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Fei Victor Lim – Journal of Education for Teaching: International Research and Pedagogy, 2024
While the use of video recording as a method of data collection has helped researchers to resolve the challenge of capturing classroom interactions between teachers and students, it can be challenging for the researchers and teachers to make sense of the rich data collected. This paper describes an approach of analysing and visualising a language…
Descriptors: Technology Uses in Education, Video Technology, Data Collection, Discourse Analysis
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Li, Yanna; Walsh, Steve – RELC Journal: A Journal of Language Teaching and Research, 2023
This article reports on the findings from a technology-enhanced teacher learning project where the SETTVEO app (Self Evaluation of Teacher Talk through Video Enhanced Observation) was used to support teachers' reflective practices and professional development. Participants in the project were a group of 40 student teachers (ST) from Hong Kong, who…
Descriptors: Technology Uses in Education, Reflection, Student Teachers, Self Evaluation (Individuals)
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Leung, Jessica Shuk Ching; Chan, Kennedy Kam Ho; He, Tracy Cuiling – Educational Studies, 2021
Student teachers (STs) were asked to reflect on their experiences of watching videos of their own and their peers' teaching and to generate and share metaphors of the experience. Qualitative analysis of their metaphorical explanations revealed the cognitive, emotional and motivational responses associated with the STs' video-viewing experiences.…
Descriptors: Student Teachers, Student Teacher Attitudes, Reflective Teaching, Video Technology
Marco Antonio Martinez Leandro – ProQuest LLC, 2023
This phenomenological study research presents an option to use both discourse in the native language and technology as an alternative to improve the understanding of mathematics in secondary education. 13 students whose native language is Spanish attended a high school in a large urban school district in the Southwest of the United States,…
Descriptors: Native Language, Peer Teaching, Problem Solving, Mathematics Instruction
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Badem-Korkmaz, Fatma; Ekin, Semih; Balaman, Ufuk – Classroom Discourse, 2022
In pre-service language teacher education contexts, it is challenging to provide hands-on training on task design for technology-mediated settings. This study presents insights from language teacher education activities that aim to tackle this challenge with a multi-step approach consisting of (1) pre-service teachers' collaborative task design…
Descriptors: Preservice Teacher Education, Teacher Education Programs, Language Teachers, Second Language Learning
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van Doodewaard, Corina; Knoppers, Annelies; van Hilvoorde, Ivo – Sport, Education and Society, 2018
In this paper, we focus on the use of digital video technology for instruction in physical education (PE). Physical educators can produce PE instruction videos (PIVs) as educational resources and often use them to enable independent learning situations. Little research has focused on the criteria teachers use to select students for demonstration…
Descriptors: Physical Education, Foreign Countries, Video Technology, Technology Uses in Education
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Wood, Anna K.; Galloway, Ross K.; Sinclair, Christine; Hardy, Judy – Teaching in Higher Education, 2018
In this paper we develop knowledge of the discourse that takes place between teacher and students in two large undergraduate classes which use a flipped, active learning approach. In flipped classes students encounter the content through pre-class resources, freeing up class time for more active engagement with the material. This results in…
Descriptors: Active Learning, Undergraduate Students, Undergraduate Study, Physics
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Amador, Julie M. – Technology, Pedagogy and Education, 2018
The incorporation of video technology in teacher education programmes is increasingly prevalent, with teacher educators commonly using three traditional forms of videos: published video, preservice teachers' own videos and colleagues' videos. This study explored a fourth type of video, self-created scripted video simulations in which preservice…
Descriptors: Video Technology, Technology Uses in Education, Teaching Skills, Skill Development
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Dobson, Elizabeth; Littleton, Karen – Learning, Media and Technology, 2016
Music education is supported by an increasing range of digital technologies that afford a remarkable divergence of opportunities for learning within the classroom. Musical creativities are not, however, limited to classroom situations; all musicians are engaged in work that traverses multiple social and physical settings. Guided by sociocultural…
Descriptors: Music Education, Educational Technology, Technology Uses in Education, Musical Composition
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Pylman, Stacey – New Educator, 2016
The goal of this case study was to explore how a mentor teacher used video-recorded co-planning sessions to reflect on and improve one's mentoring practice. Findings reveal ways in which the mentor used talk in co-planning sessions to model one's thinking process and to gradually release planning responsibility to engage the intern in learning to…
Descriptors: Case Studies, Mentors, Teacher Interns, Reflective Teaching
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Lundström, Mats – Electronic Journal of Science Education, 2013
In this article the possibilities to use video diaries as data collection tool in studies about scientific literacy are discussed. The starting point is a need for students to develop scientific knowledge which they can use as citizens in different situations. I argue that with this definition the students' scientific literacy (SL) must be…
Descriptors: Video Technology, Diaries, Science Instruction, Scientific Literacy
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Lacasa, Pilar; García-Pernía, María-Ruth; Núñez, Patricia – Journal of Education and Training Studies, 2014
The main goal of this paper is to analyze adolescents' experiences when they play SimCity (EA, 2008), a commercial videogame, in an innovative learning environment designed around the concept of participatory culture. By using this video game in the classroom and machinima productions created in relation to the game, we sought to generate a…
Descriptors: Adolescents, Educational Technology, Video Games, Technology Uses in Education
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Kennedy-Clark, Shannon; Thompson, Kate – International Journal of Virtual and Personal Learning Environments, 2013
The purpose of this paper is to demonstrate the value of using discourse analysis to understand users' interactions in a scenario-based virtual environment. This study investigated six dyads' synchronous discourses while they worked side-by-side to plan and implement goal-related decisions in a virtual inquiry. The Collaborative Process Analysis…
Descriptors: Discourse Analysis, Interaction, Simulated Environment, Computer Simulation