricardo-Adán Salas-Rueda – Journal of Learning for Development, 2024
Currently, educators seek to offer personalised contents to facilitate autonomy during the educational process. The aim of this mixed study (quantitative and qualitative approach) was to build and analyse the effectiveness of the Adaptive Educational application on electronics topics (AEET) considering Data Science (machine learning algorithm on…
Descriptors: Individualized Instruction, Technology Uses in Education, Student Motivation, Student Satisfaction
Joseph W. Rotondo – ProQuest LLC, 2021
In the education system, many educators find it difficult to differentiate the lessons for their students as they lack the strategies to do so. The purpose of this study is to determine if a correlation exists between video game genres and learning style preferences. The framework that this study uses is the cognitive behavioral theoretical…
Descriptors: Educational Technology, Video Games, Cognitive Style, Preferences
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Banagiri, Richa; Kumar, Anuj; Pandey, Anoop – International Journal of Education and Development using Information and Communication Technology, 2021
In today's modern world, globalization has completely changed the way of working. How we live, learn, work, and even define work has changed due to new information and communication technologies. It can be stated that human capital fuels the modern economy, but in reality, the information and communication technology revolution has turned…
Descriptors: Educational Technology, Technology Uses in Education, Vocational Education, Foreign Countries
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Sari, Ratna Candra; Warsono, Sony; Ratmono, Dwi; Zuhrohtun, Zuhrohtun; Hermawan, Hardika Dwi – Interactive Technology and Smart Education, 2023
Purpose: Previous research examined the effectiveness of virtual reality (VR) in various fields including engineering (Alhalabi, 2016), the military (Webster, 2016), robotic surgery (Bric et al., 2016; Francis et al., 2020), firefighters (Çakiroglu and Gökoglu, 2019), negotiation training (Ding et al., 2020), health-care training (Chow et al.,…
Descriptors: Business Education, Computer Simulation, Ethics, Cognitive Style
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Ucar, Dilara; Yilmaz, Serkan – Journal of Baltic Science Education, 2023
E-learning is becoming more popular than conventional teaching methods, particularly in science education. The use of e-learning has increased worldwide, especially after the COVID-19 pandemic. Today, students' e-learning styles have gained even more importance. The participants of this survey, which aimed to examine e-learning styles for selected…
Descriptors: Preservice Teachers, Electronic Learning, Student Characteristics, Foreign Countries
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Rahma, Rezka Arina; Sucipto; Affriyenni, Yessi; Widyaswari, Monica – World Journal on Educational Technology: Current Issues, 2021
This research was aimed to test the effectiveness of cmaterials in improving the learning of the students. The development method used in this research is the ADDIE (Analysis, Design, Development or Production, Implementation or Delivery, and Evaluation) model. The subjects in this developmental research are the lecturers of the educational…
Descriptors: Educational Technology, Technology Uses in Education, Educational Benefits, Cognitive Style
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Ulrike Cress; Joachim Kimmerle – International Journal of Computer-Supported Collaborative Learning, 2023
Generative Artificial Intelligence (AI) tools, such as ChatGPT, have received great attention from researchers, the media, and the public. They are gladly and frequently used for text production by many people. These tools have undeniable strengths but also weaknesses that must be addressed. In this squib we ask to what extent these tools can be…
Descriptors: Artificial Intelligence, Cognitive Style, Computer Assisted Instruction, Learning Strategies
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