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Ailsa Zayyan Salsabila; R. Yugo Kartono Isal; Harry B. Santoso – Journal of Educators Online, 2025
This study aims to provide recommendations for interaction design to enhance students' task interpretation, as one of the crucial aspects of Self-Regulated Learning (SRL) in online learning environments. Utilizing the Engineering Design Metacognitive Questionnaire (EDMQ), open-ended questions, and in-depth interviews, this study examines the…
Descriptors: Learning Processes, Electronic Learning, College Students, Computer Science Education
Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Educational Technology Research and Development, 2024
The emergence of immersive digital technologies, such as shared augmented reality (shAR), virtual reality (VR) and motion capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
Muhammad Farrukh Shahzad; Shuo Xu; Xin An; Hira Zahid; Muhammad Asif – European Journal of Education, 2025
The arrival of generative artificial intelligence (GAI) technologies marks a significant transformation in the educational landscape, with implications for teaching and learning performance. These technologies can generate content, simulate interactions, and adapt to learners' needs, offering opportunities for interactive learning experiences. In…
Descriptors: Artificial Intelligence, Learning Processes, Teaching Methods, Foreign Countries
Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Grantee Submission, 2023
The emergence of immersive digital technologies, such as shared Augmented Reality (shAR), Virtual Reality (VR) and Motion Capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
Peng Tan; Xiangshi Ren; Zixue Cheng; Yi Ji – Education and Information Technologies, 2024
In the Digital Heritage Education (DHE) classroom, students use digital tools to assist in understanding intangible cultural heritage (ICH), which comprises intricate knowledge. However, students may still encounter obstacles when trying to produce creative designs. To address this issue, we propose a framework that adopts a human-engaged…
Descriptors: Electronic Learning, Cultural Background, Heritage Education, Educational Technology
Yiyi Chen; Zihe Ding – Education and Information Technologies, 2024
Digitalization can potentially benefit the creative and cognitive development of children. This study aims to analyze this impact on a sample of preschool children. A total of 80 preschoolers were divided into four groups based on their age and program variables: there were two groups (control and training) of children aged 3 to 4 years and two…
Descriptors: Preschool Children, Young Children, Educational Technology, Technology Uses in Education
Jorietha Hugo; Ronel Callaghan; Johannes Cronje – Electronic Journal of e-Learning, 2024
Emerging technologies are transforming educational practices, but successful integration requires improving the quality and efficiency of learning. New technology emerges in hype cycles but adoption and performance lag over time. A strategy development framework is needed for decision-makers to understand the complex interaction of all the factors…
Descriptors: Strategic Planning, Educational Technology, Research Design, Technology Uses in Education
Aaron Haim; Eamon Worden; Neil T. Heffernan – Grantee Submission, 2024
Since GPT-4's release it has shown novel abilities in a variety of domains. This paper explores the use of LLM-generated explanations as on-demand assistance for problems within the ASSISTments platform. In particular, we are studying whether GPT-generated explanations are better than nothing on problems that have no supports and whether…
Descriptors: Artificial Intelligence, Learning Management Systems, Computer Software, Intelligent Tutoring Systems
Emmanuel Dumbuya – Online Submission, 2025
The integration of artificial intelligence (AI) into educational ecosystems represents a paradigm shift in pedagogical practices and educational governance. While AI offers unprecedented opportunities to personalize learning, optimize administrative processes, and provide intelligent tutoring, it poses significant challenges to maintaining human…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Technology Integration
Ruiqi Deng; Yi Yang; Suqin Shen – Education and Information Technologies, 2025
Empirical evidence has consistently shown that interactive questions are an effective strategy for strengthening student learning through instructional videos. However, research has not directly addressed the crucial question of whether the beneficial effects of interactive questions in instructional videos are attributable to the presence of…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Questioning Techniques
Mikkel Godsk; Pernille Risør Elving – Journal of Interactive Learning Research, 2024
The article provides an answer to the question: 'How can ChatGPT be used as an educational technology for learning?' by identifying its educational benefits and downsides for teaching and learning as seen from the educators' perspective. To answer this question a mixed methods case study was carried out in the context of two workshops involving a…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes
Linda Castañeda; Victoria I. Marín; Daniel Villar-Onrubia – Educational Technology Research and Development, 2024
Technology-mediated interactions and datafication are increasingly central in contemporary social dynamics and institutions, including teaching and learning processes. In order to fully understand the complex entanglements of human and non-human actants that emerge in postdigital education, it is essential to imagine new methodological approaches…
Descriptors: Learning Activities, Topology, Learning Processes, Technology Uses in Education
Yaser Hasan Al-Mamary; Aliyu Alhaji Abubakar; Mohammed Abdulrab – Interactive Learning Environments, 2024
The integrated ECM and the TAM were being used to identify the determining factors predicting students' intention to use the Learning Management System. The independent study was conducted solely focused at Gombe State University's Faculty of Art and Management Science in Nigeria. This was a quantitative research design wherein the online…
Descriptors: Learning Management Systems, Foreign Countries, Graduate Students, Educational Technology
Laura Claudia Johanna Pflieger; Christian Hartmann; Maria Bannert – Discover Education, 2024
In the rapidly evolving landscape of educational technologies, Immersive Virtual Reality (iVR) stands out as a transformative tool for teaching and learning. The learner must actively engage, particularly when visual and auditory knowledge information is presented simultaneously. Generative learning strategies support learners in processing and…
Descriptors: Computer Simulation, Knowledge Level, Information Technology, Imagination
Guo, Lin – Journal of Computer Assisted Learning, 2022
Background: It has been assumed that prompting students to plan, monitor and evaluate their learning process could stimulate strategy use and thereby improve learning outcomes. Objectives: This study aimed to examine the effects of metacognitive prompts on students' self-regulated learning (SRL) and learning outcomes in the context of…
Descriptors: Metacognition, Independent Study, Learning Processes, Outcomes of Education