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Wang, Jiahui – International Journal of Computer Science Education in Schools, 2021
With the advancement in technology and the emphasis on computer science education, there has been a strong push for more widespread programming instruction at K-12 and higher education levels. Existing research has mostly focused on students at the secondary and post-secondary levels. Not much research has involved students at the elementary…
Descriptors: Elementary School Students, Programming, Student Attitudes, Grade 4
Ciganik, Shari; McDaniel, Michael – PRIMUS, 2021
Prospective teachers and cryptography students use programming, statistics and guile to enrich both their courses.
Descriptors: Preservice Teachers, Elementary School Teachers, Technology, Problem Solving
Nina Spada – Language Learning & Language Teaching, 2024
This volume presents the second edition of the "Communicative Orientation of Language Teaching (COLT) Observation Scheme." Since the book's original publication, COLT has become well established as a research instrument in L2 teaching and learning. This new edition brings COLT into the 21st century by introducing digital versions of the…
Descriptors: Second Language Learning, Second Language Instruction, Web Based Instruction, Teaching Methods
Blackley, Susan; Howell, Jennifer – Australian Journal of Teacher Education, 2019
In this paper, we use our qualitative research notes and observations to portray a model for integrated STEM education and summarise primary school students' typical and recurring ways in which they engaged with each new robot. The purpose of this paper is two-fold: first, to unpack key elements of the Australian Curriculum: Technologies in order…
Descriptors: STEM Education, Robotics, Teaching Methods, Programming
McCulloch, Allison; Lovett, Jennifer; Edgington, Cyndi – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
The purpose of this study is to examine the use of a Vending Machine applet as a cognitive root for the development of preservice teachers understanding of function. The applet was designed to purposefully problematize common misconceptions associated with the algebraic nature of typical function machines. Findings indicated affordances and…
Descriptors: Preservice Teacher Education, Preservice Teachers, Figurative Language, Mathematical Concepts
de Araujo, Zandra; Otten, Samuel; Birisci, Salih – Educational Technology & Society, 2017
Flipped instruction is becoming more common in the United States, particularly in mathematics classes. One of the defining characteristics of this increasingly popular instructional format is the homework teachers assign. In contrast to traditional mathematics classes in which homework consists of problem sets, homework in flipped classes often…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Video Technology
Arnold, Bradley A. – ProQuest LLC, 2018
The purpose of this qualitative case study was to develop descriptions of how teenage students remain engaged in learning while using mobile technology. Developments in technology have expanded learning contexts and provided learners with improved capacities to connect with others to exchange, gain, and construct knowledge. Developments in…
Descriptors: Middle School Students, Telecommunications, Learning Activities, Qualitative Research
Capraro, Robert M.; Barroso, Luciana R.; Nite, Sandra; Rice, Devyn; Lincoln, Yvonna; Young, Jamaal; Young, Jemimah – International Journal of Education in Mathematics, Science and Technology, 2018
STEM disciplinary language is a necessary component for STEM success. It can be developed through experiences and attention to the development of STEM activities that are rich in language and can be acquired through practical experiences and systematic practice. Secondary students participated in an informal STEM summer camp where they learned to…
Descriptors: STEM Education, Language Usage, Vocabulary, Secondary School Students
Tan, Esther; So, Hyo-Jeong – IEEE Transactions on Learning Technologies, 2015
This paper investigates the relationship between activity design and discourse on a mobile learning trail, considering the physical affordances of the real world platform in designing contextual learning experiences. We adopted a "context-oriented" and "process-oriented" pedagogical approach in designing the mobile learning…
Descriptors: Learning Activities, Instructional Design, Telecommunications, Handheld Devices
Thibaut, Patricia; Curwood, Jen Scott; Carvalho, Lucila; Simpson, Alyson – Learning, Media and Technology, 2015
With the introduction of digital tools and online connectivity in primary schools, the shape of teaching and learning is shifting beyond the physical classroom. Drawing on the architecture of productive learning networks framework, we examine the affordances and limitations of an upper primary learning network and focus on how the digital and…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Teaching Methods
Amador, Julie M.; Soule, Terence – Mathematics Teaching in the Middle School, 2015
By 2020, five of the top ten in-demand jobs in the United States will be in information technology (Moeller 2012). Companies across the nation are seeking a new type of employee: one who is computer savvy and who is familiar with computer coding, data, mathematics, and augmented reality (Leber 2013). Recent reports indicate that, although students…
Descriptors: Mathematics Instruction, Secondary School Mathematics, Middle School Students, Females
Yee-King, Matthew; Krivenski, Maria; Brenton, Harry; Grimalt-Reynes, Andreu; d'Inverno, Mark – International Association for Development of the Information Society, 2014
We report on our development of an educational social machine based on the concept that feedback in communities is an effective means to support the development of communities of learning and practice. Key challenges faced by this work are how best to support educational and social interactions, how to deliver personalised tuition, and how to…
Descriptors: Feedback (Response), Communities of Practice, Case Studies, Music Education
Fowlin, Julaine; Amelink, Catherine; Scales, Glenda – International Association for Development of the Information Society, 2013
Innovative thinking skills are among the top characteristics that employers look for when hiring engineers. Universities are therefore charged with investigating and providing the type of learning environments that will foster the development of innovative thinking especially in large classes. This involves considering multiple factors such as the…
Descriptors: Innovation, Creative Thinking, Thinking Skills, Large Group Instruction
Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education