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Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
Ley, Tobias; Tammets, Kairit; Pishtari, Gerti; Chejara, Pankaj; Kasepalu, Reet; Khalil, Mohammad; Saar, Merike; Tuvi, Iiris; Väljataga, Terje; Wasson, Barbara – Journal of Computer Assisted Learning, 2023
Background: With increased use of artificial intelligence in the classroom, there is now a need to better understand the complementarity of intelligent learning technology and teachers to produce effective instruction. Objective: The paper reviews the current research on intelligent learning technology designed to make models of student learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, Learning Analytics, Instructional Effectiveness
Amanpreet Kaur; Kuljit Kaur Chahal – Education and Information Technologies, 2024
Research so far has overlooked the contribution of students' noncognitive factors to their performance in introductory programming in the context of personalized learning support. This study uses learning analytics to design and implement a Dashboard to understand the contribution of introductory programming students' learning motivation,…
Descriptors: Learning Analytics, Introductory Courses, Programming, Computer Science Education
Alina Hase; Poldi Kuhl – Educational Technology Research and Development, 2024
Data-based decision-making is a well-established field of research in education. In particular, the potential of data use for addressing heterogeneous learning needs is emphasized. With data collected during the learning process of students, teachers gain insight into the performance, strengths, and weaknesses of their students and are potentially…
Descriptors: Instructional Design, Technology Uses in Education, Journal Articles, Decision Making
Camacho, Vicente Lopez; de la Guia, Elena; Olivares, Teresa; Flores, M. Julia; Orozco-Barbosa, Luis – IEEE Transactions on Learning Technologies, 2020
Increasing school dropout rates are a problem in many educational systems, with student disengagement being one significant factor. Learning analytics is a new field with a key role in educational institutions in the coming years. It may help make strategic decisions to reduce student disengagement. The use of technology in educational…
Descriptors: Learning Analytics, Learner Engagement, Measurement Equipment, Technology Uses in Education
Ishari Amarasinghe; Konstantinos Michos; Francisco Crespi; Davinia Hernández-Leo – Journal of Computer Assisted Learning, 2024
Background: Data-driven educational technology solutions have the potential to support teachers in different tasks, such as the designing and orchestration of collaborative learning activities. When designing, such solutions can improve teacher understanding of how learning designs impact student learning and behaviour; and guide them to refine…
Descriptors: Learning Activities, Educational Technology, Design, Cooperative Learning
Ninasivincha-Apfata, Jhon Edwar; Quispe-Figueroa, Ricardo Carlos; Valderrama-Solis, Manuel Alejandro; Maraza-Quispe, Benjamin – World Journal on Educational Technology: Current Issues, 2021
The objective of the research is to develop a methodology to analyse a set of data extracted from a learning management system, in order to implement a dashboard, which can be used by teachers to make timely and relevant decisions to improve the teaching-learning processes. The methodology used consisted of analysing 9,257 records extracted…
Descriptors: Learning Analytics, Integrated Learning Systems, Visual Aids, Technology Uses in Education
Afam Uzorka; Kagezi Kalabuki – Education and Information Technologies, 2024
In the context of Ugandan higher education, this study investigates the revolutionary effects of technology developments in educational leadership on student experiences and outcomes. A purposive sampling strategy was used to select 161 participants from 12 universities in Uganda, focusing on those with significant influence and expertise in…
Descriptors: Technological Advancement, Technology Uses in Education, Instructional Leadership, Student Experience
Cherner, Todd; Halpin, Peter – Journal of Interactive Learning Research, 2021
Virtual reality (VR) is an emerging technology that is gaining traction in K12 education. Whereas well-designed and engaging VR experiences may be considered educational, teacher educators with content-area expertise are uniquely positioned to analyze the actual content provided by those experiences when determining VR's educational value.…
Descriptors: Content Analysis, Computer Software, Computer Simulation, Preservice Teachers
Ko, Myong-Hee – Computer Assisted Language Learning, 2022
The present study investigates South Korean university students' personal computer (PC) and smartphone usage patterns on an online Test of English for International Communication (TOEIC) website using learning analytics. A total of 107 students taking a "College TOEIC" course participated during one academic semester and records of their…
Descriptors: Computers, Telecommunications, Handheld Devices, English (Second Language)