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Showing 1 to 15 of 27 results Save | Export
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Ma, Chun-Wai; Cheng, Pui-Sum; Chan, Ying-Shing; Tipoe, George Lim – Advances in Physiology Education, 2023
The usefulness of virtual reality (VR) technology in physiology education is largely unexplored. Although VR has the potential to enrich learning experience by enhancing the spatial awareness of students, it is unclear whether VR contributes to active learning of physiology. In the present study, we used a mixed-method research approach to…
Descriptors: Computer Simulation, Technology Uses in Education, Active Learning, Physiology
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Hsbollah, Hafizah Mohamad; Hassan, Haslinda – Malaysian Journal of Learning and Instruction, 2022
Purpose: Previous studies have documented the positive effect of problem-based learning (PBL) on learners, especially in the medical discipline. However, such effect on learners in a specific course of Systems Analysis and Design (SAD) and how the PBL implementation in this course could contribute to meaningful learning are still under-researched.…
Descriptors: Learning Experience, Active Learning, Technology Uses in Education, Problem Based Learning
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Unal Cakiroglu; Rabia Ozdemir Sarialioglu – Journal of Interactive Learning Research, 2024
This paper reports on a study aiming at examining the effect of using digital concept maps in inquiry learning. Digital concept maps were asked to be created in different stages of the inquiry learning sessions to support their investigations. The participants were a total of 24, 10th-grade students enrolled in a chemistry course at a public high…
Descriptors: Active Learning, Inquiry, Concept Mapping, Public Schools
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Celeca A. Sukra – Journal of Research Initiatives, 2023
Technology has impacted every aspect of modern culture, including education. The influx of educational technology in schools presents opportunities to explore ways to engage students in the learning process fully. Although students may enjoy using technology in their daily lives, it is necessary to carefully consider how these students make sense…
Descriptors: Flipped Classroom, Video Technology, Instructional Materials, Technology Uses in Education
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Tsivitanidou, Olia E.; Georgiou, Yiannis; Ioannou, Andri – Journal of Science Education and Technology, 2021
The integration of immersive virtual reality (VR) in authentic science classrooms can result in a totally new learning experience for the students. However, the effect of such a learning experience on students' conceptual learning gains and their perceptions of the experience, while considering students' pre-existing science- and digital…
Descriptors: Learning Experience, Inquiry, Active Learning, Physics
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Schulz, John; Iskru, Victoria V. – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This paper looks back at the last 20 or so years of research into using video in education and seeks to see what it tells us about creating video to support learning. The exploration is literature-based and involves a critical discussion of articles on video-based learning and related pedagogical principles and methodologies. Literature chiefly…
Descriptors: Video Technology, Technology Uses in Education, Educational History, Transformative Learning
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Tekir, Serpil – International Journal of Educational Reform, 2023
Teenagers coming from low socioeconomic backgrounds are at a disadvantage when they are accepted to study at an EMI university in terms of their foreign language readiness. Thus, most of them cannot persist in their endeavor and drop out of university. In this mixed-methods design study, we implemented the Technology Enhanced Active Learning Model…
Descriptors: Active Learning, Second Language Learning, Second Language Instruction, English (Second Language)
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Agrati, Laura Sara; Burgos, Daniel; Ducange, Pietro; Limone, Pierpaolo; Pecori, Riccardo; Perla, Loredana; Picerno, Pietro; Raviolo, Paolo; Stracke, Christian M. – Education Sciences, 2021
In this paper, we report the scientific experience of HELMeTO 2020, the second edition of the International Workshop on Higher Education Learning Methodologies and Technologies Online, held virtually in Bari (Italy) in September 2020 because of the COVID-19 pandemic. The call received 59 proposals from nine countries, 39 papers were accepted to…
Descriptors: Distance Education, Higher Education, Electronic Learning, Technology Uses in Education
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Hatzigianni, Maria; Stevenson, Michael; Bower, Matt; Falloon, Garry; Forbes, Anne – European Early Childhood Education Research Journal, 2020
This paper will focus on children's views on their making and design capabilities. There is a paucity of research investigating learning in makerspaces particularly for younger children. Theoretical ideas based on constructionism (Papert), Vygotsky (socio-constructivism) and Dewey's pragmatic, inquiry based and reflective learning underpin this…
Descriptors: Childrens Attitudes, Shared Resources and Services, Design, Constructivism (Learning)
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Netland, Torbjørn H.; Flaeschner, Oliver; Maghazei, Omid; Brown, Karin – Journal of Management Education, 2020
Recent developments in virtual reality (VR) technologies offer new opportunities for teaching management courses. The objective of this article is to present one way to use VR to teach operations management. In partnership with a global manufacturer, we integrate virtual environments of the manufacturers' real factories in a course assignment. The…
Descriptors: Teaching Methods, Business Administration Education, Management Development, Simulated Environment
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Kincey, Sundra D.; Farmer, Errick D.; Wiltsher, Cheree Y.; McKenzie, Deanna; Mbiza, Sarah T. – Journal of Faculty Development, 2019
This article reflects a review of the evolving role of faculty in implementing new and developing digital technologies along with teaching strategies that resonate and support the needs of students who are learning as digital natives. The authors propose that value remains in utilizing traditional teaching methods with deliberative evaluation of…
Descriptors: Correlation, Learning Experience, Outcomes of Education, Teaching Methods
Deep, Anurag; Murthy, Sahana; Bhat, Jayadeva – Research and Practice in Technology Enhanced Learning, 2020
Bioscientists such as geneticists and molecular biologists regularly demonstrate the integration of domain concepts and science inquiry practices/skills while explaining a natural phenomenon. The complexity of these concepts and skills becomes manifold at the tertiary undergraduate level and are known to be challenging for learners. They learn…
Descriptors: Technology Uses in Education, Electronic Learning, Scaffolding (Teaching Technique), Genetics
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Zhuang, Weiling; Xiao, Qian – Journal of Education for Business, 2018
The authors examine factors influencing student active learning and the ensuing class learning experience in the context of applying technologies in the classroom. The results suggest that the psychological benefit directly and indirectly influences class learning experience. In addition, the functional benefit only indirectly influences class…
Descriptors: Active Learning, Technology Uses in Education, Influence of Technology, Learning Experience
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Cutajar, Maria – Technology, Pedagogy and Education, 2017
This article reports on phenomenographic research which explored the qualitative differences in post-secondary students' accounts of their networked learning experiences. Data was generated using semi-structured interviews with a purposive sample of participants. Phenomenographic analysis led to a configuration of variation in students' accounts…
Descriptors: Technology Uses in Education, Student Experience, Learning Experience, Qualitative Research
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Hamilton, Buffy – Knowledge Quest, 2012
Much of the literature about participatory learning in schools and libraries is dominated by adult voices. What do sites of participatory learning look like from the student perspective? What does it mean to student learners to develop and apply the four practices of participation--create, circulate, collaborate, and connect? How does…
Descriptors: Learner Engagement, High School Students, Active Learning, Cooperative Learning
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