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Bin Liu; Yuanyuan Liao – Education and Information Technologies, 2025
The rapid advancement of generative AI technologies is increasingly accompanied by their broader application across various sectors, particularly within creative industries. In this study, IBM Watson BEAT software, based on generative AI technology, was tested as an educational tool in the process of teaching music composition theory to flute…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Educational Technology
Mariam Revishvili; Mzia Tsereteli – Cogent Education, 2024
The purpose of this study was to explore the psychological mechanism of self-regulated learning in a technology-enhanced learning environment and to develop a comprehensive model of its function. As a theoretical approach, we used Pintrich's model of Self-regulated learning. The mixed research methods were used in this study. First, we conducted…
Descriptors: Foreign Countries, Undergraduate Students, Independent Study, Technology Integration
Katarina Pantic; Ryan Cain – Journal of the International Society for Teacher Education, 2022
Professional development (PD) programs do not always reach the teacher or allow for sustained usage of technology. However, recent studies show that teachers are more open to use technology after increased technology dependence during the COVID-19 pandemic. Motivated by that new openness to technology integration, we used interview and survey data…
Descriptors: Technology Uses in Education, COVID-19, Pandemics, Technology Integration
Alma M. Sanchez – ProQuest LLC, 2024
This qualitative study examined the impact of high school instructional technology on college students' academic strategies. It examined the historical and modern advancements of technology in education, uncovering significant milestones in technology integration within classrooms in the United States. Using a narrative inquiry approach grounded…
Descriptors: Research Universities, Technology Uses in Education, Educational Technology, Technology Integration
Shalva Kikalishvili – Interactive Learning Environments, 2024
Presented study seeks to examine the potential applications of the OpenAI language model, GPT-3, within the realm of education. Specifically, the inquiry focuses on the feasibility of utilizing GPT-3 to generate essays based on customized prompts. To this end, the experimentation involved providing GPT-3 with tailored prompts derived from diverse…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Opportunities
Al-Qaysi, Noor; Mohamad-Nordin, Norhisham; Al-Emran, Mostafa – Interactive Learning Environments, 2023
To identify the most frequent factors that showed significant results in the previous literature of social media, a quantitative systematic approach of 713 studies was conducted. The results showed that perceived enjoyment (PE), subjective norm (SN), self-efficacy (SE), perceived critical mass (PCM), facilitating conditions (FC), perceived…
Descriptors: Social Media, Higher Education, Student Behavior, Student Attitudes
Areej ElSayary, Editor – IGI Global, 2025
By creating specific prompts, educators can harness the power of AI models to generate tailored content, provide instant feedback, and simulate real-world scenarios for deeper learning engagement. Whether it's creating personalized lesson plans, generating creative writing prompts, or assisting with problem-solving exercises, generative AI creates…
Descriptors: Prompting, Engineering, Artificial Intelligence, Technology Uses in Education
Jasmin Breitwieser; Andreas B. Neubauer; Florian Schmiedek; Garvin Brod – npj Science of Learning, 2024
Mobile devices are ubiquitous, but their potential for adaptive educational interventions remains largely untapped. We identify three key promises of mobile interventions for educational research and practice: 1) intervening when it is most beneficial (i.e., "just-in-time adaptivity"), 2) estimating causal effects of interventions in…
Descriptors: Students, Handheld Devices, Computer Assisted Instruction, Educational Technology
Dwayne Wood; Scott H. Moss – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The purpose of the study was to evaluate the impact of generative artificial intelligence (GenAI) on students' learning experiences and perceptions through a master's-level course. The study specifically focused on student engagement, comfort with GenAI and ethical considerations. Design/methodology/approach: The study used an action…
Descriptors: Artificial Intelligence, Learning Experience, Influence of Technology, Evaluation
Bin-Hady, Wagdi Rashad Ali; Al-Tamimi, Nasser Omer Mubarak – Learning and Teaching in Higher Education: Gulf Perspectives, 2021
Purpose: This study aims to explore the use of technology-based strategies by Yemeni undergraduate students to develop their English as a foreign language skills in informal learning settings. Design/methodology/approach: A mixed methods research design was used to collect quantitative and qualitative data from 110 undergraduate students enrolled…
Descriptors: Foreign Countries, Undergraduate Students, Technology Uses in Education, Second Language Learning
Monica Maiti; M. Priyaadharshini – Cogent Education, 2024
The integration of digital instructional methods has significantly enhanced the academic system. This study explores the viewpoints of educators and students on the application of digital resources and online platforms in the aftermath of the global health crisis. The research involved 135 university students enrolled in a cloud computing course…
Descriptors: Technology Integration, Technology Uses in Education, Information Technology, Higher Education
Tripp Harris; Tracey Birdwell – Issues and Trends in Learning Technologies, 2022
This classroom technology pilot explored the ways in which three different tools yielded insights into instructors' and students' use of physical classroom space in a higher education environment. The tools of interest were a ceiling heatmap camera from Panasonic, small ultrawideband movement trackers from Pozyx, and an audio sensor from TSI. The…
Descriptors: Higher Education, College Faculty, Classroom Design, Classroom Techniques
Armstrong, Alayne; Gutica, Mirela – Exceptionality Education International, 2020
Drawn from an investigation of the emergent technological practices of post-secondary students with mathematics learning disabilities, this case study employs an enactivist framework in considering the bootstrapping processes our participants report engaging in when using personal electronic devices for academic support. Video-recorded,…
Descriptors: Foreign Countries, College Students, Learning Disabilities, Mathematics Skills
Arendale, David R., Comp. – Online Submission, 2021
This updated 2021 annotated bibliography reviews seven postsecondary peer cooperative learning programs that have been implemented nationally and internationally to increase student achievement. A number of the publications report how they adapted their programs due to COVID-19 restrictions and online delivery platforms. Technology use was more…
Descriptors: Peer Relationship, Cooperative Learning, Annotated Bibliographies, Program Evaluation
Squire, Kurt – Independent School, 2015
Games for learning are poised to enter mainstream education. Several factors driving this movement are the following: (1) Digital distribution through cloud computing services and ubiquitous connectivity which will make digital learning tools--such as games--affordable and easily accessible; (2) The proliferation of digital devices; (3) Digital…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Electronic Learning