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Vânia Carlos; Gabriela Reses; Sandra C. Soares – Interactive Learning Environments, 2024
As spaces, physical or virtual, are change agents and can have an impact on learning, the power of built pedagogy is being acknowledged in Higher Education. Emphasis is being placed on the design of Active Learning Spaces (ALS) and its impact on pedagogy, by fostering active learning. However, the field is fragmented, due to a profusion of terms…
Descriptors: Literature Reviews, Content Analysis, Classroom Design, Educational Environment
Tscholl, Michael; Morphew, Jason; Lindgren, Robb – Information and Learning Sciences, 2021
Purpose: This study aims to advance the proposal to use immersive virtual learning environments to stimulate and reveal deep-seated knowledge about science, giving instructors and researchers unique possibilities for assessing and identifying intuitive physical science knowledge. Aside from the ability to present rich and dynamic stimuli, these…
Descriptors: Electronic Learning, Science Education, Computer Simulation, Intuition
Roham Sadeghi Tabar – Cogent Education, 2024
Technological advancements are pushing new simulation and analytical tools, driving the research fields in design forward. In this environment, for introducing new modeling, simulation, and analytic tools, the pre-training aspect becomes important, presenting the ideas behind the tools and preparing the students to structure their already grasped…
Descriptors: Interdisciplinary Approach, Educational Environment, Computer Assisted Instruction, Engineering
Sugat Dabholkar – ProQuest LLC, 2021
This dissertation is about designing learning environments that foreground students' epistemic agency as they "do science" in a science classroom. I build on the prior work that combines two important strands in learning sciences - agent-based modeling of complex systems and constructionism to design learning environments. I call such…
Descriptors: Science Education, Curriculum Design, Educational Environment, Active Learning
Andrew Middleton – Higher Education Research and Development, 2025
Spatial fluency describes the ability and confidence of an individual to navigate and negotiate their experiences in a postdigital world. This paper reflects on teaching and learning experiences from the COVID-19 pandemic lockdown and its aftermath, and on the volatile nature of social media, and the threats and opportunities afforded by AI. It…
Descriptors: Spatial Ability, Digital Literacy, Technology Integration, Technology Uses in Education
Shi, Yinghui; Yang, Huiyun; MacLeod, Jason; Zhang, Jingman; Yang, Harrison Hao – Journal of Educational Computing Research, 2020
Technology-enabled active learning environments (TE-ALEs) have attracted considerable research interest, particularly in higher education. However, research shows inconsistent results describing the influence of TE-ALEs toward students' cognitive learning outcomes. This study was designed to identify high-quality empirical research examining…
Descriptors: College Students, Educational Objectives, Active Learning, Technology Uses in Education
Letitia Bergantz; Marla Williams – Distance Learning, 2024
Technology and globalization in education have dramatically changed the landscape for teachers. New roles for teachers include resource providers, content specialists, learning facilitators, and lifelong learners. This is especially true in the ever-changing fields of science, technology, engineering, and mathematics (STEM). Therefore, colleges…
Descriptors: STEM Education, Preservice Teacher Education, Hands on Science, Learning Activities
Gadille, Martine; Impedovo, Maria Antonietta; Rémon, Josephine; Corvasce, Caroline – Information and Learning Sciences, 2021
Purpose: The purpose of this paper is to understand how the creativity of pupils and teachers is nurtured through the use of a virtual world (VW) within a sociotechnical network affecting pupils' learning in a pilot secondary school. Design/methodology/approach: The analysis is the result of a pluri-disciplinary systemic analysis involving…
Descriptors: Creativity, Computer Simulation, Secondary School Students, Learner Engagement
Susan Cutler Egbert; Sean Camp – Journal on Empowering Teaching Excellence, 2022
Present pandemic-related circumstances have created unique challenges for educators and students alike. Information and communication technology (ICT) based team-teaching and collaborative course design can effectively mitigate feelings of isolation and disconnection and enhance student engagement within a remote education context. This article…
Descriptors: Distance Education, Team Teaching, Teaching Methods, Teacher Collaboration
Shen, Yang; Yin, Xin; Jiang, Yu; Kong, Lingkai; Li, Sheng; Zeng, Haijun – Lecture Notes in Educational Technology, 2023
This book includes 43 case studies showcasing the application of basic education informatization. It shares the experiences of 43 schools in the construction and application of educational informatization in various regions in China. It aims to promote the balanced development of education and expand the coverage of quality education resources.…
Descriptors: Information Technology, Technology Uses in Education, Internet, Artificial Intelligence
Jennifer L. Kassimer – ProQuest LLC, 2022
Using a learning management system (LMS) to deliver robust content for K-12 students became an essential part of the discussion of technology's place in K-12 education when teachers were forced to teach online at the start of the COVID-19 pandemic. Teachers used an LMS to deliver content in various ways and as part of different instructional…
Descriptors: Coaching (Performance), Models, Active Learning, Educational Environment
Duzenli, Hülya – Journal of Educational Technology and Online Learning, 2021
Gen Z stands out as a new age learner group in the context of open and distance learning. Research shows that Gen Z has different needs and expectations form their predecessors; therefore, new educational interventions are required. The purpose of this study is to examine the suggestions of the scientific articles on Gen Z to draw educational…
Descriptors: Age Groups, Generational Differences, Distance Education, Open Education
Shin, Suhkyung; Brush, Thomas A.; Glazewski, Krista D. – Educational Technology Research and Development, 2020
The purpose of this study was to examine how students' academic achievement and group performance related to their perceptions of the usefulness of hard, peer, and teacher scaffolds. A single instrumental case approach that integrated quantitative and qualitative analysis was employed for this study, which involved data gathered from 163 students…
Descriptors: Scaffolding (Teaching Technique), Active Learning, Inquiry, Technology Uses in Education
Songkram, Noawanit; Chootongchai, Suparoek – Education and Information Technologies, 2020
In today's society, innovation and creativity are needed in many areas, Unfortunately, graduated students miss out on employment opportunities due to a lack of creativity (Bateman 2013). Base on literature review, classroom observation and administrator s' feedback, there are three areas to support student 's creativity: Learner Engagement,…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Educational Innovation
Jiahui Zhang – ProQuest LLC, 2022
Competency-based education (CBE) has become well-accepted as a powerful way to personalize learning. Today's advanced technologies have enhanced CBE even further. Practitioners in the field are seeking means to take advantage of technology to increase CBE's effectiveness and efficiency, especially for adult learners. Microlearning and digital open…
Descriptors: Learning Processes, Technological Advancement, Technology Uses in Education, Technology Integration