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Showing 1 to 15 of 65 results Save | Export
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Kelly, Ryan R. – SRATE Journal, 2023
Teaching literacy leadership in either a traditional or online era requires that candidates make strategic decisions, build bridges among colleagues, and select from a palate of available literacy coaching models that fits their school context and identified goals. This article explores a theoretical framework guiding literacy leadership,…
Descriptors: Leadership, Literacy, Program Effectiveness, Electronic Learning
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Sireesha Prathigadapa; Salwani Mohd Daud – Journal of Learning for Development, 2025
In contemporary education, accurately predicting student performance and delivering prompt feedback is paramount for fostering a comprehensive grasp of academic progress and adopting strategies for enhancing the quality of student learning. This review examines the studies on virtual tutoring systems utilising Generative Pre-trained Transformer 3…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Feedback (Response)
Eric C. Clinkscales – ProQuest LLC, 2023
Online technology in academia offers an opportunity to improve high school students' academic achievement and graduation status. The purpose of this quantitative comparative study was to determine if or to what extent a statistically significant difference exists in the graduation status of full-time online versus traditional high school students…
Descriptors: Electronic Learning, Conventional Instruction, High Schools, Technology Uses in Education
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Tomáš Karger; Jan Kalenda; Jitka Vaculíková; Ilona Kocvarová – International Journal of Lifelong Education, 2024
Digitisation represents one of the key directions of adult education and training in the post-COVID-19 times, but direct empirical evidence of its scope among learners is rather scarce after 2021. Therefore, the general aim of this article is to investigate the current state of the use of online learning platforms and resources in adult education…
Descriptors: Electronic Learning, Adult Education, Educational Resources, Foreign Countries
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Ehmann, Suzie – Distance Learning, 2020
Technology unequivocally has the potential to influence every aspect of our lives as it is intimately involved in every part of daily routines. The role of technology, specifically media, influences learning, according to Suzie Ehmann, is a provocative topic. Incongruous views of media's impact on learning range from those that view educational…
Descriptors: Technology Uses in Education, Electronic Learning, Educational Change, Instructional Design
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Pollyanna Stremel Romeiro; Saulo Henrique Weber; Edson José Justino; Pedro Vicente Michelotto – Anatomical Sciences Education, 2024
The use of immersive methodologies is a trend in the educational environment, but their outcomes in the teaching-learning process need to be better understood. This study aimed to assess the impact of the educational environment on learning equine distal limb ultrasonography, comparing immersive classroom, traditional classroom, and virtual…
Descriptors: Educational Environment, Environmental Influences, Teaching Methods, Veterinary Medical Education
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Oda Abunamous, Mohammed; Boudouaia, Azzeddine; Jebril, Majed; Diafi, Selma; Zreik, Mohamad – Cogent Education, 2022
This study examined the effect of e-learning compared to traditional education on student achievement and satisfaction, and to find out if COVID-19 is the first step for creating a society without a school, an online survey was conducted. The study sample consisted of 125 Palestinian bachelor's degree students from different universities in the…
Descriptors: COVID-19, Pandemics, Conventional Instruction, Traditional Schools
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Isaac Wiafe; Akon Obu Ekpezu; Gifty Oforiwaa Gyamera; Fiifi Baffoe Payin Winful; Elikem Doe Atsakpo; Charles Nutropkor; Stephen Gulliver – Education and Information Technologies, 2025
The COVID-19 pandemic has propelled the use of technology in education through platforms such as YouTube and immersive technologies (e.g., virtual reality (VR) and augmented reality (AR)). Despite their potential to improve equity, access, engagement, and cognitive achievement, studies comparing their impacts on learning outcomes are scarce. This…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
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Nazlee Sharmin; Ava K. Chow; Alice S. Dong – Canadian Journal of Learning and Technology, 2023
Virtual microscopes are computer or web-based programs that enable users to visualize digital slides and mimic the experience of using a real light microscope. Traditional light microscopes have always been an essential teaching tool in health science education to observe and learn cell and tissue structures. However, studies comparing virtual and…
Descriptors: Health Sciences, Laboratory Equipment, Conventional Instruction, Electronic Learning
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Rawat, Stuti; Yan, Yifei; Wu, Alfred M.; Vyas, Lina – Teaching Public Administration, 2023
Public administration education is traditionally known for its emphasis on interaction, discussion and experiential learning, which require effective in-person instructions. With COVID-19 pushing many programmes across the globe to be delivered online rather than in person, how this shift has affected the student experience in public…
Descriptors: Public Administration Education, Student Attitudes, COVID-19, Pandemics
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Marshall, Deborah; Ward, Lisa – Technology and Engineering Teacher, 2020
One of the goals of a teacher, regardless of subject area, is to help students become digitally and technologically literate. Technological literacy is much more than just knowledge about computers and their applications. It involves every person having a degree of knowledge about the nature, behavior, power, and consequences of utilizing…
Descriptors: Technological Literacy, Technology Uses in Education, Electronic Learning, Online Courses
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Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
Özaydin Özkara, Betül – Online Submission, 2020
This study was carried out within the scope of the Basic Information Technologies Use (BITU) course given to formal education students in classroom and distance education environment. The aim of the study was to determine the perspectives of students regarding the course and distance education environment. Case study, which is one of the…
Descriptors: Student Attitudes, Distance Education, Conventional Instruction, College Students
Darling-Aduana, Jennifer; Woodyard, Henry T.; Sass, Tim R.; Barry, Sarah S. – National Center for Analysis of Longitudinal Data in Education Research (CALDER), 2022
The COVID-19 pandemic initially resulted in an unanticipated and near-universal shift from in-person to virtual instruction in spring 2020. During the 2020-21 school year, schools began to re-open and families were faced with decisions regarding the instructional mode for their children. We leverage administrative, survey, and virtual-learning…
Descriptors: COVID-19, Pandemics, Electronic Learning, Academic Achievement
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Davidoivitch, Nitza; Dorot, Ruth – International Education Studies, 2022
During the COVID-19 pandemic, the academic world came into contact with a virtual learning environment that allows students and educators to leave the boundaries of space and time and maintain academic interactions at unrestricted times and sites. After three semesters of remote learning, there is a feeling that the return to universities and to…
Descriptors: Futures (of Society), Student Attitudes, Conventional Instruction, Electronic Learning
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