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Maite Alguacil; Noemí Herranz-Zarzoso; José C. Pernías; Gerardo Sabater-Grande – Journal of Computing in Higher Education, 2024
Cheating in online exams without face-to-face proctoring has been a general concern for academic instructors during the crisis caused by COVID-19. The main goal of this work is to evaluate the cost of these dishonest practices by comparing the academic performance of webcam-proctored students and their unproctored peers in an online gradable test.…
Descriptors: Cheating, Computer Assisted Testing, Randomized Controlled Trials, Supervision
Siegle, Del – Gifted Child Today, 2024
Gifted and talented students with an interest in technology can use their advanced cognitive abilities to create webinars and workshops, research presentations, artistic showcases, literary discussions in a variety of languages, digital portfolios, and community and club activities. With YouTube evolving into a primary source of information among…
Descriptors: Academically Gifted, Video Technology, Creativity, Cognitive Ability
Meina Zhu – Journal of Computer Assisted Learning, 2025
Background: Computer programming learning and education play a critical role in preparing a workforce equipped with the necessary skills for diverse fields. ChatGPT and YouTube are technologies that support self-directed programming learning. Objectives: This study aims to examine the sentiments and primary topics discussed in YouTube comments…
Descriptors: Computer Science Education, Programming, Social Media, Video Technology
Heather R. Lucas – ProQuest LLC, 2023
The purpose of this hermeneutic phenomenological study was to explore preservice teachers' experiences with video observations at Central University. The theory guiding this study was Bandura's self-efficacy theory as it provides insights into the internal and external factors that affect an individual's perception of their capabilities.…
Descriptors: Preservice Teachers, Self Efficacy, Student Attitudes, Video Technology
Sina Wardani Siregar; Dadang Sunendar; Nouval Nanola; Burhanudin – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The ability to convey messages through sounds is known as language skills, with listening skills being one of its most essential components. Listening skills are developed by children before they can speak, read, and write. However, these skills are often neglected, which affects other language skills. To improve students' listening skills, it's…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Listening Skills
Edwin Mwosa Kivuti; Dennis Kaburu; Kennedy Odhiambo Ogada – International Journal of Web-Based Learning and Teaching Technologies, 2024
This paper provides an approach to providing QOE enhancement for a multifaceted learning platform that includes streamed media content. We demonstrate how the QOE of a multifaceted platform can be enhanced using the Lighthouse tool. The Lighthouse tool helped improve the page load speed by 75%. We also demonstrate how the playback quality of the…
Descriptors: Multimedia Instruction, Electronic Learning, Experiential Learning, Video Technology
Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology
Zachariah Beck; Brandon Alpert; Alexander Bowman; William R. Watson; Adrian B. Tepole – Biomedical Engineering Education, 2024
Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games for many basic science and engineering concepts, similar efforts for higher level engineering concepts such…
Descriptors: Video Games, Technology Uses in Education, Biomedicine, Engineering Education
Santagata, Rossella; König, Johannes; Scheiner, Thorsten; Nguyen, Ha; Adleff, Ann-Kristin; Yang, Xinrong; Kaiser, Gabriele – ZDM: Mathematics Education, 2021
Teacher noticing has become increasingly acknowledged as a fundamental aspect of teacher professional competence. Teacher education scholars have examined how the development of noticing might be supported both in initial teacher education and in professional development. In mathematics teacher education, several studies have explored the use of…
Descriptors: Mathematics Teachers, Teacher Behavior, Observation, Video Technology
Christine Miller Buffinton; James W. Baish; Donna M. Ebenstein – Biomedical Engineering Education, 2023
To support recent trends toward the use of patient-specific anatomical models from medical imaging data, we present a learning module for use in the undergraduate BME curriculum that introduces image segmentation, the process of partitioning digital images to isolate specific anatomical features. Five commercially available software packages were…
Descriptors: Biomedicine, Engineering Education, Undergraduate Study, Illustrations
Heon Jeon; Sarah DeCapua – Journal of Response to Writing, 2024
Giving feedback to student writing is one of the writing teacher's most important tasks in the classroom. Writing teachers can use many forms of feedback, such as written feedback, teacher-student conferencing, peer feedback, or self-assessment. Additionally, the influx of technologies into writing classrooms allows teachers to use screencast…
Descriptors: Feedback (Response), Video Technology, Technology Uses in Education, Visual Aids
Bonnici, Isabelle; Greene, Henry; Azzopardi, Rose Marie; Azzopardi, Joseph; Liu, Ran; Bonnici, Joseph – International Journal of Education and Development using Information and Communication Technology, 2023
For centuries, the mighty pen dominated classroom pedagogy in academia. In the 1980s, PowerPoint emerged as a significant tool to enhance in-class presentations. For the most part, academic presentations were confined to the four walls of the classroom. In 2019, the Coronavirus pandemic emptied the campuses, causing a pivot in the classroom…
Descriptors: Educational Technology, Technology Uses in Education, Graphic Arts, Design
Pierre-Edouard Danjou; Saâd Bouhsina; Sylvain Billet; Francine Cazier-Dennin – Journal of Chemical Education, 2023
The year 2020 will be remembered as the year of COVID-19 and its subsequent lockdowns. The time to return to face-to-face teaching has arrived, but the shadow of the disease still hangs over teachers, students, and society. Disruption in teaching can still occur for students, or even teachers, if they are either diagnosed as COVID-19 positive or…
Descriptors: Synchronous Communication, Blended Learning, COVID-19, Pandemics
Cham, Chun Yin; Chow, Kwok Wing; Lei, Chi-Un – International Journal of Learning Technology, 2022
The aim of the study was to develop a cost-effective form of online proctoring mechanism that can serve as a scalable and secure solution to cater to high-stake assessments in institutions, with a particular focus on attaining high levels of flexibility and user-friendliness. With reference to existing systems, a self-proctored mechanism is…
Descriptors: High Stakes Tests, Computer Assisted Testing, Supervision, Undergraduate Students
Sarah Ransdell – Distance Learning, 2023
Ransdell and Rieck (2020) found that distance learning was a physical and mental challenge in the first year of the COVID-19 pandemic. The present study compares Zoom, Canvas, and smartphone use from 2020 to 2023, when the COVID-19 pandemic has receded. For many students, phones are used more and larger devices less. Students who realize that…
Descriptors: Handheld Devices, Telecommunications, COVID-19, Pandemics