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Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
Isabelle Antes – Journal of College Academic Support Programs, 2025
This exploratory piece is intended to set the stage for an ongoing conversation about Open Educational Resources (OER). The current OER landscape has hundreds of repositories and thousands of curated guides and lists for finding OER--few of which "talk" to each other behind the scenes, resulting in separate and often redundant resources…
Descriptors: Usability, Open Educational Resources, Technology Uses in Education, Advocacy
Kristina Marie Noriega – ProQuest LLC, 2023
The purpose of this proposal was to examine how User Experience (UX) design principles can enhance traditional instructional design techniques in an online learning environment. Much of traditional instructional design methods come from a pre-internet era in an age in which online learning is growing exponentially (Troop et al., 2020).…
Descriptors: Human Factors Engineering, Electronic Learning, Instructional Design, Universities
Noah Glaser; Mohan Yang; Shangman Eunice Li; K. Rende Mendoza – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study examines learner experiences in the Museum of Instructional Design (MID), a 3D Virtual Learning Environment (VLE) developed using Mozilla Spoke and Hubs, focusing on Instructional Design and Technology (IDT) education. The MID utilizes a museum theme as a fundamental design element and allows learners to interact, converse, and develop…
Descriptors: Museums, Instructional Design, Educational Environment, Virtual Classrooms
Lutfun Nahar; Riza Sulaiman – Education and Information Technologies, 2025
Studying and solving geometry questions are the most challenging parts of mathematics for visually impaired students (VIS). This study begins with the needs assessment to identify the needs of VIS, which shows that technology-assisted effective teaching and learning are not available for VIS to learn geometry. Therefore, this study focuses on…
Descriptors: Instructional Design, Mathematics Instruction, Instructional Effectiveness, Computer Oriented Programs
Gi Woong Choi; JooYoung Seo – TechTrends: Linking Research and Practice to Improve Learning, 2024
In this paper, we aim to provide readers with three critical concepts that can maximize inclusivity of learner experience (LX) and user experience (UX) design: accessibility, usability, and universal design for learning (UDL). Although recent K-12 and postsecondary education have experienced rapid change in its student population with the growing…
Descriptors: Accessibility (for Disabled), Usability, Access to Education, Inclusion
Dwayne Wood; Scott H. Moss – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of the study was to evaluate the impact of generative artificial intelligence (GenAI) on students' learning experiences and perceptions through a master's-level course. The study specifically focused on student engagement, comfort with GenAI and ethical considerations. Design/methodology/approach: The study used an action…
Descriptors: Artificial Intelligence, Learning Experience, Influence of Technology, Evaluation
Javier Leung – Quarterly Review of Distance Education, 2023
This research brief comprises three articles published in the three-article dissertation at the University of Missouri (MU) in February 2023. The three-article dissertation, "An Exploration of Online Information Spaces That Support Instructional Design and Teacher Professional Development," examined three online communities of practice…
Descriptors: Communities of Practice, Instructional Design, Faculty Development, Educational Technology
Eutsler, Lauren – Journal of Technology and Teacher Education, 2023
Higher education instructors are inundated with options to engage their students in virtual observation to improve the learning experience, yet more research is needed to identify effective practices to establish a virtual field experience. The purpose of this case study is to evaluate a virtual field experience utilizing video playback that…
Descriptors: Field Experience Programs, Electronic Learning, Video Technology, Preservice Teacher Education
Lin, Yupeng; Yu, Zhonggen – International Journal of Educational Technology in Higher Education, 2023
Digital academic reading tools on computers bring multiple benefits to higher-education students. Through structural equation modeling methods, this study contributes to the following findings: (1) Perceived ease of use, perceived usefulness, and lecturers' positive responses significantly predict students' positive attitudes toward digital…
Descriptors: Reading Processes, Usability, Prediction, Student Attitudes
Farias-Gaytan, Silvia; Ramirez-Montoya, Maria-Soledad; Aguaded, Ignacio – Journal of Interactive Media in Education, 2023
The dynamics of change in the work environment are becoming more dizzying, given that adopting new technologies generates new knowledge and jobs. This research analyzed a case study of a Mexican university implementing alternative credentials. The method was instrumental case study research, with exploratory and descriptive categories, applying…
Descriptors: Credentials, Foreign Countries, Universities, Colleges
Alanazi, Ahmed A.; Frey, Bruce B.; Niileksela, Chris; Lee, Steve W.; Nong, Alan; Alharbi, Fahad – TechTrends: Linking Research and Practice to Improve Learning, 2020
Though it is well-accepted that Task-Technology Fit theory is a useful framework for examining university student success in online courses, the effectiveness of the theory has rarely been studied with graduate-level students or with a sample representing more than a few universities or programs. The current study investigated learners' perceived…
Descriptors: Graduate Students, Online Courses, Technology Uses in Education, Task Analysis
Kim, ChanMin; Yuan, Jiangmei; Kim, Dongho; Doshi, Prashant; Thai, Chi N.; Hill, Roger B.; Melias, Ernst – Journal of Educational Computing Research, 2019
We developed RoboSTEM, a portal for open educational resources for the use of robotics in teaching and learning, to help teachers learn how to design and implement lessons using robotics. In this article, the design and functionality of RoboSTEM and the theoretical foundations behind its design are described. Two usability testing studies are also…
Descriptors: Usability, Intervention, Technology Uses in Education, Robotics
Ngampornchai, Anchalee; Trail-Constant, Trudian; Swenson, Nancy – International Journal on E-Learning, 2021
The goal of this study is to explore students' navigational behaviors in online courses in order to find the most effective course usability design. The study utilized observation and one-on-one interviews. The participants were asked to complete course-related tasks in one of the three course versions. Their interactions with the course were…
Descriptors: Online Courses, Educational Technology, Student Attitudes, Usability
Milheim, Karen L.; Fraenza, Christy; Palermo-Kielb, Kimberly – Online Learning, 2021
Understanding the experiences of students who self-initiate mobile device use for online courses or course-related activities provides institutions with valuable insights. In this study, we report how students enrolled in online courses in higher education voluntarily used mobile devices for their coursework and course-related activities, the…
Descriptors: Online Courses, Handheld Devices, Telecommunications, Learning Activities
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