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Areej ElSayary, Editor – IGI Global, 2025
By creating specific prompts, educators can harness the power of AI models to generate tailored content, provide instant feedback, and simulate real-world scenarios for deeper learning engagement. Whether it's creating personalized lesson plans, generating creative writing prompts, or assisting with problem-solving exercises, generative AI creates…
Descriptors: Prompting, Engineering, Artificial Intelligence, Technology Uses in Education
Xiangzhi Wang; Mo Chou; Xinyu Lai; Jingren Tang; Junyu Chen; Wai Kei Kong; Hung-Lin Chi; Michael C. H. Yam – Journal of Civil Engineering Education, 2024
The cave automatic virtual environment (CAVE) can provide a large-scale immersive and interactive virtual reality (VR) learning environment, which is suitable for the navigation of visualized learning objects and communication among teachers and students. Its applications have gained attention in the field of architecture, engineering, and…
Descriptors: Student Attitudes, Computer Simulation, Technology Uses in Education, Architecture
Fatma Demir; Ellen Roels; Seppe Terryn; Bram Vanderborght – IEEE Transactions on Education, 2024
Contribution: This article presents an engineering outreach activity that aims to teach K-12 students how to develop a tendon-based soft robotic finger. The primary objectives of this STEM activity are to introduce students to the fundamentals of soft robotics, its interdisciplinary nature, and to offer them a hands-on and engaging learning…
Descriptors: Outreach Programs, Engineering, STEM Education, Elementary Secondary Education
Lea Dorel – International Journal for Technology in Mathematics Education, 2023
Spatial geometry is one of the multi-purpose fields of mathematics and is tightly linked to the development of mathematical and intellectual thinking. Spatial thinking is necessary in various areas of life such as civil engineering, mechanical engineering, interior design, graphic design and other. At present, teaching spatial geometry is mainly…
Descriptors: Visual Perception, Spatial Ability, Geometry, Mathematics Instruction
Ahmed Ashraf Butt – ProQuest LLC, 2023
The proliferation of digital educational applications (apps) has revolutionized the pedagogical landscape for students and instructors, both within and beyond the confines of traditional classrooms. Educational apps offer a variety of features that can help students learn more effectively, including personalized instruction and real-time feedback.…
Descriptors: Prompting, Electronic Learning, Engineering, Learner Engagement
Neda Haj-Hosseini; Hanna Jonasson; Magnus Stridsman; Lars Carlsson – Education and Information Technologies, 2024
To enable interactive remote education on electrical safety in biomedical engineering, a real-life problem-based laboratory module is proposed, implemented and evaluated. The laboratory module was implemented in a freestanding distance course in hospital safety for three consecutive years and was based on electrical safety for medical devices,…
Descriptors: Distance Education, Energy, Safety, Biomedicine
Zeynep Gül Dertli; Bahadir Yildiz – Anatolian Journal of Education, 2025
Mathematical modelling and modelling activities are important for making sense of mathematical concepts in different extracurricular and daily life contexts. However, teachers may have difficulties in designing these activities in a way to establish meaningful relationships with real life, in accordance with the modeling process and the objectives…
Descriptors: Prompting, Engineering, Mathematical Models, Mathematics Activities
Mohlin, Alice – Journal of Workplace Learning, 2023
Purpose: The purpose of this paper is twofold: to identify and map contemporary research on advanced technology implementations for problem-solving purposes in the manufacturing industry, and to further understand the organizational learning possibilities of advanced technology problem-solving in the manufacturing industry.…
Descriptors: Manufacturing Industry, Problem Solving, Organizational Learning, Technology Uses in Education
Lin, Kuen-Yi; Lu, Shao-Chuan; Hsiao, Hsien-Hsien; Kao, Chia-Pin; Williams, P. John – Interactive Learning Environments, 2023
Over the past few years, digital fabrication has been utilized in technology laboratories to emphasize hands-on learning processes in technology and engineering education. Recent studies indicate that hands-on activities can help students connect with science, technology, engineering, and mathematics (STEM) disciplines and develop key skills…
Descriptors: STEM Education, Imagination, Vocational Interests, Repetition
Roy, George J.; Cunningham, Matthew; Rafanan, Kenneth – Mathematics Teacher: Learning and Teaching PK-12, 2023
In this article, the authors explain how they leveraged the popularity of the "Star Wars" franchise to introduce a task steeped in popular culture as a fun way to engage their students in investigating complex mathematics that have real-life connections to careers in toy design and engineering design in general. The authors share various…
Descriptors: Popular Culture, Films, Learner Engagement, Mathematics Instruction
Philani Brian Mlambo; Mogale Simon Albert Maeko; Samuel Dumazi Khoza – Research in Social Sciences and Technology, 2023
The integration of information and communications technology (ICT) into the education system has led to changes in the way teaching and learning are conducted. These changes have necessitated the need for teachers to have ICT skills that would help them integrate ICT into teaching and learning (T&L). Hence, this qualitative study was conducted…
Descriptors: Foreign Countries, Technology Uses in Education, Technology Integration, Secondary Schools
Dominguez-Reyes, R.; Moreno, L.; Munoz-Sanchez, A.; Ruiz Mezcua, B.; Savoini, B. – IEEE Transactions on Education, 2023
Contribution: This article presents the design, creation, testing, and results after the use of a 3-D-printed educational tool that helped a blind student learning electric circuits theory in higher education. Background: Educational tools oriented to visually impaired and blind students in higher education are limited or even nonexistent in the…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Blindness
Valeriy Savin; Alexander Osadchy; Lyudmila Savina; Igor Stasuk; Ivan Barinov – International Society for Technology, Education, and Science, 2023
The proposed computer system implements a scheme of joint-classroom and distance learning, scientific and exploratory research in order to motivate and stimulate students' independent work in acquiring professional competencies. The developed system reflects both the traditional structure of education in universities using groups of students,…
Descriptors: Distance Education, Job Training, Engineering, Sciences
Gabriella P. Sugerman; Manuel K. Rausch – Biomedical Engineering Education, 2022
Hands-on experiences in biomechanics and biomaterials courses are an important part of biomedical engineering education. Curricula of those courses often include laboratory modules on material testing and characterization. Unfortunately, large and expensive mechanical testing equipment may not be available to all students, thus limiting students'…
Descriptors: Biomedicine, Engineering, Elective Courses, Open Source Technology
Álvaro Antón-Sancho; Diego Vergara; Pablo Fernández-Arias – Smart Learning Environments, 2024
Virtual Reality (VR) is a computer-generated environment with noteworthy didactic applications in different educational levels and areas of knowledge. The study of the perceptions of the agents involved about the use of VR in lectures is a fruitful line of research because it has implications in terms of the measures to be taken to improve the…
Descriptors: Computer Simulation, College Faculty, Social Sciences, Engineering