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Anita Pásztor-Kovács; Attila Pásztor; Gyöngyvér Molnár – Interactive Learning Environments, 2023
In this paper, we present an agenda for the research directions we recommend in addressing the issues of realizing and evaluating communication in CPS instruments. We outline our ideas on potential ways to improve: (1) generalizability in Human-Human assessment tools and ecological validity in Human-Agent ones; (2) flexible and convenient use of…
Descriptors: Cooperation, Problem Solving, Evaluation Methods, Teamwork
McKenna, Kelly – Journal of Continuing Higher Education, 2018
This study investigated the online higher education learning space of a doctoral program offered at a distance. It explored the learning space, the stakeholders, utilization, and creators of the space. Developing a successful online classroom experience that incorporates an engaging environment and dynamic community setting conducive to learning…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Distance Education
Stockleben, Björn; Thayne, Martyn; Jäminki, Seija; Haukijärvi, Ilkka; Mavengere, Nicholas Blessing; Demirbilek, Muhammet; Ruohonen, Mikko – Education and Information Technologies, 2017
The OnCreate project was initiated by ten universities with expertise in collaborative work in online-based learning environments and explores the specific challenges of implementing university courses in creative disciplines in such an environment. The first research phase comprises a literature search on creativity and its contextual factors in…
Descriptors: Online Courses, Cooperation, Higher Education, Barriers
Kafai, Yasmin B.; Burke, Quinn – Educational Psychologist, 2015
There has been considerable interest in examining the educational potential of playing video games. One crucial element, however, has traditionally been left out of these discussions--namely, children's learning through making their own games. In this article, we review and synthesize 55 studies from the last decade on making games and learning.…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Literature Reviews
Downes, John M.; Bishop, Penny A.; Swallow, Meredith; Olofson, Mark; Hennessey, Susan – Educational Action Research, 2016
Technology's rapid evolution applies constant pressure to educational organizations, suggesting a need to continually re-envision schools for the digital age. Yet educators often struggle to understand the growing chasm between students' out-of-school and in-school technology lives. This gap is particularly noticeable during the middle grades…
Descriptors: Middle Schools, Action Research, Cooperation, Educational Improvement
Stewart, Bonnie – Learning, Media and Technology, 2015
Within the academy, signals of a scholar's academic influence are made manifest in indices like the "h"-index, which rank output. In open scholarly networks, however, signals of influence are less codified, and the ways in which they are enacted and understood have yet to be articulated. Yet the influence scholars cultivate in open…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Ethnography
Piazza, Susan V.; Rao, Shaila; Protacio, Maria Selena – International Journal of Multicultural Education, 2015
This study examines culturally responsive pedagogy across the fields of special education, multicultural literacy education, and teaching English language learners. A systematic review of recommendations identified culturally responsive practices in five key areas: dialogue, collaboration, visual representation, explicit instruction, and inquiry.…
Descriptors: Culturally Relevant Education, Special Education, Literacy Education, Learning Disabilities
Kennedy-Clark, Shannon; Thompson, Kate – International Journal of Virtual and Personal Learning Environments, 2013
The purpose of this paper is to demonstrate the value of using discourse analysis to understand users' interactions in a scenario-based virtual environment. This study investigated six dyads' synchronous discourses while they worked side-by-side to plan and implement goal-related decisions in a virtual inquiry. The Collaborative Process Analysis…
Descriptors: Discourse Analysis, Interaction, Simulated Environment, Computer Simulation
Owens, Russell; Fralinger, Barbara – Contemporary Issues in Education Research, 2008
An understanding of the relationships among the integration of computer technology by women educators in higher education and effective teaching could have a significant impact on education. Pennsylvania Universities and Colleges have made their commitment to educational technology and provided support for the implementation of such technology.…
Descriptors: Women Faculty, College Faculty, Teacher Attitudes, Technology Uses in Education
Stav, John B.; Tsalapatas, Hariklia – Electronic Journal of e-Learning, 2004
NS-eCMS is developing an open web-based content management, communication, and collaboration eLearning platform that addresses the specialized requirements for distance education in natural sciences. The federated architecture enables straightforward development, exchange, and publication of material through open standards like XML/MathML. The…
Descriptors: Electronic Learning, Natural Sciences, Distance Education, Technology Uses in Education