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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
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Sunday Nnamdi Okocha; Monica Ngozi Odinko – Journal of the International Society for Teacher Education, 2021
Preliminary investigations reveal that some academic staff find it difficult to adapt use of e-learning facilities for delivery academic duties which could lead to job ineffectiveness. The study, investigated the extent to which e-learning facilities availability, usability and adaptability predict job effectiveness among academic staff of…
Descriptors: Electronic Learning, Usability, Adjustment (to Environment), Personality Traits