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Showing 1 to 15 of 37 results Save | Export
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Nichole Orench-Rivera; April Bednarski; Paul Craig; Austin Talbot – Journal of College Science Teaching, 2025
Advancements in computation and machine learning have revolutionized science, enabling researchers to address once insurmountable challenges. Bioinformatics, a field that heavily relies on computer-driven analysis of biological data, has greatly benefited from these developments. However, traditional bioinformatics instruction frequently lacks the…
Descriptors: Coding, Computer Science Education, Integrated Curriculum, Programming
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Chen Zhong; J. B. Kim – Journal of Information Systems Education, 2024
Data Analytics has emerged as an essential skill for business students, and several tools are available to support their learning in this area. Due to the students' lack of programming skills and the perceived complexity of R, many business analytics courses employ no-code analytical software like IBM SPSS Modeler. Nonetheless, generative…
Descriptors: Business Education, Regression (Statistics), Programming, Artificial Intelligence
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Andrew Pilsch – Learning, Media and Technology, 2024
This article considers what 'minimal' might mean in the context of using minimal computing tools in the humanities classroom. Specifically, it recounts experiences teaching students to make websites using Jekyll, a popular minimal website generation tool, using different understandings of 'minimal.' In one, students were encouraged to use a Web…
Descriptors: Educational Technology, Technology Uses in Education, Humanities Instruction, Web Sites
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Sokratis Tselegkaridis; Theodosios Sapounidis; Serafeim A. Triantafyllou – Discover Education, 2025
Nowadays, the educational process is enriched with technological tools such as Arduino and Micro:bit. These tools offer both tangible and graphical interaction, however, widespread adoption by educators faces limitations. Many educators hesitate to utilize them, primarily due to lacking training. Therefore, this study examines educators'…
Descriptors: Technology Uses in Education, Elementary School Teachers, Secondary School Teachers, Electronic Equipment
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Krish Pillai; Marcia Lovas – International Society for Technology, Education, and Science, 2023
A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2).…
Descriptors: Computer Games, Educational Games, Teaching Methods, Technology Uses in Education
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Sara Willner-Giwerc; Chris Rogers; Kristen Wendell – International Journal of Designs for Learning, 2020
We describe a LEGO-compatible Internet of Things Technology (IoT) designed to enable elementary school students to learn about IoT by building their own smart, connected products. The Internet of Things is any network of physical devices that can share information over the internet. Using small, Wi-Fi enabled microprocessors, Grove sensors,…
Descriptors: Internet, Elementary School Students, Manipulative Materials, Educational Technology
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Leigh Jin; Tai-Yin Chi; Brenda Mak – Journal of Information Systems Education, 2024
This paper presents the Screencast-Based Assessment Technique (SBAT) for a mobile app development curriculum in the information systems discipline. SBAT was implemented as a midterm take-home exam in which students design and develop an app project based on their own interests, passions, or ambitions. In addition to coding, students must create…
Descriptors: Technology Uses in Education, Computer Oriented Programs, Handheld Devices, Computer Software
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Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
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Nina Spada – Language Learning & Language Teaching, 2024
This volume presents the second edition of the "Communicative Orientation of Language Teaching (COLT) Observation Scheme." Since the book's original publication, COLT has become well established as a research instrument in L2 teaching and learning. This new edition brings COLT into the 21st century by introducing digital versions of the…
Descriptors: Second Language Learning, Second Language Instruction, Web Based Instruction, Teaching Methods
Leo C. Ureel II – ProQuest LLC, 2020
Students in introductory computer science courses, are learning to program. Indeed, most students perceive that learning to code is the central topic explored in the courses. Students spend an enormous amount of time struggling to learn the syntax and understand semantics of a particular language. Instructors spend a similar amount of time reading…
Descriptors: Coding, Programming, Computer Science Education, Novices
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Basarmak, Ugur; Uluay, Gülsah; Polat, Dilber – Malaysian Online Journal of Educational Technology, 2021
When the needs of present and future life are examined, 21st-century skills are gaining importance day by day. There are various teaching methods, techniques and aids that support the development of individual skills and characteristics. Coding has also taken its place among these methods and techniques and continues to gain popularity with…
Descriptors: Coding, Preservice Teachers, Student Attitudes, Teaching Methods
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Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
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Cherner, Todd; Halpin, Peter – Journal of Interactive Learning Research, 2021
Virtual reality (VR) is an emerging technology that is gaining traction in K12 education. Whereas well-designed and engaging VR experiences may be considered educational, teacher educators with content-area expertise are uniquely positioned to analyze the actual content provided by those experiences when determining VR's educational value.…
Descriptors: Content Analysis, Computer Software, Computer Simulation, Preservice Teachers
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Geisler, Cheryl – Written Communication, 2018
Coding, the analytic task of assigning codes to nonnumeric data, is foundational to writing research. A rich discussion of methodological pluralism has established the foundational importance of systematicity in the task of coding, but less attention has been paid to the equally important commitment to language complexity. Addressing the interplay…
Descriptors: Coding, Writing Research, Spreadsheets, Computer Software
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Kynigos, Chronis; Grizioti, Marianthi – Informatics in Education, 2018
During the last decade, coding has come to the foreground of educational trends as a strong mean for developing students' Computational Thinking (or CT). However, there is still limited research that looks at coding and Computational Thinking activities through the lens of constructionism. In this paper, we discuss how the knowledge we already…
Descriptors: Coding, Computation, Educational Technology, Technology Uses in Education
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