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Du Juan; Dorothy DeWitt – Journal of Education and Learning (EduLearn), 2024
Numerous studies have delved into the application of augmented reality (AR) in chemistry education, focusing on specific topics, equipment requirements, and advantages. However, there remains a notable dearth of research examining the evolutionary characteristics of AR in this context. This study, employing bibliometric analysis on 66 articles…
Descriptors: Journal Articles, Chemistry, Science Education, Simulation
Mark Mohan Kaggwa; Precious Agboinghale; Diana Marginean; Gary Andrew Chaimowitz; Andrew Toyin Olagunju – Discover Education, 2025
This article explores the integration of virtual reality (VR) in medical education, highlighting its transformative potential and benefits over traditional teaching methods. While VR enhances skills acquisition and patients interaction competencies, challenges such as high upfront costs, misconceptions, and unequal access remain. The incorporation…
Descriptors: Computer Simulation, Medical Education, Technology Uses in Education, Physical Environment
Dana Anderson – Montessori Life: A Publication of the American Montessori Society, 2024
My personal exploration of how digital technology can support my Montessori practice has been a 20+-year journey. This journey has taken me to many places-- some fascinating, some frustrating. One place I never imagined it would take me (because I didn't even know this place existed) was to a lake in Massachusetts.
Descriptors: Information Technology, Montessori Method, Water, Technology Uses in Education
Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
Hacer Ozyurt; Ozcan Ozyurt – Education and Information Technologies, 2025
This study aims to examine the temporal evolution and changes of research interests and trends in the educational augmented reality (AR) literature. To this end, 3718 articles published in the 2003-2022 period and indexed in the Scopus database were analyzed through machine learning-based semantic topic modeling and descriptive analysis. The…
Descriptors: Literature Reviews, Educational Trends, Computer Simulation, Physical Environment
Himendra Balalle – Discover Education, 2025
Recent technologies, like virtual reality (VR), augmented reality (AR), and mixed reality (MR), have revolutionised education. Whereas AR brings the content to life in the real world, VR makes it completely digital, and MR is a blend of both the physical and virtual worlds. This paper discusses how virtual technology could be used in higher…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Mustafa Köroglu – Education and Information Technologies, 2025
This investigation elucidates the adoption and integration of Augmented Reality (AR) and Virtual Reality (VR) technologies within educational assessments, focusing on the distinctions between pre-service and in-service teachers. Leveraging an integrated theoretical framework that combines the General Extended Technology Acceptance Model for…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Johan Lind – Design and Technology Education, 2024
Given the profound influence that technology has on society, shaping our behaviours, conversations, and decisions, it is essential to understand its development and nature. Obtaining a complete understanding of technology requires us to explore both the nature of technology and its historical aspects. This study examines how using supportive…
Descriptors: Computer Simulation, Technology Uses in Education, Information Technology, Interaction
Jeou-Shyan Horng; Hsuan Hsu – Education and Information Technologies, 2024
In light of today's experience economy and the forthcoming era of smart-technology and the metaverse, the aesthetic education needs to be revolutionized. In particular, integrating augmented reality (AR) and virtual reality (VR) into such courses has been proven to significantly enrich the learning experience and enhance its effectiveness. This…
Descriptors: Hospitality Occupations, Dining Facilities, Aesthetic Education, Aesthetics
Mukesh Kumar Rohil; Saksham Mahajan; Trishna Paul – Education and Information Technologies, 2025
Intelligent Tutoring Systems (ITS) and Augmented Reality (AR) have become greatly popular in current scenario, especially for helping students in mastering difficult subjects through a variety of different methods with the implementation of smart algorithms. There are many papers in the current literature that discuss the ITS architecture and the…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Physical Environment, Simulated Environment
Yuanbin Diao; Yu-Sheng Su – IEEE Transactions on Learning Technologies, 2025
With technological advancements, the Metaverse is being used to enhance learning effects and learning experience to ensure quality education. However, current empirical studies have produced varying results. Therefore, a meta-analysis was executed, leveraging the capabilities of Version 3 of the Comprehensive Meta-Analysis software to effectively…
Descriptors: Literature Reviews, Meta Analysis, Access to Education, Educational Technology
Kenedi Binowo; Aynun Nissa Setiawan; Rifanti Putri Tallisha; Shafira Azzahra; Yolanda Emanuella Sutanto; Achmad Nizar Hidayanto; Bahbibi Rahmatullah – Electronic Journal of e-Learning, 2024
Social distancing policies during the COVID-19 period have opened a space for interventions in the use of digital technology that was previously rejected by the public. Currently, most of the community activities have been carried out online, including those related to education, such as hosting virtual exhibitions with an educational purpose.…
Descriptors: COVID-19, Pandemics, Distance Education, Intervention
Jenifer Butler – ProQuest LLC, 2024
As the world becomes increasingly globalized thanks, at least in part, to the ubiquity of digital technology, scholars in discourse and new media must explore the possibility of learning and composition to expand pedagogical practices and opportunities. This project uses study abroad programs and education as a test case for establishing the…
Descriptors: Intercultural Communication, Cultural Capital, Information Technology, Computer Simulation
Tomal Kumar Chadeea; Paul Prinsloo – Journal of Learning for Development, 2024
Augmented Reality (AR) has garnered significant attention in the field of education over the last two decades, with data indicating that it improves the effectiveness of teaching and learning in a variety of academic environments. There is, however, the absence of a framework that can guide the institution-wide adoption of AR in distance…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Nana Osei Bonsu; Jason Zagami; Donna Pendergast; Gideon Boadu – Issues and Trends in Learning Technologies, 2024
This systematic quantitative literature review (SQLR) spans from 2013 to 2023 and includes 40 research articles that meet the inclusion criteria. It explores the intersection of virtual reality (VR) and history education. This SQLR serves as a scoping of the field, discovering key contributors, publication trends, research types, geographic…
Descriptors: Literature Reviews, History Instruction, Computer Simulation, Technology Uses in Education