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Showing 1 to 15 of 18 results Save | Export
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Laura Jenkins; David Maidment – Psychology Teaching Review, 2024
Engaging a large cohort of students with teaching content is a difficult task for any educator working in higher education. When students are not receiving feedback about their participation efforts, this can lead to decreased engagement. Polling activities, such as hands up responses, can be used to address this but students cannot respond…
Descriptors: Technology Uses in Education, Learner Engagement, Undergraduate Students, Undergraduate Study
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Sara Capecchi; Antonio Lieto; Federica Patti; Ruggero G. Pensa; Amon Rapp; Fabiana Vernero; Sandra Zingaro – IEEE Transactions on Learning Technologies, 2024
The amount of news on the web often confuses the ideas of the reader, who struggles to disentangle information that is sometimes contradictory and difficult to decipher. In the face of such an articulated scenario, the role played by schools is absolutely central: the development of critical thinking in young people (and by extension in their…
Descriptors: Middle School Students, Gamification, Social Media, Learning Activities
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Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
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Nadeem, Muhammad; Blumenstein, Marion – Journal of University Teaching and Learning Practice, 2021
Student attendance has long polarized the higher education sector with reports of no to little effect on student success to positive relationships between attendance frequency at face to face and synchronous online lectures and better student engagement and achievement. This study investigates the impact of embedded online activities during…
Descriptors: Learning Activities, Student Participation, Lecture Method, Intervention
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Stefano Licchelli; Laura Barnett – Journal of Learning Development in Higher Education, 2023
Escape rooms are becoming prevalent in their use as a form of playful learning and gamification in higher education, often used for a multitude of purposes to enhance students' higher education learning experiences. Whilst studies have reported their valuable uses in a range of contexts, they have often focussed on undergraduates and fewer have…
Descriptors: Formative Evaluation, Virtual Classrooms, Gamification, Student Experience
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Olsen, Jennifer K.; Faucon, Louis; Dillenbourg, Pierre – Information and Learning Sciences, 2020
Purpose: Within higher education, there was an abrupt shift from face-to-face to online lecturing with the introduction of social distancing measures in light of a global pandemic. The purpose of this study is to enrich the connection between students and instructors, the authors integrated elaborated interactive activities into large online…
Descriptors: Student Behavior, Conventional Instruction, Distance Education, Lecture Method
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Kulmala, Kimmo; Kokkonen, Tommi; Kontro, Inkeri – Physics Education, 2021
Active learning yields better learning outcomes than traditional, lecture-based teaching. Common approaches in large lecture courses are activating elements during the lectures and warm-up activities using online learning environments. However, implementing warm-up exercises, on which students work on by themselves makes formative feedback…
Descriptors: Feedback (Response), Active Learning, Physics, Science Instruction
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Scovotti, Carol – Marketing Education Review, 2016
This article reviews the experiences of a flipped classroom approach in a marketing capstone course. Students completed readings, watched lecture videos, took a quiz, and submitted a short assignment for 10 course modules. While a few minutes were devoted to clarifying confusion from lecture topics, class time was used for experiential-learning…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Homework
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Lucke, Terry; Dunn, Peter K.; Christie, Michael – European Journal of Engineering Education, 2017
This case study trialled the introduction of a student-response system (Top Hat) in a third-year engineering Fluid Mechanics course (n = 44) to improve student engagement, motivation and cognition. It was recognised that for the potential benefits of student-response systems (SRSs) to be fully realised, more time must be allocated for student…
Descriptors: Blended Learning, Educational Technology, Homework, Technology Uses in Education
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Saterbak, Ann; Volz, Tracy; Wettergreen, Matthew – Advances in Engineering Education, 2016
Faculty at Rice University are creating instructional resources to support teaching first-year engineering design using a flipped classroom model. This implementation of flipped pedagogy is unusual because content-driven, lecture courses are usually targeted for flipping, not project-based design courses that already incorporate an abundance of…
Descriptors: Engineering Education, Educational Technology, Technology Uses in Education, Teaching Methods
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Fryling, Meg; Yoder, Robert; Breimer, Eric – Information Systems Education Journal, 2016
While some research has suggested that video lectures are just as effective as in-person lectures to convey basic information to students, not everyone agrees that the flipped classroom model is an effective way of educating students. This research explores traditional, semi-flipped and fully-flipped classroom models by comparing three sections of…
Descriptors: Educational Technology, Technology Uses in Education, Introductory Courses, Programming
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Seery, Michael K. – Chemistry Education Research and Practice, 2015
Flipped learning has grown in popularity in recent years as a mechanism of incorporating an active learning environment in classrooms and lecture halls. There has been an increasing number of reports for flipped learning in chemistry at higher education institutions. The purpose of this review is to survey these reports with a view to examining…
Descriptors: College Science, Chemistry, Science Instruction, Homework
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Witecki, Gwendolyn; Nonnecke, Blair – Journal of Information Technology Education: Research, 2015
Universities have experienced increases in technology ownership and usage amongst students entering undergraduate programs. Almost all students report owning a mobile phone and many students view laptops and tablets as educational tools, though they also report using them for nonacademic activities during lectures. We explored the relationship…
Descriptors: Lecture Method, Handheld Devices, Laptop Computers, Learner Engagement
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Nogaj, Luiza A. – Journal of College Science Teaching, 2013
This article describes the conversion of a lecture-based molecular biology course into an active learning environment in a studio classroom. Specific assignments and activities are provided as examples. The goal of these activities is to involve students in collaborative learning, teach them how to participate in the learning process, and give…
Descriptors: College Science, Active Learning, Molecular Biology, Science Instruction
Caladine, Richard – Information Science Publishing, 2008
Online learning is transcending from the text-rich educational experience of the past to a video- and audio-rich learning transformation. The greater levels of media-rich content and media-rich interaction that are currently prevalent in online leisure experiences will help to increase e-learning's future efficiency and effectiveness. "Enhancing…
Descriptors: Electronic Learning, Educational Technology, Futures (of Society), Educational Trends
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