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Showing 1 to 15 of 17 results Save | Export
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Selay Arkün-Kocadere; Seyma Çaglar-Özhan – International Review of Research in Open and Distributed Learning, 2024
Via AI video generators, it is possible to create educational videos with humanistic instructors by simply providing a script. The characteristics of video types and features of instructors in videos impact video engagement and, consequently, performance. This study aimed to compare the impact of human instructors and AI-generated instructors in…
Descriptors: Video Technology, Lecture Method, Artificial Intelligence, Animation
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Nordin, Norazlilah Md.; Osman, Kamisah – Journal of Education in Science, Environment and Health, 2018
Inculcating collaborative problem solving (hereinafter CPS) skills to help develop students' knowledge, especially for problem solving (PS) involved in the subject of physics is of utmost importance in the 21st century. It was on such grounds that in the present study, physics PS learning was innovated by engaging students' generated animation…
Descriptors: Cooperative Learning, Problem Solving, Physics, Science Instruction
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Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
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Paravati, Gianluca; Lamberti, Fabrizio; Gatteschi, Valentina; Demartini, Claudio; Montuschi, Paolo – IEEE Transactions on Learning Technologies, 2017
Computer-supported assessment tools can bring significant benefits to both students and teachers. When integrated in traditional education workflows, they may help to reduce the time required to perform the evaluation and consolidate the perception of fairness of the overall process. When integrated within on-line intelligent tutoring systems,…
Descriptors: Animation, Educational Technology, Technology Uses in Education, Evaluation Methods
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Donovan, Paul – European Journal of Training and Development, 2015
Purpose: The purpose of this study is to compare learner experiences of recorded instructional videos (DVDs) with Machinima. Design/methodology/approach: In this exploratory study, sets of learning sequences in management skills training were delivered to 32 learners using both methods, and learner reactions were gathered using post-event…
Descriptors: Foreign Countries, Video Technology, Film Production, Films
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Puspitasari, Cita; Subiyanto – Malaysian Online Journal of Educational Technology, 2017
This paper proposes a new android application for early childhood learning reading. The description includes a design, development, and an evaluation experiment of an educational game for learning reading on android. Before developing the game, Unified Modeling Language (UML) diagrams, interfaces, animation, narrative or audio were designed.…
Descriptors: Early Childhood Education, Educational Games, Educational Technology, Technology Uses in Education
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Kwasu, Isaac Ali – Journal of Education and Practice, 2015
The study seek to reveal the importance of instructional visual in educational systems in Bauchi Nigeria. Instructional visual play very significant roles as medium of communication for learning. The research for this article was motivated by this understanding of the need. The study carried out in Nigeria in one of the most challenging state,…
Descriptors: Foreign Countries, Comparative Analysis, Control Groups, Experimental Groups
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Demir, Kadir; Akpinar, Ercan – Malaysian Online Journal of Educational Technology, 2018
This study examines the effect of mobile learning applications on undergraduate students' academic achievement, attitudes toward mobile learning and animation development levels. Quasi-experimental design was used in the study. Participants of the study were students of the Buca Faculty of Education at Dokuz Eylul University in Turkey. The…
Descriptors: Undergraduate Students, Telecommunications, Handheld Devices, Educational Technology
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Tanner, Patricia; Karas, Carly; Schofield, Damian – Journal of Information Technology Education: Innovations in Practice, 2014
This study investigates the classroom integration of an innovative technology, augmented reality. Although the process of adding new technologies into a classroom setting can be daunting, the concept of augmented reality has demonstrated the ability to educate students and to assist with their comprehension of a procedural task. One half of the…
Descriptors: Handheld Devices, Educational Technology, Telecommunications, Technology Uses in Education
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Schroeder, Noah; Gladding, Gary; Gutmann, Brianne; Stelzer, Timothy – Physical Review Special Topics - Physics Education Research, 2015
Narrated animated solution videos were implemented in a clinical study that compared a mastery setting that employed repeated cycles of testing with instructional support to a group that had a single opportunity to experience the materials. The mastery setting students attempted sequential questions sets on a topic, with animated solutions between…
Descriptors: Video Technology, Animation, Narration, Teaching Methods
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Wong, Mona; Castro-Alonso, Juan C.; Ayres, Paul; Paas, Fred – Educational Technology & Society, 2015
Humans have an evolved embodied cognition that equips them to deal easily with the natural movements of object manipulations. Hence, learning a manipulative task is generally more effective when watching animations that show natural motions of the task, rather than equivalent static pictures. The present study was completed to explore this…
Descriptors: Gender Differences, Teaching Methods, Animation, Educational Technology
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Rolka, Christine; Remshagen, Anja – International Journal for the Scholarship of Teaching and Learning, 2015
Contextualized learning is considered beneficial for student success. In this article, we assess the impact of context-based learning tools on student grade performance in an introductory computer science course. In particular, we investigate two central questions: (1) does the use context-based learning tools, robots and animations, affect…
Descriptors: Introductory Courses, Computer Science Education, Context Effect, Grades (Scholastic)
Aksoy, Gökhan – Online Submission, 2012
The purpose of this study is to determine the effect of animation technique on academic achievement of students in the "Human and Environment" unit lectured as part of the Science and Technology course of the seventh grade in primary education. The sample of the study consists of 58 students attending to the 7th grade of Erzurum MEB…
Descriptors: Grade 7, Animation, Teaching Methods, Academic Achievement
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Nusir, Sawsan; Alsmadi, Izzat; Al-Kabi, Mohammed; Sharadgah, Fatima – Acta Didactica Napocensia, 2012
The continuous inventions and evolutions in all information technology fields open new channels and opportunities to enhance teaching and educational methods. In one side, those may improve the abilities of educators to present information in an interactive and media enhanced formats relative to traditional methods. This may help students or…
Descriptors: Multimedia Instruction, Educational Technology, Technology Uses in Education, Teaching Methods
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2015
For the thirty-eighth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Indianapolis, Indiana. The Proceedings of AECT's Convention are published in two…
Descriptors: Information Technology, Educational Technology, Student Attitudes, Online Courses
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