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Stefano Licchelli; Laura Barnett – Journal of Learning Development in Higher Education, 2023
Escape rooms are becoming prevalent in their use as a form of playful learning and gamification in higher education, often used for a multitude of purposes to enhance students' higher education learning experiences. Whilst studies have reported their valuable uses in a range of contexts, they have often focussed on undergraduates and fewer have…
Descriptors: Formative Evaluation, Virtual Classrooms, Gamification, Student Experience
Kulmala, Kimmo; Kokkonen, Tommi; Kontro, Inkeri – Physics Education, 2021
Active learning yields better learning outcomes than traditional, lecture-based teaching. Common approaches in large lecture courses are activating elements during the lectures and warm-up activities using online learning environments. However, implementing warm-up exercises, on which students work on by themselves makes formative feedback…
Descriptors: Feedback (Response), Active Learning, Physics, Science Instruction
Shinaberger, Lee – Journal of Statistics Education, 2017
An instructor transformed an undergraduate business statistics course over 10 semesters from a traditional lecture course to a flipped classroom course. The researcher used a linear mixed model to explore the effectiveness of the evolution on student success as measured by exam performance. The results provide guidance to successfully implement a…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, Homework
Dobbins, Chelsea; Denton, Philip – TechTrends: Linking Research and Practice to Improve Learning, 2017
This paper is a report of an investigation in which mobile technologies were used during large lecture-type sessions in tandem with the Textwall™ software. This online program is able to receive and present messages from students' devices that the lecturer may then share. It also can be used to collect student votes on multiple-choice questions,…
Descriptors: Telecommunications, Handheld Devices, Lecture Method, Large Group Instruction
Louw, Arno – International Journal of Teaching and Learning in Higher Education, 2015
This paper is about a framework as heuristic to design and develop a workshop for academic teaching staff to use tablets for teaching and learning in the classroom at the University of Johannesburg (UJ). Theories of Cultural-Historical Activity and Engeström's activity systems are also incorporated, as are a critique and a critical analysis of the…
Descriptors: Foreign Countries, Lecture Method, Workshops, Handheld Devices

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