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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Imler, Bonnie; Eichelberger, Michelle – College & Research Libraries, 2011
This study focuses on a quantitative assessment of undergraduate student use of SFX citation linking software. The study seeks to reveal whether or not students are using SFX, and, if so, how they are using it. Study participants were Penn State Altoona students, all of whom had received basic library instruction. Their research sessions were…
Descriptors: Statistical Analysis, Undergraduate Students, Citations (References), Courseware