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Showing 1 to 15 of 58 results Save | Export
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Masoumeh Bagheri-Nesami; Mahsa Kamali; Amirabbas Mollaei – Smart Learning Environments, 2025
Nurses acknowledge that their understanding of the shortcomings in the utilization of medical devices stems from insufficient knowledge about their correct usage. The use of Quick Response (QR) technology has paved a new gateway for accessing information and resources. The available evidence confirmed the usefulness of QR codes for use in clinical…
Descriptors: Medical Services, Handheld Devices, Knowledge Level, Clinical Experience
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Siegle, Del – Gifted Child Today, 2020
The Thunkable online platform is an easy-to-use resource for creating apps for mobile devices. Computational thinking is at the heart of problem solving in computer science, and research suggests students' computational thinking improves when they use simple block coding systems similar to the format used for Thunkable.
Descriptors: Gifted Education, Academically Gifted, Technology Uses in Education, Computer Oriented Programs
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Unahalekhaka, Apittha; Bers, Marina Umaschi – Educational Technology Research and Development, 2021
With a growing number of ScratchJr usage, over 19 million users worldwide, we examined the use in the United States of the free ScratchJr programming language, explicitly designed for young children ages 5-7, to learn how to code. Our objective was to explore children's usage of the ScratchJr tablet app at home and school settings. We analyzed…
Descriptors: Coding, Programming, Educational Technology, Technology Uses in Education
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Leigh Jin; Tai-Yin Chi; Brenda Mak – Journal of Information Systems Education, 2024
This paper presents the Screencast-Based Assessment Technique (SBAT) for a mobile app development curriculum in the information systems discipline. SBAT was implemented as a midterm take-home exam in which students design and develop an app project based on their own interests, passions, or ambitions. In addition to coding, students must create…
Descriptors: Technology Uses in Education, Computer Oriented Programs, Handheld Devices, Computer Software
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Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
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Abeywardena, Ishan Sudeera – Journal of Learning for Development, 2017
With the rise of OER and multimedia such as YouTube videos, many academic institutions are becoming mindful of the richness they bring into the teaching and learning process. Given that multimedia resources cannot be directly integrated into printed material, the only available alternative is to print hyperlinks, which teachers and learners can…
Descriptors: Telecommunications, Social Media, Educational Technology, Technology Uses in Education
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Ralph, Rachel – Technology, Knowledge and Learning, 2018
This empirical case study investigated prosocial sharing behaviours when using media and technology, i.e., iPads. The following research questions were explored: (1) How do prosocial behaviours of sharing manifest among preschool-aged children interacting with iPads? (2) What are the effects of iPad use on the manifestation of prosocial sharing…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Uçak, Esra – International Journal of Progressive Education, 2019
The present study aims to investigate the opinions of prospective science teachers about the use of QR codes in the teaching materials that they prepared in the "Instructional Technologies and Material Development" course. The study group consists of 38 (32 female, 6 male) 3rd-year prospective science teachers who attended the…
Descriptors: Instructional Materials, Science Teachers, Science Education, Foreign Countries
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Tan, Ping; Wu, Han; Li, Peng; Xu, He – Education Sciences, 2018
Currently, Internet of Things (IoT) technologies are used in many areas, such as intelligent transportation, smart city, hospital, games, education. Earlier interactive response system uses infrared or radio frequency (RF) wireless communication technologies to transmit the students' answer to teachers' management system, where there exists high…
Descriptors: Radio, Telecommunications, Information Technology, Internet
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Hsu, Ting-Chia – Interactive Learning Environments, 2018
To stimulate classroom interactions, this study employed two different smartphone application modes, providing an additional instant interaction channel in a flipped classroom teaching fundamental computer science concepts. One instant interaction mode provided the students (N = 36) with anonymous feedback in chronological time sequence, while the…
Descriptors: Interaction, Peer Relationship, Homework, Video Technology
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Mokhtar, Farha Alia – Online Learning, 2018
With the advancement of digital technology, software and applications are overwhelmingly accessible to teachers and students. Digital designs for teaching and learning are highly encouraged by scholars as they prepare students of today for the demands of the future workforce. Thus, many educators use available social networks for their classrooms.…
Descriptors: Educational Technology, Technology Uses in Education, Computer Software, Social Media
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Barbour, Michael K.; Grzebyk, Tamme Quinn; Grant, Michael M.; Siko, Jason – Journal on School Educational Technology, 2017
The iPad is a tool that could change the way in which teachers prepare and deliver instruction in the K-12 environment. But, while proponents tout its capabilities, school administrators run the risk of purchasing yet another tool without understanding its potential impacts on the teacher, students, and classroom environment. This study used iPads…
Descriptors: Telecommunications, Educational Technology, Handheld Devices, Technology Uses in Education
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Chee, Ken Nee; Yahaya, Noraffandy; Ibrahim, Nor Hasniza; Hasan, Mohamed Noor – Educational Technology & Society, 2017
This study examined the longitudinal trends of mobile learning (M-Learning) research using text mining techniques in a more comprehensive manner. One hundred and forty four (144) refereed journal articles were retrieved and analyzed from the Social Science Citation Index database selected from top six major educational technology-based learning…
Descriptors: Meta Analysis, Telecommunications, Handheld Devices, Journal Articles
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Del Rosario-Raymundo, Maria Rowena – Interactive Technology and Smart Education, 2017
Purpose: The purpose of this paper is to explore the use of QR codes as mobile learning tools and examine factors that impact on their usefulness, acceptability and feasibility in assisting the nurses' learning. Design/Methodology/Approach: Study participants consisted of 14 regular, full-time, board-certified LR nurses. Over a two-week period,…
Descriptors: Foreign Countries, Nurses, Telecommunications, Handheld Devices
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Smith, Bryan – Journal of Curriculum and Pedagogy, 2016
The current generation of students live and learn within a pedagogical milieu saturated by digital technologies. Curriculum scholars have not ignored this, theorizing and critiquing the ways that technology both affords and limits opportunities for students. Notably absent from this conversation, however, is a consideration of how the technologies…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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