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Pasawut Cheerapakorn; Kanitta Hinon; Panita Wannapiroon – International Education Studies, 2024
The Hybrid Project-Based Learning Model on Metaverse to Enhance Collaboration. The concept is based on the integration of hybrid learning, project-based learning, and metaverse. This research has the objective: (1) To study and synthesize the conceptual framework of the hybrid project-based learning model on metaverse to enhance collaboration. (2)…
Descriptors: Blended Learning, Active Learning, Student Projects, Cooperation
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Caitlin Furlong; Michel T. Léger – Canadian Journal of Science, Mathematics and Technology Education, 2023
The digital age in which we live requires students to be able to solve problems in technology-rich learning environments; however, this skill needs to be better developed in traditional schools. With the growing popularity of Makerspaces in Canadian schools, young people can develop problem-solving skills while working on digital fabrication…
Descriptors: Problem Solving, Manufacturing, Technology Uses in Education, Shared Resources and Services
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Jitsupa, Jira; Nilsook, Prachyanun; Songsom, Nualsri; Siriprichayakorn, Revee; Yakeaw, Chontida – International Education Studies, 2022
The objectives of this research were 1) to synthesize the model of early childhood Imagineering for developing digital storytelling; 2) to establish the model of early childhood Imagineering for developing digital storytelling; 3) to evaluate the model of early childhood Imagineering for developing digital storytelling. The research methodology…
Descriptors: Models, Story Telling, Educational Technology, Technology Uses in Education
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Seth M. Alexander; Kaylyn B. Pogson-Morowitz; Corey S. Johnson – Anatomical Sciences Education, 2024
Three-dimensional (3D) modeling is a recent, innovative approach to teaching anatomy. There is little literature, however, to suggest how 3D modeling is best used to teach students and whether or not students can gain the same level of understanding as they might use more traditional, hands-on, teaching methods. This study evaluated the use of a…
Descriptors: Models, Anatomy, Visual Aids, Teaching Methods
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Bilginer, Emine Büsra; Uzun, Emine – Journal of Pedagogical Research, 2022
This case study aimed to examine whether slow-motion animation and visual materials provide to enhance mental model developments of preservice science teachers (PSTs). A total of 34 PSTs (16 in visual material group and 18 in slow-motion animation group) participated into the study. A mental model application related to circulatory system subject,…
Descriptors: Schemata (Cognition), Preservice Teachers, Science Teachers, Animation
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Ng, Oi-Lam; Ferrara, Francesca – International Journal of Science and Mathematics Education, 2020
In this paper, we build on a previously developed notion of 'learning as Making' to examine mathematics thinking and learning in a highly transformative and technological Making environment: one that involves a handheld 3D printing technology which enables 3D models to be created instantly via one's moving hand. In particular, we present two…
Descriptors: Elementary School Mathematics, Mathematics Activities, Technology Uses in Education, Models
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Huang, Zhenhua; Kougianos, Elias; Ge, Xun; Wang, Shuping; Chen, P. Daniel; Cai, Liping – IEEE Transactions on Education, 2021
Contribution: A systematic interdisciplinary engineering and technology instructional model using cutting-edge technologies is proposed in this research. This model consists of four key components: 1) interdisciplinary collaboration; 2) hands-on projects; 3) real-world simulations; and 4) cutting-edge technologies. The model was designed to engage…
Descriptors: Interdisciplinary Approach, STEM Education, Models, Teaching Methods
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See, Zi Siang; Ledger, Susan; Goodman, Lizbeth L.; Matthews, Benjamin; Jones, Donovan; Fealy, Shanna; Ooi, Wooi Har; Amin, Manisha – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: This paper describes a technologies education model for introducing Simulation Learning and Extended Reality (XR) solution creation skills and knowledge to students at the tertiary education level, which is broadly applicable to higher education-based contexts of teaching and learning. Background: This work is made possible via the…
Descriptors: Technology Education, College Students, Models, Educational Technology
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C. M. Dubay; Melanie B. Richards – Marketing Education Review, 2024
Artificial intelligence (AI) has revolutionized various aspects of teaching and learning in higher education, with the potential to significantly enhance learning experiences, streamline administrative tasks, and foster personalized education. As the use of AI by students and instructors expands, it is crucial to carefully consider both its…
Descriptors: Artificial Intelligence, Student Projects, Active Learning, Technology Uses in Education
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Finkelstein, Idit; Soffer-Vital, Shira; Shraga-Roitman, Yael; Cohen-Liverant, Revital; Grebelsky-Lichtman, Tsfira – International Journal of Higher Education, 2022
Due to COVID-19, the world has encountered new challenges regarding pedagogy, learning, assessment, and evaluation. In meeting these challenges, there have been rapid changes in learning, and the gap between pedagogy and evaluation has grown. The purpose of this paper is to develop a new evaluative model suitable for the technologically enhanced,…
Descriptors: Student Evaluation, Evaluation Methods, Models, Culturally Relevant Education
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Khajornsilp, Jirawat; Mahaniyom, Sobson; Kenjaturas, Aungsumalin – Journal of Curriculum and Teaching, 2021
The objectives of this research were: (1) to develop a teaching model of physical education after the COVID-19 situation based on the concept of proactive learning in combination with digital technology media; (2) to compare the students' proactive learning behavior with digital technology media between the experimental group and the control…
Descriptors: Physical Education, Active Learning, Educational Technology, Technology Uses in Education
Jennifer L. Kassimer – ProQuest LLC, 2022
Using a learning management system (LMS) to deliver robust content for K-12 students became an essential part of the discussion of technology's place in K-12 education when teachers were forced to teach online at the start of the COVID-19 pandemic. Teachers used an LMS to deliver content in various ways and as part of different instructional…
Descriptors: Coaching (Performance), Models, Active Learning, Educational Environment
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Marta-Lazo, Carmen; Frau-Meigs, Divina; Osuna-Acedo, Sara – Australasian Journal of Educational Technology, 2019
This research analysed social MOOCs (sMOOCs), which are characterised by the involvement and the interaction of participants in a model based on intercreativity, with the final objective of transferring knowledge by an agile replicating process. The fieldwork focused on the analysis of the sMOOC "Step by Step" of the European…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
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Rudolph, Heather A.; Schwabe, Anna – HAPS Educator, 2017
Students struggle with the amount of information they are expected to learn in undergraduate human anatomy and physiology labs. Often, the models used in labs may look different from the figures or photos in the lab manuals purchased from publishing companies and therefore studying at home with lab manual diagrams can be an unnecessarily…
Descriptors: Handheld Devices, Telecommunications, Active Learning, Technology Uses in Education
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Koskinen, Pekka; Lämsä, Joni; Maunuksela, Jussi; Hämäläinen, Raija; Viiri, Jouni – International Journal of STEM Education, 2018
Background: Productive learning processes and good learning outcomes can be attained by applying the basic elements of active learning. The basic elements include fostering discussions and disputations, facing alternative conceptions, and focusing on conceptual understanding. However, in the face of poor course retention and high dropout rates,…
Descriptors: Active Learning, Educational Strategies, Teaching Methods, Models
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