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Sandra Carlsson; Sara Willermark – Journal of Workplace Learning, 2024
Purpose: The digitalization of schools has intensified in recent years. It is reflected in policy documents as well as in extensive investments in digital technology and professional development initiatives to promote digitalization. At the same time, attempts are being made to "tame" the same digitization sometimes by regulations…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Vocational Education
Gumbheer, Chandra Prakash; Khedo, Kavi Kumar; Bungaleea, Anjali – Education and Information Technologies, 2022
Due to the outbreak of COVID-19, digital learning has become the most efficient learning and teaching technique adopted across the world. The pervasiveness of Personalized and Adaptive Context-Aware Mobile Learning (PACAML) technologies is improving the academic performances of learners by providing an efficient learning platform that supports…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Papadakis, Stamatios; Alexandraki, Foteini; Zaranis, Nikolaos – Education and Information Technologies, 2022
In the last decade, interactive touchscreen devices have become ubiquitous in young children, and toddlers first experience touchscreen technology before two. Although parents have a vital role in developing the home environment as a stimulus for development, they also have conflicting views on the appropriateness of using apps to deliver…
Descriptors: Telecommunications, Handheld Devices, Kindergarten, Parent Role
Office of Educational Technology, US Department of Education, 2024
This Playbook aims to assist school districts and school leaders as they develop or revise their policies to guide the presence and use of personal devices in schools. It outlines a process by which school district and school leaders can engage students, educators, and parents as partners in the development of school district or school-based…
Descriptors: School Policy, Board of Education Policy, Ownership, Handheld Devices
Sun, Zhong; Lin, Chin-Hsi; Lv, Kaiyue; Song, Jie – Educational Technology Research and Development, 2021
Mobile serious games are increasingly utilized as educational tools in elementary schools, and a considerable body of research has focused on evaluating such games' educational effectiveness. However, such work has generally ignored learning processes, and especially how knowledge is constructed. Given the important role of knowledge construction…
Descriptors: Telecommunications, Handheld Devices, Elementary School Students, Educational Games
Salcines-Talledo, Irina; González-Fernández, Natalia; Briones, Elena – Journal of New Approaches in Educational Research, 2020
The Smartphone has become the device that offers the greatest number of possibilities to Mobile Learning dynamics, and university students are increasingly optimizing its potential. This research offers a classification of student profiles according to their knowledge and use of Smartphones, and analyzes their relationship between their interest…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Chang, Ching-Yi; Hwang, Gwo-Jen; Gau, Meei-Ling – British Journal of Educational Technology, 2022
The aims of nursing training include not only mastering skills but also fostering the competence to make decisions for problem solving. In prenatal education, cultivating nurses' knowledge and competence of vaccine administration is a crucial issue for protecting pregnant women and newborns from infection. Therefore, obstetric vaccination…
Descriptors: Nursing Education, Job Skills, Skill Development, Knowledge Level
Södervik, Ilona; Katajavuori, Nina; Kapp, Karmen; Laurén, Patrick; Aejmelaeus, Monica; Sivén, Mia – Education Sciences, 2021
The learning of laboratory skills is essential in science education, but students often get too little individual guidance in this area. Augmented reality (AR) technologies are a promising tool to tackle this challenge and promote students' high-level learning and performance in science laboratories. Thus, the purpose of this study was (1) to…
Descriptors: Educational Technology, Technology Uses in Education, Hands on Science, Telecommunications
Marques, Margarida M.; Pombo, Lúcia – Education Sciences, 2021
Ongoing technology progress sustains innovative teaching approaches. Mobile devices, augmented reality (AR), and games are a few of the new resources that teachers have at their disposal to promote student learning. However, their effective integration into practices requires training, so there is a need to analyze the impact of training…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Computer Simulation
Azhar, Sheikh Ahmad Firdaus Jamil; Jalil, Habibah Ab – Asian Journal of University Education, 2022
In the 21st century, mobile games have become a growing interest among children, including primary school students. This can be a great opportunity for instructors to utilize mobile games approaches and students' interest in games for education teaching and learning purposes, specifically in the primary classroom environment. However, there is no…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Uppal, M. Amaad; Zahid, Zunaira; Ali, Samnan – Pakistan Journal of Distance and Online Learning, 2019
The evolution of mobile technology and its widespread use has prompted educators to research the use of mobile phones for education. Students of all ages use mobile phones not only for communication but also for entertainment, storage of data and accessing information. Many activities like photography have shifted to mobile, data storage has moved…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Bonnevie, Erika; Lloyd, Tiffany D.; Rosenberg, Sarah D.; Williams, Kara; Goldbarg, Jaclyn; Smyser, Joe – Health Education Journal, 2021
Introduction: In Onondaga County, New York, around half of all births to Black and Hispanic teenage girls are unintended. The Layla's Got You campaign consists of a chatbot and social media campaign designed to increase contraception knowledge among 16- to 25-year-old Black and Hispanic women in Onondaga County. Methods: The campaign was…
Descriptors: Hispanic Americans, African Americans, Adolescents, Early Parenthood
Chin, Kai-Yi; Wang, Ching-Sheng; Chen, Yen-Lin – Interactive Learning Environments, 2019
Although Augmented Reality (AR) technology has already been adopted into mobile learning environments, additional effort must be put towards providing strong evidence that AR-based mobile systems are excellent educational tools that make a positive impact in or outside of the classroom. Our study utilized a similar AR-based mobile learning system…
Descriptors: Computer Simulation, Simulated Environment, Telecommunications, Educational Technology
Muzurura, Joe; Chigora, Farai; Mutambara, Emmanuel; Zvavahera, Promise; Ndlovu, Joram – International Journal of Education and Practice, 2021
In today's technologically-driven educational landscape, mobile learning systems (MBL) have progressively risen to become critical tools for effective education delivery in many rural schools. Like in most developing countries, the education sector in Zimbabwe plays a critical role in facilitating human capital development and economic growth and…
Descriptors: Foreign Countries, Secondary Schools, Rural Schools, Telecommunications
Moro, Christian; Phelps, Charlotte; Redmond, Petrea; Stromberga, Zane – British Journal of Educational Technology, 2021
Due to increasing demands in the amount of content to be learned within a medical and health sciences curriculum, there are benefits towards exploring options for new and effective delivery modes. Augmented reality technology has the potential to enhance learning in physiology and anatomy, where students require a three-dimensional knowledge of…
Descriptors: Allied Health Occupations Education, Health Sciences, Medical Education, Computer Simulation