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Gürbüzer, Sümeyra; Çite, Hakan; Alkis Küçükaydin, Mensure – International Journal of Modern Education Studies, 2022
The role and importance of technology applications in increasing the cognitive and affective learning of students have been accepted. For this reason, it has been considered important to use different materials and various educational technologies in the preparation of active learning environments. In this context, the effect of the use of the…
Descriptors: Elementary School Students, Grade 4, Social Studies, Student Attitudes
Li, Wenjing; Wang, Fuxing; Mayer, Richard E.; Liu, Tao – Journal of Computer Assisted Learning, 2022
Background: With the rapid popularization of e-learning, how to improve online learning has aroused widespread concern. A human-like pedagogical agent (PA) that displays eye gaze and gestures, is often added to online multimedia lessons to increase social connection and improve learning in e-learning environments. However, there has been a debate…
Descriptors: Online Courses, Animation, Educational Technology, Technology Uses in Education
Hansen, S. J. R.; Hu, B.; Riedlova, D.; Kelly, R. M.; Akaygun, S.; Villalta-Cerdas, A. – Chemistry Education Research and Practice, 2019
This mixed method study investigation uses eye tracking and qualitative analysis to investigate the impact of animation variation and visual feedback on the critique of submicroscopic representations of experimental phenomena. Undergraduate general chemistry students first viewed an experimental video of a precipitation or oxidation reduction…
Descriptors: Undergraduate Students, Chemistry, Learning Processes, Visual Aids
Wilkerson-Jerde, Michelle H.; Gravel, Brian E.; Macrander, Christopher A. – Journal of Science Education and Technology, 2015
Modeling and using technology are two practices of particular interest to K-12 science educators. These practices are inextricably linked among professionals, who engage in modeling activity with and across a variety of representational technologies. In this paper, we explore the practices of five sixth-grade girls as they generated models of…
Descriptors: Middle School Students, Secondary School Science, Grade 6, Computer Simulation
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2017
For the fortieth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Educational Games
Li, Pengtao; Santhanam, Radhika; Carswell, Catherine M. – Decision Sciences Journal of Innovative Education, 2009
Information technology (IT) artifacts such as animations are increasingly used in educational institutions. Researchers caution that, if we are to derive benefits from animations and other such IT artifacts, we must understand how to use it optimally. In this study, we look at the effects of animations in supporting learning processes. IT-enabled…
Descriptors: Information Technology, Animation, Technology Uses in Education, Learning Processes
Syed, Mahbubur Rahman, Ed. – IGI Publishing, 2009
The emerging field of advanced distance education delivers academic courses across time and distance, allowing educators and students to participate in a convenient learning method. "Methods and Applications for Advancing Distance Education Technologies: International Issues and Solutions" demonstrates communication technologies, intelligent…
Descriptors: Learning Problems, Courses, Handwriting, Distance Education