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Showing 1 to 15 of 139 results Save | Export
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Philipp Rosendahl; Ingo Wagner – Education and Information Technologies, 2024
As a teaching and learning medium, 360° videos offer new teaching-learning experiences. Through the possibility of immersion, individual 360° panoramic images, multi-perspective viewing options and interaction possibilities, they extend the advantages of conventional video technology. To understand the potential of using 360° video technology for…
Descriptors: Video Technology, Technology Uses in Education, Teaching Methods, Learning Experience
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Adi Perry-Kates; Anat Cohen – Journal of Computer Assisted Learning, 2025
Background: In light of the growing need to understand interactive learning effectivity and especially post-COVID 19 pandemic constraints, the key question is how to develop interactive videos in order to get the most effective results. Objectives: This research aims to explore the pedagogical benefits of interactive video with branching…
Descriptors: Video Technology, Interaction, Instructional Effectiveness, Teaching Methods
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Rustam Shadiev; Xuan Chen; Wayan Sintawati; Fahriye Altinay; Yan Li; Nurassyl Kerimbayev; Ahmed Tlili – Educational Technology & Society, 2025
Students are unable to view each other's VR content created with 360-degree video technology using head-mounted displays and discuss it in real-time. This limitation may confine the application of 360degree video technology in the field of intercultural learning to merely passive observation of cultural content on individual devices, thereby…
Descriptors: Video Technology, Technology Uses in Education, Computer Simulation, Cultural Awareness
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Mari C. MacFarland; Joshua B. Plavnick; Kailie J. Kipfmiller; Adam S. McElyea – Journal of Autism and Developmental Disorders, 2025
Research has shown video modeling to be effective for training adult service providers to administer evidence-based practices to children with autism. This study examined the effects of video modeling training (VMT) on neurotypical adolescents' performance of peer mediated social interaction (PMSI), a 10-step procedure of simplified behavioral…
Descriptors: Video Technology, Technology Uses in Education, Educational Technology, Modeling (Psychology)
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Natalia Andrea Roldán-Mora; Mónica Stella Cárdenas-Claros – JALT CALL Journal, 2024
This systematic review investigates learner use of audio/video playback (AVP) controls in technology-enhanced listening environments. To this aim, 61 academic works produced from 2000-2021 underwent inclusion/exclusion criteria and were analyzed. The resulting corpus was made up of 16 peer-reviewed articles. We first situate the studies examined…
Descriptors: Technology Uses in Education, Audio Equipment, Video Technology, Feedback (Response)
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Lin Zhu; Shujuan Xue – International Journal of Web-Based Learning and Teaching Technologies, 2024
In this article, the research of multimedia teaching video content feature extraction is carried out. According to the file structure, data type, and storage mechanism of the teaching video, a program is developed to automatically extract the structural features of the teaching video content, and a storage and retrieval database is established.…
Descriptors: Multimedia Instruction, Video Technology, Technology Uses in Education, Information Storage
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Z. Vermeire; M. J. de Haan; J. Sefton-Green; S. F. Akkerman – Frontline Learning Research, 2024
Online, informal learning communities bring youth opportunities for learning that schools cannot offer. Yet, there are concerns about the impact of social media platforms' control over online learning. We argue for a re-evaluation of what an 'online informal learning community' is by looking at such active communities on three platforms: YouTube,…
Descriptors: Social Media, Video Technology, Visual Aids, Communities of Practice
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Markel Rico-González; José Pino-Ortega; Vladimir Martínez-Bello – Journal of Research in Childhood Education, 2024
Technological development has experienced exponential growth, providing more opportunity for enhancing scientific progress based on objective measures. To date, accelerometer (movement monitors) and subjective observations have led researchers to create a mark of reference in preschool education; however, the use of positioning technology is still…
Descriptors: Preschool Children, Technology Uses in Education, Student Behavior, Physical Activities
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Philipp Bitzenbauer; Sebastian Höfler; Joaquin M. Veith; Bianca Winkler; Tim Zenger; Christoph Kulgemeyer – International Journal of Science and Mathematics Education, 2024
Physics education research on explanatory videos has experienced a boost in recent years. Due to the vast number of explanatory videos available online, e.g. on YouTube, finding videos of high explaining quality is a challenging task for learners, teachers, and lecturers alike. Prior research on the explaining quality of explanatory videos on…
Descriptors: Multimedia Materials, Quantum Mechanics, Technology Uses in Education, Video Technology
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Xing, Zhou; Qi, Yue – Education and Information Technologies, 2023
The popularisation of an active lifestyle and sports is a hot topic today. The countries activate the interest of the population in physical culture introducing creative training activities in sports. The research highlights that it is important to develop creative thinking in physical education teachers. Thus, the main research goal is to analyse…
Descriptors: Physical Education Teachers, Creativity, Skill Development, Interaction
Kimberly Rainstar – ProQuest LLC, 2024
Student achievement in online courses is a concern for many higher education institutions, and instructors and course designers are looking for innovative ways to deliver content and improve achievement outcomes in online courses. The problem was the final course grades and pass rates of Pathophysiology 370 and Nursing 120 fell below the…
Descriptors: Video Technology, Teaching Methods, Higher Education, Online Courses
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Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
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Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
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S.J. Shi; J.W. Li; R. Zhang – Asia Pacific Journal of Education, 2024
The rapid advancement of Generative Artificial Intelligence Technology has increasingly drawn attention to its potential applications in the educational sector. This study aims to investigate the effects of Situational Interactive Teaching, facilitated by generative artificial intelligence, on students' learning outcomes and flow experiences. A…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, Teaching Methods
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Gökhan Akçapinar; Erkan Er; Alper Bayazit – International Review of Research in Open and Distributed Learning, 2024
Lecture capture videos, a popular type of instructional content used by instructors to share course recordings online, play a significant role in educational settings. Compared to other educational videos, these recordings require minimal time and effort to produce, making them a preferred choice for disseminating course materials. Despite their…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Behavior
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