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Showing 1 to 15 of 43 results Save | Export
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Jenel T. Cavazos; Keane A. Hauck; Hannah M. Baskin; Catherine M. Bain – Teaching of Psychology, 2025
Background: The emergence of artificial intelligence (AI) in higher education has sparked numerous discussions about its implications. ChatGPT, a prominent AI conversational model, has attracted significant attention for its ability to generate essays and formulate responses. Objective: The current study sought to explore how and why students are…
Descriptors: Student Attitudes, Artificial Intelligence, Computer Software, Cheating
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Gautham Arun; Vivek Perumal; Francis Paul John Bato Urias; Yan En Ler; Bryan Wen Tao Tan; Ranganath Vallabhajosyula; Emmanuel Tan; Olivia Ng; Kian Bee Ng; Sreenivasulu Reddy Mogali – Anatomical Sciences Education, 2024
Large Language Models (LLMs) have the potential to improve education by personalizing learning. However, ChatGPT-generated content has been criticized for sometimes producing false, biased, and/or hallucinatory information. To evaluate AI's ability to return clear and accurate anatomy information, this study generated a custom interactive and…
Descriptors: Artificial Intelligence, Teaching Methods, Computational Linguistics, Anatomy
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Hassan Saleh Mahdi; Ahmed Alkhateeb – International Journal of Computer-Assisted Language Learning and Teaching, 2025
This study aims to develop a robust rubric for evaluating artificial intelligence (AI)--assisted essay writing in English as a Foreign Language (EFL) contexts. Employing a modified Delphi technique, we conducted a comprehensive literature review and administered Likert scale questionnaires. This process yielded nine key evaluation criteria,…
Descriptors: Scoring Rubrics, Essays, Writing Evaluation, Artificial Intelligence
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Klaudia Gajewska – JALT CALL Journal, 2025
Given the novelty of human--machine communication (HMC) in task-based language learning (TBLL), we conducted a multimethodological pilot study to explore the use of Alexa in out-of-class task-based learning to mediate texts in English as a foreign language. Fourteen Polish intermediate learners participated in the quasi-experiment and programme…
Descriptors: Computer Software, Artificial Intelligence, Technology Uses in Education, Teaching Methods
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Raga Driyan Pratama; Lies Amin Lestari; Yasemin Kirkgöz; Fahmy Imaniar – JALT CALL Journal, 2024
This study aims to describe Indonesian EFL teachers' perceived perspective and self-efficacy in EFL teaching using ICALL, reveal the prominent factor influencing each variable, and examine the effect of the perceived perspective on their self-efficacy. This study used a cross-sectional survey design with a quantitative approach. There were 284…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Glaze, Andrew; Moyer-Packenham, Patricia; Longhurst, Max – Journal of Computers in Mathematics and Science Teaching, 2021
The purpose of this mixed-methods study was to investigate the relationship between teachers' conceptions of mathematics and their use of intelligent tutoring systems for mathematics instruction. Intelligent tutoring systems are adaptive computer programs which administer mathematics instruction to students based on their cognitive state. A…
Descriptors: Junior High School Teachers, Mathematics Teachers, Teacher Attitudes, Technology Uses in Education
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Wael Alharbi – International Journal of Computer-Assisted Language Learning and Teaching, 2024
This mixed-methods study investigates the mismatch between student use of AI for academic tasks and teacher awareness in Saudi Arabian higher education. Surveys of 78 teachers and 243 students in English for Specific Purposes courses at public and private universities included Likert-scale items and an open-ended question on AI tools' benefits,…
Descriptors: Higher Education, Artificial Intelligence, Computer Software, Best Practices
Ho Pham Xuan Phuong – Online Submission, 2024
In the realm of AI-driven education, it is pivotal to evaluate the viability of ChatGPT as a substitute for human teachers in English classrooms. This study aims to explore learners' behaviors, perceptions, and attitudes to ChatGPT usage in English language learning. Participants were 120 I.T. students in Vietnam -- the Korea University of…
Descriptors: Artificial Intelligence, English (Second Language), Second Language Learning, Second Language Instruction
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Hitchens, Michael; Tulloch, Rowan – Interactive Technology and Smart Education, 2018
Purpose: The research described here presents an approach to gamification for the classroom. The purpose of this paper is to determine whether students would perceive the gamification activities in a positive light. Previous research has contended that students need a positive mental attitude for effective learning. The core question was to…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Student Attitudes
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Pike, Ronald E.; Pittman, Jason M.; Hwang, Drew – Information Systems Education Journal, 2017
This paper investigates the use of a cloud computing environment to facilitate the teaching of web development at a university in the Southwestern United States. A between-subjects study of students in a web development course was conducted to assess the merits of a cloud computing environment instead of personal computers for developing websites.…
Descriptors: Web Sites, Higher Education, College Students, Internet
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Raye, Lee – Journal of Effective Teaching, 2017
Scholarship on instructive technologies in higher education has emphasized the use of high-tech facilitative technologies for long-term use, and low-tech props to illustrate single topics. This paper, on the contrary, discusses the use of a long-term, low-tech instructional technology: Llewelyn the Lynx was a soft animal used to assist with…
Descriptors: Educational Technology, Higher Education, Case Studies, First Year Seminars
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Schnepp, Jerry; Rogers, Christian – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity. Background: Experiential learning is an active learning approach in which…
Descriptors: Usability, Computer Software Evaluation, Handheld Devices, Experiential Learning
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Raspopovic, Miroslava; Cvetanovic, Svetlana; Medan, Ivana; Ljubojevic, Danijela – International Review of Research in Open and Distributed Learning, 2017
The aim of this paper is to present the learning and teaching styles using the Social Learning Environment (SLE), which was developed based on the computer supported collaborative learning approach. To avoid burdening learners with multiple platforms and tools, SLE was designed and developed in order to integrate existing systems, institutional…
Descriptors: Educational Technology, Technology Uses in Education, Cooperative Learning, Socialization
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Moussalli, Souheila; Cardoso, Walcir – Research-publishing.net, 2016
Today's language classrooms are challenged with limited classroom time and lack of input, and output practice in a stress-free environment (Hsu, 2015). The use of commercial, readily available tools such as Personal Robots (PRs; e.g. Amazon's Echo, Jibo) might promote language learning by freeing up class time, allowing for a more focused…
Descriptors: Second Language Instruction, Educational Technology, Technology Uses in Education, Robotics
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D'Amico, Antonella – International Journal of Emotional Education, 2018
"Developing Emotional Intelligence" is an Italian language multimedia tool created for children between 8 and 12 years of age. The software is based on the four 'branches' of model of emotional intelligence proposed by Mayer and Salovey and aims to evaluate and improve abilities in perception of emotions; using emotion to facilitate…
Descriptors: Emotional Intelligence, Educational Technology, Technology Uses in Education, Multimedia Instruction
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