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Teng Ma; Ahmad Samed Al-Adwan; Na Li; Erick Purwanto; Wan Meng; Hai-Ning Liang – IEEE Transactions on Education, 2025
Contribution: This study has proposed a hybrid framework of acceptance and self-determination for the use of digital textbooks in higher education programming courses. The intertwined relationships between acceptance and self-determination factors, and their joint effects on student's engagement and learning performance are all examined.…
Descriptors: Textbooks, Electronic Publishing, College Students, Programming
Ciesielkiewicz, Monika – Issues in Educational Research, 2019
This study sets out to discern the students' perspective on the value/usefulness and importance of the e-portfolio, as well as their own performance and effort. The participants were 121 preschool and primary school initial teacher education students in a private university in Spain. They were enrolled in three asynchronous undergraduate sections…
Descriptors: Student Attitudes, Portfolios (Background Materials), Preservice Teachers, Preschool Teachers
Hoover, Jennifer Lauren – ProQuest LLC, 2019
Some approaches to teaching mathematics have led to decreased student motivation. Gamification is an application of game elements within nongame settings. While gamification may increase motivation in other contexts, its effective use in digital mathematics instruction to motivate elementary students is undetermined. Based on the constructs of…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Game Based Learning