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Zachariah Beck; Brandon Alpert; Alexander Bowman; William R. Watson; Adrian B. Tepole – Biomedical Engineering Education, 2024
Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games for many basic science and engineering concepts, similar efforts for higher level engineering concepts such…
Descriptors: Video Games, Technology Uses in Education, Biomedicine, Engineering Education
Conard-Salvo, Tammy; Spartz, John M. – Writing Center Journal, 2012
This is a story of a failed study. In 2007, the authors set out to demonstrate that Kurzweil 3000, an adaptive text-to-speech software program, would help any student revise with its read-aloud function and numerous writing tools. During the course of the study, the authors confronted their misconceptions about students' technology use and…
Descriptors: Assistive Technology, Computer Software, Technology Uses in Education, Laboratories