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How Young Children's Play Is Shaped through Common iPad Applications: A Study of 2 and 4-5 Year-Olds
Robin Samuelsson; Sara Price; Carey Jewitt – Learning, Media and Technology, 2024
Digital devices such as iPads are prevalent in children's play from an early age. How this shapes young children's play is an area of considerable debate without any clear consensus on how different forms of play are brought into the iPad interaction. In this study, we examined 98 play activities of children in two preschool settings, featuring 2…
Descriptors: Play, Handheld Devices, Tablet Computers, Young Children
Ibrahim Halil Topal – The EUROCALL Review, 2024
Vocabulary is an essential component in language learning. In addition to its relationship with other language skills, such as pronunciation (form), reading (meaning), and grammar (use), vocabulary is required for language proficiency. In parallel, language learners must be equipped with specific amounts of vocabulary to comprehend texts of…
Descriptors: Vocabulary Development, Educational Technology, Technology Uses in Education, Computer Oriented Programs
Dana C. Ernst; Jeffrey Slye – PRIMUS, 2024
The algebraic group Spin[subscript 3 × 3] arises from spinning collections of the numbers 1-9 on a 3×3 game board. The authors have been using this group, as well as a corresponding online application, to introduce undergraduate students to core concepts in group theory. We discuss the benefits of using this deceptively simple, toy-like puzzle in…
Descriptors: Algebra, Numbers, Computer Oriented Programs, Undergraduate Students
Xiangping Cui; Hanqi Zhang; Jun Shen; Susan Zhang; David Stein; Geng Sun; Zihao Zhang – Educational Technology & Society, 2024
With the in-depth development of economic globalization and the increasingly close ties between countries in the world, how to train international talents has become an important topic. Cross-cultural learning is conducive to broadening the horizons of learners and cultivating international talents. An effective network support environment and the…
Descriptors: Learning Activities, Cultural Activities, Cultural Awareness, Cross Cultural Studies
Jeffery Buckley – Journal of Technology Education, 2024
The use of adaptive comparative judgement (ACJ) for assessment in technology education has been topical since its introduction to the field through the e-scape project coordinated by the Technology Education Research Unit in the United Kingdom. In the last decade, however, there has been an increasing volume of research examining how ACJ can and…
Descriptors: Foreign Countries, Technology Uses in Education, Open Source Technology, Computer Oriented Programs
Carreño, María José; Castro-Alonso, Juan C.; Gallardo, María José – International Journal of Science and Mathematics Education, 2022
Currently, the physics disciplines are represented by a significantly larger number of professional males, compared to females. Although the problem of underrepresentation of female physicists has several causes, one likely reason is the lower interest that female school students have in physics activities. Several instructional solutions have…
Descriptors: Physics, High School Students, Student Interests, Handheld Devices
Kabatas, Mustafa – World Journal of Education, 2021
This work; Kastamonu University, Department of Fine Arts Education Faculty of Education was made to students in the Music Department in Turkey. The study is a descriptive field study and it was conducted with a questionnaire model. The study group of this study consists of all students of Kastamonu University Education Faculty Music Education…
Descriptors: Foreign Countries, Music Education, College Students, Telecommunications
Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
Kyle D. Husmann – ProQuest LLC, 2023
For the past two decades, educational intervention research has rallied around the common goal of determining "what works in education" to inform education practice and policy (U.S. Department of Education, 2017). To study individual, contextual, and implementation processes and their interaction with educational interventions requires…
Descriptors: Measurement, Measurement Equipment, Measurement Techniques, Intervention
Della-Rose, Devin; Carlson, Randall; de La Harpe, Kimberly; Novotny, Steven; Polsgrove, Daniel – Physics Teacher, 2018
Discovery of planets outside our solar system, known as extra-solar planets or exoplanets for short, has been at the forefront of astronomical research for over 25 years. Reports of new discoveries have almost become routine; however, the excitement surrounding them has not. Amazingly, as groundbreaking as exoplanet science is, the basic physics…
Descriptors: Learning Activities, Introductory Courses, Physics, Astronomy
Rita Rodrigues; João Ferreira-Santos; Julia Draghi; Margarida M. Marques; Lúcia Pombo – International Association for Development of the Information Society, 2024
To drive effective change towards sustainable development, several courses of action have been devised, and education was pointed as a way to attain this goal. Recognizing the impact of learning in context, it is essential to develop innovative educational proposals that bring schools into other social contexts. This study aims to present, albeit…
Descriptors: Sustainable Development, Student Attitudes, Handheld Devices, Telecommunications
Maushagen, Jan; De Troyer, Olga – International Association for Development of the Information Society, 2021
We propose a novel model for learning environments to target the characteristics of digital natives and to improve informal learning practices, i.e. the exploration, discovery and self-monitoring of learning content and the reflection on learning activities. The Mobile Playful Learning Environment (MPLE) model is defined as consisting of seven…
Descriptors: Educational Environment, Handheld Devices, Play, Models
Lindín, Carles; Steffens, Karl; Bartolomé, Antonio – Journal of Interactive Media in Education, 2022
In this contribution, we want to share the experiences we had in a project that aimed at helping students select their own learning paths. Learning paths were a specific sequence of "edublocks" (learning activities) first-year students at the University of Barcelona could choose in a course: "Uses, possibilities and limits of…
Descriptors: Student Centered Learning, Course Selection (Students), College Freshmen, Foreign Countries
Olasina, Gbolahan; Kheswa, Siyanda – Knowledge Management & E-Learning, 2021
There is an exponential increase of apprehension in the uptake, affordances and the excessive use of smartphones by multiple categories of users and the impact on the society. The research evaluates excessive use within a user community in a developing country landscape. It is estimated that many young people spend too much time on their phones…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Michal Vorlicek; David Prycl; Josef Heidler; Manuel Herrador-Colmenero; Jitka Nabelkova; Josef Mitas; Erica Hinckson; Sandra Mandic; Karel Frömel – Smart Learning Environments, 2024
This study addresses the issue of insufficient physical activity (PA) among youths. The emergence of gamified interventions, such as Gamifiter web portal, offers a novel approach to promoting healthy habits and increasing intrinsic motivation for PA. Gamifiter engages users in virtual challenges linked to daily step counts and progress on a…
Descriptors: Parents, Middle School Students, Grade 7, Foreign Countries
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