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Showing 1 to 15 of 40 results Save | Export
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Christian Gießer; Johannes Schmitt; Emma Löwenstein; Christian Weber; Veit Braun; Rainer Brück – IEEE Transactions on Learning Technologies, 2024
Digital technologies have transformed medical care and education by providing rapid access to knowledge and advanced methods, such as augmented reality and haptic feedback. These technologies are improving the efficiency of healthcare professionals and the quality of medical education. Particularly in Germany, where a shortage of skilled workers…
Descriptors: Computer Simulation, Medical Education, Technology Uses in Education, Feedback (Response)
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Nilay Muslu; Marcelle A. Siegel – Journal of Science Education and Technology, 2024
Assessment feedback is an essential way to promote student learning. Students and teachers may benefit from educational technologies during the feedback process. The purpose of this study was to identify the feedback dimensions that were fulfilled by iPad applications (apps) and to compare teacher practice to the affordances of apps. Typological…
Descriptors: Feedback (Response), Teaching Methods, Tablet Computers, Computer Oriented Programs
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Ujjwal Biswas; Samit Bhattacharya – Education and Information Technologies, 2024
The application of machine learning (ML) has grown and is now used to enhance learning outcomes. In blended classroom settings, ML, emerging smartphones and wearable technologies are commonly used to improve teaching and learning. The combination of these advanced technologies and ML plays a crucial role in enhancing real-time feedback quality.…
Descriptors: Artificial Intelligence, Blended Learning, Flipped Classroom, Technology Uses in Education
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Bing Mei; Wenya Qi; Xiao Huang; Shuo Huang – RELC Journal: A Journal of Language Teaching and Research, 2024
Recent years have witnessed the growing presence of artificial intelligence in language learning apps. Against this backdrop, this technology review provides an overview of the affordances of Speeko and discusses its potential in developing English-as-a-foreign-language students' public speaking skills.
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Speech Communication, Speech Skills
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Bikanga Ada, Mireilla – Technology, Knowledge and Learning, 2023
This paper reports an evaluation of a mobile web application, "MyFeedBack", that can deliver both feedback and marks on assignments to students from their lecturer. It enables them to use any device anywhere, any time to check on, and receive their feedback. It keeps the feedback private to the individual student. It enables and…
Descriptors: Technology Uses in Education, Feedback (Response), Student Evaluation, Computer Oriented Programs
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Thomas Sergent; Morgane Daniel; François Bouchet; Thibault Carron – IEEE Transactions on Learning Technologies, 2024
Self-regulated learning (SRL) skills are critical for students of all ages to maximize their learning. Two key processes of SRL are being aware of one's performance (self-evaluation) and believing in one's capabilities to produce given attainments (self-efficacy). To assess and improve these capabilities in young children (5-8), we use a literacy…
Descriptors: Self Evaluation (Individuals), Self Efficacy, Self Management, Children
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Hanieh Shafiee Rad; Rasoul Alipour; Aliakbar Jafarpour – Interactive Learning Environments, 2024
Technology and artificial intelligence (AI) advancements are increasingly impacting second language (L2) learning, particularly in writing skills development. Motivated students seeking writing feedback can benefit from AI implementation, with writing feedback literacy being crucial for effective use. Engaged students with specific writing goals…
Descriptors: Artificial Intelligence, Writing (Composition), Feedback (Response), Literacy
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Jingjing Zhu; Xi Zhang; Jian Li – Computer Assisted Language Learning, 2024
Traditional L2 pronunciation teaching puts too much emphasis on explicit phonological knowledge ('knowing that') rather than on procedural knowledge ('knowing how'). The advancement of mobile-assisted language learning (MALL) offers new opportunities for L2 learners to proceduralize their declarative articulatory knowledge into production skills…
Descriptors: Artificial Intelligence, Technology Uses in Education, Pronunciation Instruction, Second Language Instruction
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Baran, Evrim; AlZoubi, Dana; Bahng, E. J. – Journal of Digital Learning in Teacher Education, 2023
Mobile tools are integrated into teacher education settings to provide contextualized, connected, and collaborative teacher learning practices. In this case study, the video-enhanced observation (VEO) app was used in a science methods course to facilitate preservice teachers' reciprocal peer-teaching of inquiry-based lesson study. This research…
Descriptors: Video Technology, Technology Uses in Education, Observation, Peer Teaching
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Ian Thacker; Hannah French; Shon Feder – International Journal of Science Education, 2025
Presenting novel numbers about climate change to people after they estimate those numbers can shift their attitudes and scientific conceptions. Prior research suggests that such science learning can be supported by encouraging learners to make use of given benchmark information, however there are several other numerical estimation skills that may…
Descriptors: Climate, Computation, College Students, Hispanic American Students
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Yu, Hyeonho; van der Mars, Hans; Hastie, Peter A.; Kulinna, Pamela H. – Journal of Teaching in Physical Education, 2022
Purpose: Mobile applications (apps) may help students develop their motor skills by using instant, augmented feedback. This study incorporated an app technology that may support students' skill and game play development during a badminton unit. Methods: Two eighth-grade classes participated in the study (the teacher only used the app in Class A;…
Descriptors: Middle School Students, Psychomotor Skills, Skill Development, Feedback (Response)
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Jhon Holguin-Alvarez; Juana Cruz-Montero; Jenny Ruiz-Salazar; Raquel Leonor Atoche Wong; Irene Merino-Flores – Contemporary Educational Technology, 2025
The application of gamification methods is still complex for most Latin American teachers who apply gamified pedagogies. Many confuse their nature with cognitivist classes that are totally confusing when using gamified tools for active learning of their students. The background information states the reduction of academic obstacles for students to…
Descriptors: Feedback (Response), Gamification, Cognitive Processes, Educational Technology
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Lindín, Carles; Steffens, Karl; Bartolomé, Antonio – Journal of Interactive Media in Education, 2022
In this contribution, we want to share the experiences we had in a project that aimed at helping students select their own learning paths. Learning paths were a specific sequence of "edublocks" (learning activities) first-year students at the University of Barcelona could choose in a course: "Uses, possibilities and limits of…
Descriptors: Student Centered Learning, Course Selection (Students), College Freshmen, Foreign Countries
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Mospan, Natalia – Journal of University Teaching and Learning Practice, 2023
The COVID-19 pandemic has accelerated the digital transformation of higher education worldwide. It also has facilitated digital writing in remote classrooms and beyond. During lockdowns, digital writing has become a constant way of communication in our lives. The research examines the COVID-19 pandemic impact on digital writing transformation in…
Descriptors: Technology Uses in Education, Writing (Composition), Higher Education, COVID-19
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Dunbar, Kyle M.; Rich, Kathryn M. – Mathematics Teacher: Learning and Teaching PK-12, 2020
The aim of this article is to inspire more teachers to explore the use of codable robots for teaching mathematics. The authors begin by discussing four benefits experienced by incorporating robots into middle school mathematics classes: (1) reasonable time frames; (2) authentic purposes for mathematics; (3) visual and nonevaluative feedback; and…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Middle School Mathematics
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