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Showing 1 to 15 of 39 results Save | Export
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Cathy Weng; Khanh Nguyen Phuong Tran; Chi-Chuan Yang; Hsuan-I. Huang; Hsuan Chen – Education and Information Technologies, 2024
An augmented reality (AR)-integrated gamification learning approach in an electronics course was developed in this study to help students better understand the concepts while simultaneously increasing their motivation. An experimental study was conducted to examine the effectiveness of the AR-integrated gamification approach on students' learning…
Descriptors: Computer Simulation, Gamification, Vocational Schools, High School Students
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Daniel Elford; Simon J. Lancaster; Garth A. Jones – Journal of Chemical Education, 2022
There is little doubt that motivation influences the extent to which individuals engage with online learning experiences. With the increasing role of digital technologies within chemistry higher education, this study illustrates how an augmented reality (AR)-supported educational escape activity (EEA), based on topics of inorganic stereochemistry,…
Descriptors: Motivation Techniques, Chemistry, Science Education, Computer Simulation
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GuoRong Huang; Xing Liu; Hui Sun – International Journal of Web-Based Learning and Teaching Technologies, 2024
This research evaluates the efficacy of a basketball-based teaching and training system supported by 5G technology in a wireless network environment. Initially are information about the Chinese basketball students is first gathered and then divided into a Control Group (CG) and an Experimental Group (EG). The control group uses the standard method…
Descriptors: Curriculum Development, Team Sports, Internet, Computer Networks
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Lin, Yong-Teng; Chen, Chih-Ming – Interactive Learning Environments, 2019
Online video-based learning has been increasingly used in educational settings. However, students usually do not have enough cognitive capacity and metacognition skills to diagnose and record their attention status during learning tasks by themselves. This study thus presents an attention-based video lecture review mechanism (AVLRM) that can…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Attention
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Huang, Yueh-Min; Shadiev, Rustam; Sun, Ai; Hwang, Wu-Yuin; Liu, Tzu-Yu – Educational Technology Research and Development, 2017
For this study the researchers designed learning activities to enhance students' high level cognitive processes. Students learned new information in a classroom setting and then applied and analyzed their new knowledge in familiar authentic contexts by taking pictures of objects found there, describing them, and sharing their homework with peers.…
Descriptors: Cognitive Processes, Learning Activities, Junior High School Students, Experimental Groups
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Liliarti, Nina; Kuswanto, Heru – International Journal of Instruction, 2018
The research aimed to produce an Android-based learning media with local cultural content in the form of the othok-othok toy ship to improve the competence of diagrammatic and argumentative representation in Physics. 4D methods were used with a control and an experimental class in the first grade of a Senior High School. The learning media…
Descriptors: Physics, Persuasive Discourse, Visual Aids, High School Students
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Leelamma, Sreelekha; Indira, Uma Devi – Journal of Education and Learning, 2017
This paper introduces the Mobile Assisted Inquiry Learning Environment (MAILE), an Experimental Instructional Strategy (EIS) which employs an inquiry-based learning approach to guide secondary school students to learn environmental science in an engaging way supported by mobile phones. The students are situated in both the real world and the…
Descriptors: Electronic Learning, Active Learning, Inquiry, Handheld Devices
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Roser, Monique – Teachers and Curriculum, 2017
The increase in accessibility and demand for laptop computers and tablets has seen literacy in schools begin to transmogrify, due to the advances of modern digital technology. This is in part due (but not limited) to the growing need, acceptance and popularity, as the division between home use and that found in classroom learning environments is…
Descriptors: Reading Strategies, Reading Improvement, Influence of Technology, Handheld Devices
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Cimermanová, Ivana – International Journal of Instruction, 2018
In recent years, researchers have shown an increased interest in learner styles as one of the key factors influencing learning generally. During the last decade we have also noticed rapid advances in the field of technology enhanced learning and growing trend towards its application in formal education. Introduction of different forms of…
Descriptors: Cognitive Style, Academic Achievement, Teaching Models, Teaching Methods
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Cattaneo, Alberto A. P.; Motta, Elisa; Gurtner, Jean-Luc – International Journal of Mobile and Blended Learning, 2015
In Switzerland, 99% of teenagers own a mobile phone and use it as their primary spare-time activity. Exploiting the affordances that mobile devices have for fostering learning across contexts is therefore imperative for the educational community. This is especially true in the case of dual vocational education and training (VET)--a field…
Descriptors: Vocational Education, Documentation, Apprenticeships, Electronic Learning
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Sarsa, Javier; Escudero, Tomás – Electronic Journal of e-Learning, 2016
E-learning research is plenty of difficulties, as also research in education is. Usually, the high number of features involved in e-learning processes complicates and masks the identification and isolation of the factors which cause the expected benefits, when they exist. At the same time, a bunch of threats are ready to weaken the validity of the…
Descriptors: Electronic Learning, Research Design, Educational Technology, Instructional Effectiveness
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Magen-Nagar, Noga; Shonfeld, Miri – Interactive Learning Environments, 2018
This quantitative research examined the contribution of an Online Collaborative Learning (OCL) program on attitudes towards technology in terms of technological anxiety, self-confidence and technology orientation among M.Ed. students. The advanced online collaborative program was implemented at two teacher training colleges in Israel for a period…
Descriptors: Electronic Learning, Cooperative Learning, Statistical Analysis, Anxiety
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Chen, Chia-Chen; Lin, Pei-Hsuan – Interactive Learning Environments, 2016
In recent years information technology has been integrated into education to produce a series of trends, beginning with "electronic learning" (e-learning), through "mobile learning" (m-learning) and finally to "ubiquitous learning" (u-learning), which aims to improve learner motivation through overcoming the…
Descriptors: Astronomy, Teaching Methods, Electronic Learning, Technology Uses in Education
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Sarhandi, Pir Suhail Ahmed; Bajnaid, Ayman; Elyas, Tariq – English Language Teaching, 2017
Teachers all over the world strive to keep their students engaged, and research has shown that task engagement can be elevated by utilising technology to complete classroom activities. Reasons suggested for this is that technology's alignment with students' interests, as well as the stimulatingly transformative effect that technology can have on…
Descriptors: Learning Activities, Handheld Devices, Technology Uses in Education, English (Second Language)
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Jwaifell, Mustafa; Al-Mouhtadi, Reham; Aldarabah, Intisar – World Journal of Education, 2015
Spiritual intelligence has gained great interest from a good number of the researchers and scholars, while there is a lack of using new technologies such as WebQuest as an instructional tool; which is one of the e-learning applications in education in enhancing spiritual intelligence of 4th graders in Jordanian schools. This study aimed at…
Descriptors: Grade 4, Foreign Countries, Statistical Analysis, Spiritual Development
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