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Charlotte Beal; Rolf Steier – International Journal of Computer-Supported Collaborative Learning, 2024
In this study, we investigate how pre-service teachers' group dialogues emerged and intersected across time and space as students collaboratively constructed a video-based mind map to prepare for oral exams in a pedagogy course. The study was conducted as part of a design-based research project investigating the ways that video-based mind maps can…
Descriptors: Video Technology, Technology Uses in Education, Cooperative Learning, Concept Mapping
Alberto A. P. Cattaneo; Frank De Jong; José L. Ramos; Sirpa Laitinen-Väänänen; Margus Pedaste; Äli Leijen; Alessia Evi-Colombo; Ricardo Monginho; Marije Bent; Erick Velasquez-Godinez; Rik Van Steenbergen – European Journal of Teacher Education, 2024
The educational potential of video is a long-lasting, multi-faceted topic, and the affordances of technological advancement have recently revitalised this discussion. However, teachers are still far from competently integrating or becoming accustomed to video-based pedagogy, especially in collaborative pedagogy. To provide teachers and teacher…
Descriptors: Foreign Countries, Higher Education, Teacher Education, Video Technology
Dave Gatrell; KaiPan Mark; Cypher Au-Yeung; Ka Yee Leung – Education and Information Technologies, 2025
Existing studies have measured the effect of video-based feedback on student performance or satisfaction. Other issues are underacknowledged or merit further investigation. These include sociocultural aspects which may shape the design and implementation of video-based feedback, the ways students use technology to engage in feedback, and the…
Descriptors: Video Technology, Peer Evaluation, Feedback (Response), Undergraduate Study
Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
Muhammad Fazli Taib Saearani – Research in Dance Education, 2024
The teaching and creative movement course incorporates details of physical movements most suitable to be conducted face-to-face. However, the COVID-19 pandemic has undeniably changed pedagogical methodologies, forcing this course to be conducted online via the medium of technology. Therefore, this paper explains the challenges and advantages of…
Descriptors: Cooperative Learning, Dance Education, Creativity, Movement Education
Sharp, Julia L.; Griffith, Emily H.; Higgs, Megan D. – Journal of Statistics and Data Science Education, 2021
Collaborative work is inherent to being a statistician or data scientist, yet opportunities for training and exposure to real-world scenarios are often only a small part of a student's academic program. Resources to facilitate effective and meaningful instruction in communication and collaboration are limited, particularly when compared to the…
Descriptors: Statistics Education, Cooperative Learning, Video Technology, Technology Uses in Education
Johann Engelbrecht, Editor; Greg Oates, Editor; Marcelo de Carvalho Borba, Editor – Springer, 2025
This edited volume gathers contributions from international scholars focusing on social media's role and impact on mathematics education. Social media's integration into pedagogical strategies (from social networking sites to video-sharing platforms) offers the opportunity to enhance learning by fostering connectivity and engagement among…
Descriptors: Mathematics Education, Social Media, Peer Teaching, Cooperative Learning
Cebrián-de-la-Serna, Manuel; Gallego-Arrufat, María Jesús; Cebrián-Robles, Violeta – Journal of New Approaches in Educational Research, 2021
University education requires students to be trained both at university and at external internship centres. Because of COVID-19, the availability of multimedia resources and examples of practical contexts has become vital. Multimedia annotation can help students reflect on the professional world, collaborating and interacting with colleagues…
Descriptors: Multimedia Materials, Documentation, Video Technology, Technology Uses in Education
Ying Zhang – Computer Assisted Language Learning, 2024
The role of practice has been largely overlooked in second/foreign (L2) pragmatics research. Furthermore, very few studies have directly compared the effects of different "practice contexts" (e.g. practice in a telecollaborative context versus practice in a face-to-face context) on L2 learners' pragmatic competence (e.g. in compliment…
Descriptors: Second Language Learning, Telecommunications, Video Technology, In Person Learning
Ramírez-Donoso, Luis; Pérez-Sanagustín, Mar; Neyem, Andrés; Alario-Hoyos, Carlos; Hilliger, Isabel; Rojos, Felipe – Interactive Learning Environments, 2023
Over the past years, higher education institutions have been exploring different mechanisms to adapt their learning and teaching practices to increase students' engagement. One of the proposals has been to reuse Massive Online Open Courses (MOOCs) as Small Online Private Courses (SPOCs), or as complementary resources in traditional courses through…
Descriptors: Technology Uses in Education, Electronic Learning, Cooperative Learning, Gamification
Sigmon, Anna J.; Bodek, Matthew J. – Journal of Chemical Education, 2022
A free online social annotation platform, Perusall, was incorporated into a flipped organic chemistry course sequence. The platform provides an interactive chat enhanced with social media features that facilitates student engagement with each other as they watch videos in an asynchronous format. This technology transforms how students watch…
Descriptors: Flipped Classroom, Organic Chemistry, Science Instruction, Social Media
Shayna A. Minosky; Nachwa El Aini; Brandon J. Justus; Tanisha Bali – Online Learning, 2024
With the rapidly expanding availability of online courses, concerns have been raised about student engagement and connection within the online environment. Using an experimental design, we examined the effects of video camera, microphone (audio), and chat box communication on students' experiences of social presence, peer rapport, motivation,…
Descriptors: Video Technology, Computer Mediated Communication, Technology Uses in Education, Learner Engagement
Cynthia J. Metz; Michael J. Metz; Jeff C. Falcone – Advances in Physiology Education, 2024
Changes in the national examination structures have renewed interest in the development of test-taking strategies for professional students in the health sciences. It is often assumed that these high-achieving students have developed proficient test-taking skills and abilities before admittance. However, the assessments in these programs and for…
Descriptors: Student Improvement, Test Wiseness, Student Evaluation, Skill Development
Zheng, Xiao-Li; Kim, Hoi-Soo; Lai, Wen-Hua; Hwang, Gwo-Jen – British Journal of Educational Technology, 2020
In recent years, most studies on flipped classrooms or flipped learning have focused on learners' motivation, academic achievement and teachers' and students' perceptions of the flipped classroom. Little research has involved interactions in the flipped classroom. This study aims to show that in-class collaborative learning in the flipped…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Cooperative Learning
Hannula, Markku S.; Haataja, Eeva; Löfström, Erika; Garcia Moreno-Esteva, Enrique; Salminen-Saari, Jessica F. A.; Laine, Anu – ZDM: Mathematics Education, 2022
In this reflective methodological paper we focus on affordances and challenges of video data. We compare and analyze two research settings that use the latest video technology to capture classroom interactions in mathematics education, namely, The Social Unit of Learning (SUL) project of the University of Melbourne and the MathTrack project of the…
Descriptors: Video Technology, Technology Uses in Education, Research Methodology, Mathematics Education