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Brayan Díaz; Cesar Delgado – Journal of Research in Science Teaching, 2024
Artificial intelligence (AI) technologies generate increasingly sophisticated non-human cognition; however, foundational learning theories only contemplate human cognition, and current research conceptualizes AI as a pedagogical tool. We argue that the incipient abilities of AI for "mutual engagement" with people could allow AI to…
Descriptors: Artificial Intelligence, Technology Uses in Education, Constructivism (Learning), Educational Environment
Dennis Beck; Leonel Morgado; Patrick O'Shea – IEEE Transactions on Learning Technologies, 2024
The educational metaverse promises fulfilling ambitions of immersive learning, leveraging technology-based presence alongside narrative and/or challenge-based deep mental absorption. Most reviews of immersive learning research were outcomes-focused, few considered the educational practices and strategies. These are necessary to provide theoretical…
Descriptors: Educational Practices, Educational Strategies, Computer Simulation, Simulated Environment
Tolulope Famaye; Cinamon Sunrise Bailey; Ibrahim Adisa; Golnaz Arastoopour Irgens – International Journal of Technology in Education, 2024
The emergence of ChatGPT, an AI-powered language model, has sparked numerous debates and discussions. In educational research, scholars have raised significant questions regarding the potential, limitations, and ethical concerns around the use of this technology. While research on the application and implications of ChatGPT in academic settings…
Descriptors: Artificial Intelligence, High School Students, Technology Uses in Education, Student Attitudes
Oya Özgün; Olgun Sadik – Educational Policy Analysis and Strategic Research, 2023
Virtual Reality (VR) is a technology with a potential impact on education. Due to cost and usability limitations, it has not been used extensively. However, recent research studies suggested VR as a learning environment with benefits on students' learning performance through experience. It especially has various benefits for language learners.…
Descriptors: Computer Simulation, Second Language Learning, Educational Environment, Technology Integration
Junjie Gavin Wu; Danyang Zhang; Sangmin Michelle Lee – IEEE Transactions on Learning Technologies, 2024
The emergence of the Metaverse, supported by innovative technologies, especially extended reality, has opened up new possibilities for various fields of education. Some disciplines like STEM have already derived significant benefits from the immersive, interactive, and authentic learning opportunities afforded by the Metaverse. In contrast, only…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Second Language Instruction
Lee, Alwyn Vwen Yen; Tan, Seng Chee; Teo, Chew Lee – Smart Learning Environments, 2023
Utilizing generative artificial intelligence, especially the more popularly used Generative Pre-trained Transformer (GPT) architecture, has made it possible to employ AI in ways that were previously not possible with conventional assessment and evaluation technologies for learning. As educational use cases and academic studies become increasingly…
Descriptors: Artificial Intelligence, Technology Integration, Sustainability, Knowledge Level
Xilang He – International Journal of Education and Literacy Studies, 2023
The term "metaverse" refers to a range of technologies, including chip technology, network communication technology, VR/AR/MR/XR technology, game technology (game engine, game code, multimedia resources), and block chain technology. Augmented reality and virtual reality offer numerous potential application. As the social metaverse…
Descriptors: Computer Simulation, Simulated Environment, Physical Education, Technology Uses in Education
Aibhin Bray; Ann Devitt; Joanne Banks; Sergio Sanchez Fuentes; Marta Sandoval; Katerina Riviou; Darren Byrne; Margaret Flood; Jean Reale; Silvia Terrenzio – British Journal of Educational Technology, 2024
In the last two decades, there has been a global movement towards pedagogies that create more inclusive school environments in order to meet the needs of diverse learners. One such approach is Universal Design for Learning (UDL), which foregrounds the design of flexible and accessible learning experiences for all, regardless of learner…
Descriptors: Access to Education, Technology Uses in Education, Inclusion, Student Diversity
Xiaojing Weng; Huiyan Ye; Yun Dai; Oi-lam Ng – Journal of Educational Computing Research, 2024
A growing body of research is focusing on integrating artificial intelligence (AI) and computational thinking (CT) to enhance student learning outcomes. Many researchers have designed instructional activities to achieve various learning goals within this field. Despite the prevalence of studies focusing on instructional design and student learning…
Descriptors: Computation, Thinking Skills, Artificial Intelligence, Technology Integration
Thi Thuy An Ngo; Thanh Tu Tran; Gia Khuong An; Phuong Thy Nguyen – IEEE Transactions on Learning Technologies, 2024
The growing prevalence of advanced generative artificial intelligence chatbots, such as ChatGPT, in the educational sector has raised considerable interest in understanding their impact on student knowledge and exploring effective and sustainable implementation strategies. This research investigates the influence of knowledge management factors on…
Descriptors: Artificial Intelligence, Educational Environment, Knowledge Management, Student Satisfaction
Zack T. Gray – ProQuest LLC, 2024
This dissertation investigates the multifaceted connection between technology-enhanced learning (TEL) and student engagement, with a specific emphasis on student perceptions, attitudes, and distractions associated with technology usage in the classroom. Recognizing the increasing prevalence of technology in educational settings, this study seeks…
Descriptors: Technology Integration, Technology Uses in Education, Radiology, Learner Engagement
Michael A. Dzbenski – ProQuest LLC, 2024
Virtual Reality (VR) and Virtual Learning Environments (VLE) are technologies that allow users to interact with virtual environments and can create and participate in digital educational experiences and simulations. Due to the VR and VLEs being relatively new technologies in education, acceptance, use, and finally adoption in a classroom…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Computer Attitudes
Jean-Anne Stewart – Action Learning: Research and Practice, 2024
Action learning is one of the most effective leadership development interventions [Day, Fleenor, Atwater, Sturm, and McKee. 2014. "Advances in Leader and Leadership Development: A Review of 25 Years of Research and Theory." The Leadership Quarterly 25 (1): 63-82; Pauleen. 2003. "Leadership in a Global Virtual Team: An Action…
Descriptors: Experiential Learning, Electronic Learning, Leadership Training, Technology Integration
Baofu Wang; Longxi Li – Strategies: A Journal for Physical and Sport Educators, 2025
Social networks and social support play a crucial role in enhancing students' motivation and facilitating their engagement within and beyond physical education (PE). Decreased social support from teachers and hostile relationships among peers have been identified as factors contributing to amotivation and low participation rates. This article…
Descriptors: Social Networks, Social Support Groups, Elementary Secondary Education, Physical Education
Nikimaleki, Mitra; Rahimi, Mehrak – Journal of Computer Assisted Learning, 2022
Background: The unimaginable power of emerging technologies has transformed education in terms of content creation and instructional design. Due to high value of AR/VR in education, teachers of the 21st century are expected to empower themselves professionally to be able to utilize these technologies in their instructional practices. Despite…
Descriptors: Cooperative Learning, Computer Simulation, Educational Environment, Technology Integration