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Elif Çelik; Sevim Sevgi – Journal of Educational Technology and Online Learning, 2025
This research investigates the impact of mathematical problems created with Scratch on the problem-solving skills of 8th-grade middle school students. The research was based on the descriptive design of mixed research approaches. In this direction, the research model was single-group pretest-posttest design, which is a weak experimental design…
Descriptors: Middle School Students, Grade 8, Mathematics Instruction, Foreign Countries
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Cakir, Nevin Kozcu; Guven, Gokhan – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2019
The purpose of the current study is to design and develop an Arduino-assisted robotic and coding activity in compliance with the 5E learning model for middle school students to construct knowledge and realize learning in science teaching. The study was conducted on 6th grade students attending a private middle school in Turkey in the second term…
Descriptors: Robotics, Coding, Middle School Students, Science Instruction
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Won, Samantha G. L.; Evans, Michael A.; Huang, Lixiao – Learning, Media and Technology, 2017
Social networking sites (SNSs) are popular technologies used frequently among youth for recreational purposes. Increasing attention has been paid to the use of SNSs in educational settings as a way to engage youth interest and encourage academically productive discussion. Potential affordances of using SNSs for education include knowledge…
Descriptors: Clubs, After School Programs, STEM Education, Educational Technology
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Burriss, Kathleen G.; Snead, Donald – School Community Journal, 2017
The purpose of this study was to understand students' perspectives on the role of homework. Middle school students (N = 506) volunteered to complete open-ended surveys describing their perceptions regarding the effectiveness of homework. Qualitative analysis revealed that students identified several instructional and noninstructional reasons for…
Descriptors: Middle School Students, Student Motivation, Program Effectiveness, Homework
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Mackay, Hannah; Strickland, Martha J. – Middle Grades Review, 2018
As the United States public school classrooms encounter notable shifts in student demographics and increased access to technology, teachers face the dual challenges of cultural and digital differences as they attempt to build relationships with students and develop responsive and relevant instruction. Framed by culturally responsive teaching…
Descriptors: Culturally Relevant Education, Student Developed Materials, Video Technology, Technology Uses in Education
Project Tomorrow, 2018
A key finding from the Speak Up Research Project findings is the increasing use of digital content, tools, and resources in the classroom to level the in-school playing field and empower the acquisition of those new skills by all students. Significant within this environment today is a seemingly universal agreement about the value of students…
Descriptors: Educational Technology, Technology Uses in Education, Coding, Programming
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Downes, John M.; Bishop, Penny A.; Swallow, Meredith; Olofson, Mark; Hennessey, Susan – Educational Action Research, 2016
Technology's rapid evolution applies constant pressure to educational organizations, suggesting a need to continually re-envision schools for the digital age. Yet educators often struggle to understand the growing chasm between students' out-of-school and in-school technology lives. This gap is particularly noticeable during the middle grades…
Descriptors: Middle Schools, Action Research, Cooperation, Educational Improvement
Arnold, Bradley A. – ProQuest LLC, 2018
The purpose of this qualitative case study was to develop descriptions of how teenage students remain engaged in learning while using mobile technology. Developments in technology have expanded learning contexts and provided learners with improved capacities to connect with others to exchange, gain, and construct knowledge. Developments in…
Descriptors: Middle School Students, Telecommunications, Learning Activities, Qualitative Research
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Yu, Yawen; Hmelo-Silver, Cindy E.; Jordan, Rebecca; Eberbach, Catherine; Sinha, Suparna – International Journal of Environmental and Science Education, 2016
This study examines to what extent students transferred their knowledge from a familiar aquatic ecosystem to an unfamiliar rainforest ecosystem after participating in a technology-rich inquiry curriculum. We coded students' drawings for components of important ecosystems concepts at pre- and posttest. Our analysis examined the extent to which each…
Descriptors: Transfer of Training, Ecology, Natural Resources, Technology Uses in Education
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Smith, Carol A.; Santori, Diane – Journal of Research on Technology in Education, 2015
As iPads take their place in mainstream pedagogy, many educators struggle to envision how the technology might be utilized effectively in classrooms. Research reports various potentials and benefits of iPad-based teaching and learning, but does not often describe how those benefits might be realized. This article reports on a qualitative research…
Descriptors: Handheld Devices, Technology Uses in Education, Middle School Teachers, Middle School Students
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Amador, Julie M.; Soule, Terence – Mathematics Teaching in the Middle School, 2015
By 2020, five of the top ten in-demand jobs in the United States will be in information technology (Moeller 2012). Companies across the nation are seeking a new type of employee: one who is computer savvy and who is familiar with computer coding, data, mathematics, and augmented reality (Leber 2013). Recent reports indicate that, although students…
Descriptors: Mathematics Instruction, Secondary School Mathematics, Middle School Students, Females
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Denner, Jill; Werner, Linda; Ortiz, Eloy – Computers & Education, 2012
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an…
Descriptors: Females, Computer Uses in Education, Computers, Programming
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Pardos, Zachary A.; Baker, Ryan S. J. D.; San Pedro, Maria O. C. Z.; Gowda, Sujith M.; Gowda, Supreeth M. – Journal of Learning Analytics, 2014
In this paper, we investigate the correspondence between student affect and behavioural engagement in a web-based tutoring platform throughout the school year and learning outcomes at the end of the year on a high-stakes mathematics exam in a manner that is both longitudinal and fine-grained. Affect and behaviour detectors are used to estimate…
Descriptors: Affective Behavior, Student Behavior, Learner Engagement, Web Based Instruction