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Showing 1 to 15 of 142 results Save | Export
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Alirezabeigi, Samira; Masschelein, Jan; Decuypere, Mathias – Critical Studies in Education, 2023
Screens are becoming omnipresent surfaces inside classrooms, namely through the implementation of personal screens at schools. This implementation reconfigures spatiotemporal organization of lesson activities by introducing specific screen mediated tasks that are majorly conducted individually on screens. By adopting the notion of timescape as an…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Time
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Yeh, Ching-Hsuan; Wang, Yi-Shun; Wang, Yu-Min; Liao, Ting-Jun – Interactive Learning Environments, 2023
Mobile phones are now used ubiquitously in everyday life around the world. However, using mobile devices for learning activities (i.e. m-learning) is not as popular as initially expected. This study explores the factors that affect m-learning apps acceptance among mobile phone users and investigates how personality, readiness, and motivation…
Descriptors: Handheld Devices, Educational Technology, Gamification, Electronic Learning
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Bergstrom, Kelly – Communication Teacher, 2021
Courses: Introductory Research Methods, Digital Cultures. Objectives: This activity introduces students to participant observation as a method for data collection. Through this activity, students will gain experience taking observational field notes. The debriefing discussion will allow students to practice using their observational notes as…
Descriptors: Handheld Devices, Video Games, Participant Observation, Learning Activities
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Linda Castañeda; Victoria I. Marín; Daniel Villar-Onrubia – Educational Technology Research and Development, 2024
Technology-mediated interactions and datafication are increasingly central in contemporary social dynamics and institutions, including teaching and learning processes. In order to fully understand the complex entanglements of human and non-human actants that emerge in postdigital education, it is essential to imagine new methodological approaches…
Descriptors: Learning Activities, Topology, Learning Processes, Technology Uses in Education
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Samia Drissi; Aida Chefrour; Karima Boussaha; Hafed Zarzour – Education and Information Technologies, 2024
In this research, a GAmified Mobile Leaning Framework (GAMOLEAF) developed as a new intelligent application designed for mobile devices to ensure learning, assessing, and advancing learners' knowledge in programming complex data structures in Java programming language. GAMOLEAF adopted motivational strategies to solve motivational problems during…
Descriptors: Gamification, Handheld Devices, Telecommunications, Technology Uses in Education
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Robin Samuelsson; Sara Price; Carey Jewitt – Learning, Media and Technology, 2024
Digital devices such as iPads are prevalent in children's play from an early age. How this shapes young children's play is an area of considerable debate without any clear consensus on how different forms of play are brought into the iPad interaction. In this study, we examined 98 play activities of children in two preschool settings, featuring 2…
Descriptors: Play, Handheld Devices, Tablet Computers, Young Children
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Ibrahim Halil Topal – The EUROCALL Review, 2024
Vocabulary is an essential component in language learning. In addition to its relationship with other language skills, such as pronunciation (form), reading (meaning), and grammar (use), vocabulary is required for language proficiency. In parallel, language learners must be equipped with specific amounts of vocabulary to comprehend texts of…
Descriptors: Vocabulary Development, Educational Technology, Technology Uses in Education, Computer Oriented Programs
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Claire Dorris; Karen Winter; Liam O'Hare; Edda Tandi Lwoga – Campbell Systematic Reviews, 2024
Mobile devices in the primary school classroom may improve literacy and numeracy learning, though concerns about risk of bias and uncertainty about modes of effect limit conclusions. This review gathered evidence on how mobile devices (including tablets, mobile phones, and handheld digital games) are used in primary school classrooms to help…
Descriptors: Handheld Devices, Technology Uses in Education, Elementary School Students, Literacy
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Angela Garden – Journal of Adventure Education and Outdoor Learning, 2024
Forest schools are distinctive outdoor spaces that are often regarded as an alternative to mainstream education. Their increasing popularity in the United Kingdom is often attributed to a perceived decrease in children's outdoor play, due to a concomitant increase in children's use of digital technologies in the home; further compounded by the…
Descriptors: Foreign Countries, Forestry, Environmental Education, Outdoor Education
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Galia Meoded Karabanov; Dorit Aram – Journal of Research in Reading, 2024
Background: The study describes preschoolers' digital home environment, focusing on parent-child writing interactions using a smartphone and exploring its contribution to children's early literacy. Methods: Participants were 65 Israeli preschoolers (M = 62.37 months) from middle SES and one of their parents. Parents responded to questionnaires…
Descriptors: Parent Child Relationship, Emergent Literacy, Learning Activities, Preschool Children
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Mayra Stefany Torres-Munares; Ada Cristina Hurtado-Flores; Ernesto Adolfo Carrera-Salas – Cogent Education, 2024
College students often face difficulties managing their time due to a lack of basic organizational skills. The research proposes the implementation of a mobile application to improve time management based on gamification as a solution to promote compliance with academic activities. For the correct development of these academic activities, the SOAR…
Descriptors: Foreign Countries, Undergraduate Students, Gamification, Technology Uses in Education
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Bjørgen, Anne Mette; Fritze, Yvonne; Haugsbakk, Geir – Pedagogies: An International Journal, 2021
This article focuses on the emerging complexity that schools and teachers are currently addressing -- a complexity that comprises one of the key characteristics of society today. The article explores how teachers in primary school experience the opportunities and challenges posed by the use of tablets in terms of implementation, learning…
Descriptors: Reflection, Teacher Attitudes, Technology Uses in Education, Handheld Devices
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Vasalou, Asimina; Vezzoli, Yvonne; Joye, Nelly; Sumner, Emma; Benton, Laura; Herbert, Elisabeth; Gan, Liping – Journal of Research in Reading, 2022
Background: Approaches to teacher professional development, such as learning designs (LDs), can facilitate primary school teachers' appropriation of literacy technology in the classroom. LDs are detailed learning activities and interventions designed by teachers to plan their use of technology. Methods: Using a creative design methodology to carry…
Descriptors: Elementary School Teachers, Professional Development, Educational Technology, Literacy
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Ozcakir, Bilal; Cakiroglu, Erdinc – European Journal of Science and Mathematics Education, 2021
Previous research claimed that integration of augmented reality on educational settings helps to improve academic achievement of students in collaborative learning environments, as well as to improve their retention and ability to translate this within other environments. Since augmented reality is still considered relatively novel technology in…
Descriptors: Computer Simulation, Spatial Ability, Mathematics Education, Technology Uses in Education
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Carreño, María José; Castro-Alonso, Juan C.; Gallardo, María José – International Journal of Science and Mathematics Education, 2022
Currently, the physics disciplines are represented by a significantly larger number of professional males, compared to females. Although the problem of underrepresentation of female physicists has several causes, one likely reason is the lower interest that female school students have in physics activities. Several instructional solutions have…
Descriptors: Physics, High School Students, Student Interests, Handheld Devices
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