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Elif Çelik; Sevim Sevgi – Journal of Educational Technology and Online Learning, 2025
This research investigates the impact of mathematical problems created with Scratch on the problem-solving skills of 8th-grade middle school students. The research was based on the descriptive design of mixed research approaches. In this direction, the research model was single-group pretest-posttest design, which is a weak experimental design…
Descriptors: Middle School Students, Grade 8, Mathematics Instruction, Foreign Countries
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King, Alessandra – Australian Mathematics Teacher, 2015
Spatial reasoning--the ability to visualise and play with shapes in one's mind--is essential in many fields, and crucial in any Science, Technology, Engineering, Mathematics [STEM] discipline. It is, for example, the ability that the engineer needs to build bridges; the chemist to see the three-dimensional structure of a molecule; the architect to…
Descriptors: Spatial Ability, Coding, STEM Education, Thinking Skills
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Kibelloh, Mboni; Bao, Yukun – Asia-Pacific Education Researcher, 2014
Career progression is a general concern of professional working mothers in China. The purpose of this paper is to report a qualitative study of Chinese professional working mothers that explored the perceptions of online Master's of Business Administration (MBA) programmes as a tool for career progression for working mothers balancing work and…
Descriptors: Foreign Countries, Masters Programs, Business Administration Education, Online Courses
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Amador, Julie M.; Soule, Terence – Mathematics Teaching in the Middle School, 2015
By 2020, five of the top ten in-demand jobs in the United States will be in information technology (Moeller 2012). Companies across the nation are seeking a new type of employee: one who is computer savvy and who is familiar with computer coding, data, mathematics, and augmented reality (Leber 2013). Recent reports indicate that, although students…
Descriptors: Mathematics Instruction, Secondary School Mathematics, Middle School Students, Females
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Denner, Jill; Werner, Linda; Ortiz, Eloy – Computers & Education, 2012
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an…
Descriptors: Females, Computer Uses in Education, Computers, Programming
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Machado-Casas, Margarita; Sánchez, Patricia; Ek, Lucila D. – Multicultural Education, 2014
Drawing from a larger qualitative four-year study of an after-school technology partnership called "La Clase Mágica" at the University of Texas at San Antonio (LCM@UTSA), the authors focus on how digital literacies mediate the literacy learning of Latina/o bilingual immigrant parents. They also discuss how the elementary school and…
Descriptors: Qualitative Research, After School Programs, Partnerships in Education, Technological Literacy
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education