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Showing all 15 results Save | Export
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Sophia Rapti; Theodosios Sapounidis; Sokratis Tselegkaridis – Early Childhood Education Journal, 2025
Recent developments in technology have introduced new tools, such as virtual reality, into the learning process. Although virtual reality appears to be a promising technology for education and has been adopted by a few schools worldwide, we still do not know students' and educators' opinions, preferences, and challenges with it, particularly in…
Descriptors: Student Attitudes, Teacher Attitudes, Computer Simulation, Preschool Teachers
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Mohan Honnagudi Gururaj; Nandish Malleshappa; Sankhya Nagesh Nayak; Devaraj Fakkirappa Vadenapur; Benak Patel Medugondanahalli Puradaswamy – Education and Information Technologies, 2024
A Study with undergraduate engineering students was conducted in order to evaluate whether cognitive and comprehending ability can be improved by incorporating the tool based learning. The simulator tools and virtual labs were used to represent tool based learning. The study was conducted on three different years of students. In the first stage…
Descriptors: Undergraduate Students, Engineering Education, Evaluation, Comprehension
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David Juárez-Varón; Manuel Ángel Juárez-Varón; Ana Mengual-Recuerda; Beatriz Andres – International Journal of Game-Based Learning, 2024
This research delves into the comparative analysis of brain activity using gamification in the classroom versus traditional teaching. This study aims to employ neurotechnology to record and analyse the impact of active gamification methodology on relevant variables in the learning process within a traditional university education setting,…
Descriptors: College Students, Human Resources, Personnel Management, Courses
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Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
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Kun Wang – International Journal of Web-Based Learning and Teaching Technologies, 2024
The rapid rise of information technology has popularized learning diagnostic systems in education, particularly in college English teaching. These systems boost teaching quality and enable precise instruction. This study delves into precision teaching in college English with two English major classes. Teaching experiments used data from the system…
Descriptors: College English, Learning Analytics, Precision Teaching, Diagnostic Teaching
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Amin, Hina; Mirza, Munawar Sultana – Asian Association of Open Universities Journal, 2020
Purpose: This paper intended to explore the knowledge and use of the digital verbs and tools by the students and teachers for conceptual understanding in the virtual and conventional learning environment. The study also explored the use of such digital tools for lower- and higher-order thinking. Design/methodology/approach: A survey research…
Descriptors: Taxonomy, Educational Technology, Technology Uses in Education, Verbs
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McDonald, DeShannon; Holmes, Yvette; Prater, Tammy – e-Journal of Business Education and Scholarship of Teaching, 2020
As a guide or advocate in the classroom, professors more actively engage students in the learning process and capture their interest. Students' performance expectations of themselves are also impacted based on the learning environment created by instructors and the classification of the student. Instructors will learn the best way to complement…
Descriptors: Learner Engagement, Outcomes of Education, Active Learning, Conventional Instruction
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An, Truong-Sinh; Krauss, Christopher; Merceron, Agathe – International Educational Data Mining Society, 2017
The emergence of Massive Open Online Courses (MOOCs) has enabled new research to analyze typical behaviors of learners. In this paper, we investigate whether this research is generalizable to other courses that are backed by a learning management system (LMS) as MOOCs are. Building on methods developed by others, we characterize individual…
Descriptors: Large Group Instruction, Online Courses, Student Behavior, College Students
De Simone, Giuseppe Cosimo – International Association for Development of the Information Society, 2016
Mobile learning, if considered in its most enthusiastic versions, promises to transform the world of learning. It seems that mobile devices will lead to overcome the narrow limits of the classroom to achieve ubiquitous learning. But if we analyze critically the promise of the everywhere, anytime, suspending judgment on its feasibility, interesting…
Descriptors: Electronic Learning, Learning Processes, Technology Uses in Education, Educational Development
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Pickering, James D. – Anatomical Sciences Education, 2017
The use of technology-enhanced learning (TEL) resources is now a common tool across a variety of healthcare programs. Despite this popular approach to curriculum delivery there remains a paucity in empirical evidence that quantifies the change in learning gain. The aim of the study was to measure the changes in learning gain observed with anatomy…
Descriptors: Anatomy, Technology Uses in Education, Medical Education, Learning Processes
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Figaredo, Daniel Domínguez; Miravalles, Paz Trillo – Open Praxis, 2014
As a result of the increasing use of mobile devices in education, new approaches to define the learning competences in the field of digitally mediated learning have emerged. This paper examines these approaches, using data obtained from empirical research with a group of Spanish university students. The analysis is focused on the experiences of…
Descriptors: Comparative Analysis, Nonformal Education, Conventional Instruction, Handheld Devices
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Glass, Samuel – 2003
Under the old system of trade skills education, instruction was delivered largely through kinesthetic methods. Currently, however, secondary and postsecondary trade skills education programs institutions in Australia and elsewhere are changing their educational emphasis from traditional skills to more technology-based skills. This shift raises the…
Descriptors: Classroom Techniques, Community Colleges, Comparative Analysis, Computer Assisted Instruction
Johnson, Stephanie K.; Davis, Jason J.; Rate, Christopher – 2002
This document contains three poster presentations from a conference on human resource development. "Intrinsic and Extrinsic Work Motivators: Implications for the Incoming Air Force Officer Workforce" (Stephanie K. Johnson, Jason J. Davis, Christopher Rate) reports on a study that explored the literature relating to work motivators to…
Descriptors: Adult Education, Adult Learning, Classroom Techniques, Conventional Instruction
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers