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Radwan Ali; Dominic Thomas – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The purpose of this paper is to illustrate the integration of emerging technology (ET) integration in the information systems (IS) curriculum. Background: Modernizing the IS curriculum is consistently needed to meet the demands of the workplace. The IS2020 curriculum model recommends adding emerging technology learning into the IS…
Descriptors: Printing, Computer Peripherals, Technology Integration, Technology Uses in Education
Nicole Dillard; Stephanie Sisco; Joshua C. Collins – New Directions for Adult and Continuing Education, 2024
This article explores the evolution and expansion of experiential learning theory (ELT) within the context of contemporary adult education, emphasizing the integration of technology, interdisciplinarity, and cultural responsiveness. Although Kolb's foundational model has been instrumental in linking theoretical knowledge with practical…
Descriptors: Experiential Learning, Adult Education, Technology Uses in Education, Interdisciplinary Approach
Simon Priest – Journal of Adventure Education and Outdoor Learning, 2024
This essay defines the metaverse and its many uses. It then draws parallels to adventure and examines the elements that make adventure a unique learning medium. Next, it predicts the future based on the present and the past and discusses the drawbacks of this process and its outcomes. Finally, it concludes with a few observations and expectations…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Definitions
Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
Marielle Portaro – ProQuest LLC, 2024
Teacher education programs have a responsibility to prepare preservice teachers for the demands of teaching, including how to integrate educational technology into lessons. The purpose of this explanatory sequential mixed methods approach study is to understand the relationship between preservice teachers' self-efficacy for technology integration…
Descriptors: Student Teachers, Preservice Teacher Education, Self Efficacy, Student Teacher Attitudes
Paulina Pui Yun Wong; Gary Wai Chung Wong; Piyasuda Pangsapa; Daniel Jiandong Shen – Electronic Journal of e-Learning, 2024
The use of the metaverse in education has gained increasing attention as a potential supplement to traditional teaching methods. This study aimed to investigate the impact of experiential learning on students' intent to use metaverse learning platforms and to explore how the metaverse can support these approaches. The study included participants…
Descriptors: Computer Simulation, Educational Strategies, Experiential Learning, Game Based Learning
Michael A. Dzbenski – ProQuest LLC, 2024
Virtual Reality (VR) and Virtual Learning Environments (VLE) are technologies that allow users to interact with virtual environments and can create and participate in digital educational experiences and simulations. Due to the VR and VLEs being relatively new technologies in education, acceptance, use, and finally adoption in a classroom…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Computer Attitudes
Jean-Anne Stewart – Action Learning: Research and Practice, 2024
Action learning is one of the most effective leadership development interventions [Day, Fleenor, Atwater, Sturm, and McKee. 2014. "Advances in Leader and Leadership Development: A Review of 25 Years of Research and Theory." The Leadership Quarterly 25 (1): 63-82; Pauleen. 2003. "Leadership in a Global Virtual Team: An Action…
Descriptors: Experiential Learning, Electronic Learning, Leadership Training, Technology Integration
Barriers to Implementing Blended Learning in the K-12 Classroom: Quantitative Correlational Research
Theodore Newfield – ProQuest LLC, 2024
This nonexperimental predictive correlational research study examined the impact of ongoing professional development, hands-on training, practical scenario-based learning, post-training support materials, and one-on-one coaching on educators' ability to adopt, maintain competency, and effectively use digital tools. The study analyzed the…
Descriptors: Blended Learning, Elementary Secondary Education, Faculty Development, Educational Technology
Ashraf Alam; Atasi Mohanty – Cogent Education, 2024
The researchers developed an Integrated Constructive Robotics in Education (ICRE) model that represents a pioneering framework designed to revolutionize educational landscapes by integrating robotics into pedagogical settings. This research introduces the ICRE model, elucidating its multifaceted dimensions and envisioning its profound impact on…
Descriptors: Technology Integration, Technology Uses in Education, Robotics, Models
Kenneth Holman; Matthew T. Marino; Trey Vasquez; Michelle Taub; Jessica H. Hunt; Yacine Tazi – Journal of Special Education Preparation, 2024
Integrating Artificial Intelligence-Powered Personalized Learning (AI-PPL) in special education teacher preparation represents a shift toward tailoring educational experiences to meet the unique needs of preservice teachers and students with disabilities. This article explores the implementation of AI-PPL tools in teacher preparation programs,…
Descriptors: Artificial Intelligence, Special Education, Individualized Instruction, Preservice Teacher Education
Priya Modi; Michelle Yeschin; Sarah McLean – International Journal for Students as Partners, 2024
While COVID-19 dramatically changed the way that we taught during the pandemic, not all of these changes were negative. In response to the pivot to remote learning, Western University employed student digital media interns (DMIs) to support faculty in adapting their courses. This resulted in the formation of the Digital Media Intern program at the…
Descriptors: Student Participation, Partnerships in Education, Technology Uses in Education, Educational Innovation
Kamil Bartu Feridun; Ümmü Bayraktar – Turkish Online Journal of Educational Technology - TOJET, 2024
In today's world, technology plays a significant role in shaping our daily interactions and how we connect with the world. The rapid advancements in technology have influenced many sectors, particularly education, where integrating technology is now seen as essential rather than just a luxury. As a result, the education field has adapted over time…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
Minchul Shin; Innwoo Park – Education and Information Technologies, 2025
This study investigated the impact of teachers' perceptions of the effectiveness of formal and informal technology learning on their intention to use technology, mediated by technology self-efficacy and digital literacy, within a structural relationship framework. The research model included formal technology learning types such as in-person and…
Descriptors: Technology Uses in Education, Teacher Attitudes, Digital Literacy, Self Efficacy
Alicia Fernanda Galindo-Manrique; Vanessa Villarreal-Vera; Francisco Javier Orozco-Bendímez; Maricela García-Montoya – Journal of Social Studies Education Research, 2024
The evolving Metaverse in Higher Education (HE) in Mexico can enrich pedagogy, facilitate skills development, and improve students' learning experience. This research aimed to identify the factors guiding the adoption of the Metaverse in a Business School in Mexico. A survey analysis was conducted to gauge insights from stakeholders on the…
Descriptors: Foreign Countries, Higher Education, Technology Uses in Education, Computer Simulation