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Diego Addan Gonçalves; Ricardo Caceffo; José Armando Valente; Rodrigo Bonacin; Julio Cesar dos Reis; Maria Cecília Calani Baranauskas – Educational Technology & Society, 2024
Learning environments can benefit from the enactive concept which considers human and technological aspects as coupled together so that interaction is seen as a cycle of perceptually guided actions. Although existing literature reviews have been conducted to address the use of technologies in enactive learning environments, we observe they do not…
Descriptors: Interaction, Educational Technology, Technology Uses in Education, Barriers
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Mélanie Gallot; Franck di Rienzo; Marion Binay; Christian Collet; Nady Hoyek – Anatomical Sciences Education, 2024
Human anatomy requires understanding spatial relationships among anatomical structures and is often perceived as difficult to learn by students. To overcome this concern, several digital tools exist with some strengths and limitations among which the lack of interactivity especially for complex functional anatomy learning. In this way, a new…
Descriptors: Anatomy, Technology Uses in Education, Interaction, Kinesiology
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Serpil Yorganci; Murat Subasi – Education and Information Technologies, 2025
While GeoGebra applets have been extensively investigated in learning environments, few studies have addressed the interactive GeoGebra applets in an e-book-based learning environment. This study aims to compare the effects of the e-book created with interactive GeoGebra applets on students' learning achievement and motivation. The sample of the…
Descriptors: Electronic Books, Educational Technology, Technology Uses in Education, Undergraduate Students
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Yuhui Jing; Chengliang Wang; Zhaoyi Chen; Shusheng Shen; Rustam Shadiev – Journal of Computer Assisted Learning, 2024
Background Study: Technology-supported learning environments, act as significant observational and enabling indicators for evaluating and encouraging the digital revolution of education, are of vital importance in current educational research. Keeping track of the dynamics of technology-supported learning environment research allows for the…
Descriptors: Educational Technology, Technology Uses in Education, Educational Environment, Educational Research
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Mari C. MacFarland; Joshua B. Plavnick; Kailie J. Kipfmiller; Adam S. McElyea – Journal of Autism and Developmental Disorders, 2025
Research has shown video modeling to be effective for training adult service providers to administer evidence-based practices to children with autism. This study examined the effects of video modeling training (VMT) on neurotypical adolescents' performance of peer mediated social interaction (PMSI), a 10-step procedure of simplified behavioral…
Descriptors: Video Technology, Technology Uses in Education, Educational Technology, Modeling (Psychology)
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Biao Gao; Jun Yan; Ronghui Zhong – IEEE Transactions on Learning Technologies, 2025
Digital teachers represent an innovative fusion of media and artificial intelligence (AI) within online educational environments. However, the specific ways in which the appearance anthropomorphism of digital teachers influences the delivery of different knowledge types remain insufficiently understood. Drawing on Embodied Learning Theory and…
Descriptors: Online Courses, Educational Technology, Computer Simulation, Student Satisfaction
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Toril Aagaard; Synnøve H. Amdam; Ilka Nagel; Karl S. Vika; Johan Kristian Andreasen; Cathrine Pedersen; Fredrik M. Røkenes – Scandinavian Journal of Educational Research, 2025
Preparing student teachers for a profession that continuously changes in relation to digitalisation is a global challenge. By analysing survey data about how teacher educators (N = 389) report that they prepare their students for this challenge, we find that the focus is still on learning to use digital technologies for instrumental purposes,…
Descriptors: Preservice Teacher Education, Educational Technology, Technology Uses in Education, Teacher Competencies
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Filipe T. Moreira; Mário Vairinhos; Fernando Ramos – Educational Media International, 2024
The Internet of Things is shifting the way people interact with each other, the way people interact with objects, and the way objects interact with each other. This reality is creating a new paradigm, where the world becomes more interconnected. In the field of Education, we are at the beginning of understanding the profound transformation that…
Descriptors: Educational Technology, Technology Uses in Education, Interaction, Internet
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Pathania, Manisha; Mantri, Archana; Kaur, Deepti Prit; Singh, Chander Partap; Sharma, Bhanu – Technology, Knowledge and Learning, 2023
Over the past numerous years, the training structure is applying outdated strategies that keep schools from moving to competency-based models. Since most of the parts are instructor-oriented, the students are the detached party in the classroom which prompts less communication between students and the instructor. Augmented Reality (AR) is an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
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Sadra Jafari Ghalehkohneh; Jared Arnell; Kaden Hart; Hillary Swanson; Boyd Edwards; John Edwards – Physical Review Physics Education Research, 2025
Digital simulations are powerful instructional tools for physics education. They are often designed to visualize canonical physical phenomena, with adjustable parameters for influencing the system. While this is sufficient for developing conceptual and qualitative intuitions, it does little to help physics students build connections between…
Descriptors: Physics, Computer Simulation, Science Education, Equations (Mathematics)
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Ka Yan Fung; Kwong Chiu Fung; Tze Leung Rick Lui; Kuen Fung Sin; Lik Hang Lee; Huamin Qu; Shenghui Song – Smart Learning Environments, 2025
In recent years, there has been a growing interest in using robots within educational environments due to their potential to augment student engagement and motivation. However, current research has not adequately addressed the effectiveness of these robots in facilitating inclusive learning for diverse student populations, particularly those with…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Interaction
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Sarah Schneider Kavanagh; Tess Bernhard; Lynsey K. Gibbons – Learning, Media and Technology, 2025
This article examines how teachers at one elementary school made sense of their instructional practice after their school adopted a personalized learning platform for teaching mathematics. Data includes interviews (n = 21) with 12 teachers and administrators as well as recordings of 18 hours of professional learning sessions. The study…
Descriptors: Elementary School Teachers, Teaching Methods, Mathematics Instruction, Teacher Attitudes
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Yussy Chinchay; Cesar A. Collazos; Javier Gomez; German Montoro – IEEE Transactions on Learning Technologies, 2024
This research focuses on the assessment of attention to identify the design needs for optimized learning technologies for children with autism. Within a single case study incorporating a multiple-baseline design involving baseline, intervention, and postintervention phases, we developed an application enabling personalized attention strategies.…
Descriptors: Autism Spectrum Disorders, Educational Technology, Technology Uses in Education, Interaction
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Chen Yaari; Yotam Hod; Ornit Sagy – Instructional Science: An International Journal of the Learning Sciences, 2024
As educational systems design and build new spaces aimed for learning in the digital age, small group configurations around large screens have become a highly popular spatial feature in classrooms and libraries. In this paper, we introduce the idea of intermediate indexing as occurring in the space between the knot of intertwined resources at the…
Descriptors: Small Group Instruction, Interaction, Classroom Environment, Learning
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Naoko Taguchi; Elizabeth Hanks – Modern Language Journal, 2024
Research indicates that high-immersion virtual reality (VR) has several unique affordances for language learning that contribute to learning outcomes, such as boosting learners' confidence, engagement, and motivation. However, little is known about the extent to which VR promotes language skills, in particular learners' verbal interaction using a…
Descriptors: Second Language Learning, Electronic Learning, Computer Simulation, Educational Technology
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