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Showing 1 to 15 of 26 results Save | Export
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Adi Perry-Kates; Anat Cohen – Journal of Computer Assisted Learning, 2025
Background: In light of the growing need to understand interactive learning effectivity and especially post-COVID 19 pandemic constraints, the key question is how to develop interactive videos in order to get the most effective results. Objectives: This research aims to explore the pedagogical benefits of interactive video with branching…
Descriptors: Video Technology, Interaction, Instructional Effectiveness, Teaching Methods
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Meina Zhu – Journal of Computer Assisted Learning, 2025
Background: Computer programming learning and education play a critical role in preparing a workforce equipped with the necessary skills for diverse fields. ChatGPT and YouTube are technologies that support self-directed programming learning. Objectives: This study aims to examine the sentiments and primary topics discussed in YouTube comments…
Descriptors: Computer Science Education, Programming, Social Media, Video Technology
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Karen Ingram; Beth Oyarzun; Daniel Maxwell; Spencer Salas – TechTrends: Linking Research and Practice to Improve Learning, 2024
Some research has shown that using videos in online courses can promote learner's connection to the instructor (Banerjee et al., 2020). This quasi-experimental self-study aimed to explore the impact of brief three-minute instructor-generated videos in twin segments of an online graduate teacher education seminar focused on Globalization,…
Descriptors: Video Technology, Electronic Learning, Graduate Study, Teacher Education
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Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
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Ricardo-Adán Salas-Rueda – Journal of Learning for Development, 2024
Currently, educators seek to offer personalised contents to facilitate autonomy during the educational process. The aim of this mixed study (quantitative and qualitative approach) was to build and analyse the effectiveness of the Adaptive Educational application on electronics topics (AEET) considering Data Science (machine learning algorithm on…
Descriptors: Individualized Instruction, Technology Uses in Education, Student Motivation, Student Satisfaction
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Kwak, Seok Joo; Mondisa, Joi-Lynn – International Association for Development of the Information Society, 2021
Open-access online courses, called massive open online courses (MOOCs), have received much attention from higher education institutions and course designers for their potential to reshape learning opportunities. Among the challenges in learning from MOOCs or in an online setting is that students may have insufficient prerequisite knowledge about…
Descriptors: Engineering Education, Undergraduate Students, Individualized Instruction, Educational Technology
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Joaquín Cárceles Martínez-Lozano; Thomas Dreesen – UNICEF Innocenti - Global Office of Research and Foresight, 2023
The Kosovo Education Strategy (2022-2026) recognizes the need to scale up digital learning solutions to support individualized learning for children. Shkollat.org, Kosovo's version of the Learning Passport, combines the largest repository of curriculum-aligned video learning content in Kosovo with communication tools to engage students inside or…
Descriptors: Foreign Countries, Educational Change, Educational Strategies, Educational Policy
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Johann Engelbrecht; Marcelo C. Borba – ZDM: Mathematics Education, 2024
In this paper we review selected significant developments in the use of digital technology in the teaching and learning of mathematics over the last five years. We focus on a number of important topics in this field, including the evolvement of STEAM and critical making as well as the process of redefining learning spaces in the transformation of…
Descriptors: STEM Education, Art Education, COVID-19, Pandemics
Warju; Ariyanto, Sudirman Rizki; Soeryanto; Hidayatullah, Rachmad Syarifudin; Nurtanto, Muhammad – Online Submission, 2020
This study aims to improve student learning outcomes through the implementation of direct learning models that are supported by learning videos. Class action research refers to Kemmis and McTaggart's designs, which are carried out over two cycles. The subjects of the study were students of class X LVE 7 at VHS Dharma Bahari Surabaya. Data were…
Descriptors: Technology Uses in Education, Video Technology, Individualized Instruction, Instructional Films
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Watson, William R.; Yu, Ji Hyun; Watson, Sunnie L. – Educational Media International, 2018
This study (N = 427) examined perceived attitudinal learning gains (i.e., cognitive, affective, and behavioral learning) related to the course topic by comparing a self-paced version of a Massive Open Online Courses (MOOC) with a fixed-scheduled version. Independent samples t-tests revealed that those in a self-paced classroom were more likely to…
Descriptors: Student Attitudes, Large Group Instruction, Online Courses, Educational Technology
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Hu, Chieh-Fang; Hsu, Fu-Fui – Taiwan Journal of TESOL, 2018
Given that most humanities courses in higher education are already interactive and constructive, it is not clear whether a flipped model of learning adds any additional value to student learning. This study assessed the impacts of flipped learning on EFL learners' performance and perceptions of a two-semester linguistics course in a Taiwan…
Descriptors: Foreign Countries, English Language Learners, English (Second Language), Homework
Sarah C. Domire – ProQuest LLC, 2015
Three elementary students with autism spectrum disorders (ASD) participated in this study, which examined generalization effects of video self-prompting to teach daily living skills. Video self-prompting involves students controlling video-prompts, which show shortened video clips of someone performing steps of a target skill. The student then…
Descriptors: Video Technology, Technology Uses in Education, Prompting, Daily Living Skills
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Kim, Sunyoung – Research and Practice for Persons with Severe Disabilities, 2016
Given the increased number of students with disabilities who have culturally and linguistically diverse backgrounds in the United States, there has been growing attention to the cultural responsiveness of evidence-based behavioral interventions. The current study examined the effects of video modeling intervention on social play and interactions…
Descriptors: Video Technology, Technology Uses in Education, Modeling (Psychology), Play
Office of Educational Technology, US Department of Education, 2017
Strong leadership is essential to systemic, sustainable change in education. Superintendents and their leadership teams, with the support of state and local leaders, are key to leading the transition to digital learning in their districts. Superintendents throughout the country have expressed the desire for evidence-based approaches they can rely…
Descriptors: Leadership Qualities, Administrator Characteristics, Superintendents, Educational Technology
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Altemueller, Lisa; Lindquist, Cynthia – British Journal of Special Education, 2017
The flipped classroom is a teaching methodology that has gained recognition in primary, secondary and higher education settings. The flipped classroom inverts traditional teaching methods, delivering lecture instruction outside class, and devoting class time to problem solving, with the teacher's role becoming that of a learning coach and…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, Homework
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