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Ailsa Zayyan Salsabila; R. Yugo Kartono Isal; Harry B. Santoso – Journal of Educators Online, 2025
This study aims to provide recommendations for interaction design to enhance students' task interpretation, as one of the crucial aspects of Self-Regulated Learning (SRL) in online learning environments. Utilizing the Engineering Design Metacognitive Questionnaire (EDMQ), open-ended questions, and in-depth interviews, this study examines the…
Descriptors: Learning Processes, Electronic Learning, College Students, Computer Science Education
Muhammad Farrukh Shahzad; Shuo Xu; Xin An; Hira Zahid; Muhammad Asif – European Journal of Education, 2025
The arrival of generative artificial intelligence (GAI) technologies marks a significant transformation in the educational landscape, with implications for teaching and learning performance. These technologies can generate content, simulate interactions, and adapt to learners' needs, offering opportunities for interactive learning experiences. In…
Descriptors: Artificial Intelligence, Learning Processes, Teaching Methods, Foreign Countries
Zehra Tugba Guzel – Turkish Online Journal of Distance Education, 2024
The advent of digital technology has enabled the development of alternative learning methods that enable personalized education to meet the demands of the modern era. Regardless of geographical location and time, online education facilitates the provision of personalized learning opportunities through asynchronous or synchronous recording. Thanks…
Descriptors: Individualized Instruction, Electronic Learning, Informal Education, Evaluation
Alez Lagos-Castillo; Andrés Chiappe; María-Soledad Ramirez-Montoya; Diego Fernando Becerra Rodríguez – Contemporary Educational Technology, 2025
It may seem that learning platforms and systems are a tired topic for the academic community; however, with the recent advancements in artificial intelligence, they have become relevant to both current and future educational discourse. This systematic literature review explored platforms and software supporting personalized learning processes in…
Descriptors: Technology Uses in Education, Classroom Environment, Individualized Instruction, Technological Advancement
Elina Malleus; Grete Arro; Triinu Jesmin; Esta Kaal; Mihkel Kangur; Arko Olesk; Liisa Puusepp; Jaanus Terasmaa; Terje Väljataga – Environmental Education Research, 2024
When teaching about complex phenomena (e.g. concepts related to the natural environment), good quality questioning could lead to a more profound conceptual change. However, asking questions that help students to construct new knowledge is a challenge for many educators. To help promote better questioning, we analyzed the kind of questions (N =…
Descriptors: Environmental Education, Concept Formation, Attitude Change, Questioning Techniques
Peng Tan; Xiangshi Ren; Zixue Cheng; Yi Ji – Education and Information Technologies, 2024
In the Digital Heritage Education (DHE) classroom, students use digital tools to assist in understanding intangible cultural heritage (ICH), which comprises intricate knowledge. However, students may still encounter obstacles when trying to produce creative designs. To address this issue, we propose a framework that adopts a human-engaged…
Descriptors: Electronic Learning, Cultural Background, Heritage Education, Educational Technology
Nguyen Ngoc Dan; Le Thai Bao Thien Trung; Nguyen Thi Nga; Tang Minh Dung – Review of Education, 2025
Digital game-based learning (DGBL) has emerged as a significant research topic in recent times, particularly in the context of K-12 education. While numerous systematic literature reviews have focused on students as participants, there is a notable gap in reviews that concentrate on the educators who adopt DGBL in their classrooms. This study aims…
Descriptors: Game Based Learning, Elementary Secondary Education, Electronic Learning, Technology Uses in Education
Markus H. Hefter; Kirsten Berthold – Interactive Learning Environments, 2024
Numerous effective digital learning environments have evolved over the last few years built around video examples that follow an introduction phase and are often supplemented by prompts. The learning mechanisms behind these components remain subject to open questions, though. We thus conducted an online experiment with university students (N =…
Descriptors: Electronic Learning, Video Technology, Cues, College Students
Marc Philipp Janson; Stefan Janke – International Journal of Educational Technology in Higher Education, 2024
Digital learning environments provide opportunities to support learning in higher education. However, it is yet unclear why and how learners use these opportunities. We propose that learners' achievement goals and their beliefs regarding the instrumentality of e-learning tools to achieve those goals are predictive for learning behavior within…
Descriptors: Electronic Learning, Academic Achievement, Goal Orientation, Learning Processes
Robinson, Bradley – Learning, Media and Technology, 2023
Emerging scholarship has brought critical attention to the increasing influence of digital platform architectures on learning across disciplines and contexts. Allied with such scholarship, this study examines how the logics of social media platforms create the conditions for new formations of literacy to emerge at the intersection of digital…
Descriptors: Electronic Learning, Video Games, Social Media, Literacy
Investigation of the Impact of Augmented Reality Technology on Interactive Teaching Learning Process
Kudale, Pritam; Buktar, Rajesh – International Journal of Virtual and Personal Learning Environments, 2022
Augmented Reality (AR) is growing technology that superimpose 3D images onto real world. This enhances the user's real-world experience. This potential of AR can be utilized effectively in teaching learning for engineering graphics course. There is visualization limitation for engineering students entering in first year, and this leads them to…
Descriptors: Computer Simulation, Technology Uses in Education, Learning Processes, Electronic Learning
Aras Bozkurt; Ramesh C. Sharma – Asian Journal of Distance Education, 2024
This study explores the transformative potential of Generative AI (GenAI) and ChatBots in educational interaction, communication, and the broader implications of human-GenAI collaboration. By examining the related literature through data mining and analytical methods, the paper identifies three main research themes: the revolutionary role of…
Descriptors: Algorithms, Artificial Intelligence, Man Machine Systems, Technology Uses in Education
Olga Agatova; Alexander Popov; Suad Abdalkareem Alwaely – Interactive Learning Environments, 2024
The paper examines the special aspects of using Big Data technology in education. The population was made up of 356 third-year university students. To study Big Data technology, a questionnaire was used where respondents rated: cloud technology; apps; Massive Open Online Courses (MOOCs) and digital learning platforms. The study suggested that the…
Descriptors: Data Use, Learning Processes, Technology Uses in Education, Information Storage
Sanaa Yacoub Banat; Fatima Abd-Alkareem Wahba – International Journal of Web-Based Learning and Teaching Technologies, 2023
This study highlights the most pertinent m-learning content quality features that should be considered by designers from the point of view of experts to determine students' perceptions about suggested quality features and to measure any statistically significant differences in students' perceptions due to their gender and technological skills. An…
Descriptors: Electronic Learning, Foreign Countries, Instructional Design, Student Attitudes
Xue Yang – Education and Information Technologies, 2024
Mobile devices have increased exponentially in the past decades and the rapid development of digital technology has provided rich soil for the growth of mobile learning (m-learning), which is a more convenient means of learning because of no limitations of space and time. Applying the stimulus-organism-response (S-O-R) framework, this study…
Descriptors: Electronic Learning, Learning Processes, Stimuli, Attention Span