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Nikki Aitcheson-Huehn; Adam W. Kiefer – Journal of Motor Learning and Development, 2025
Mobile eye tracking technology enables the objective evaluation of what, when, and how athletes use visual information from the environment to control action in service of skilled performance. This review highlights the strengths, weaknesses, opportunities, and threats (SWOT) to consider before adopting this technology to evaluate visual-motor…
Descriptors: Athletes, Eye Movements, Technology Uses in Education, Visual Stimuli
Wilson, Lauren M. – ProQuest LLC, 2023
This dissertation aimed to investigate the impact of technology use in preschool classrooms on student motor skill development. The study involved analyzing the pass/fail Desired Results Developmental Profile (DRDP) scores of students and whether their preschool classroom used technology or not. A chi-square test was performed on two variables for…
Descriptors: Educational Technology, Preschool Education, Preschool Children, Technology Uses in Education
Bordoff-Gerken, Samantha; Asaro-Saddler, Kristie – Journal of Special Education Apprenticeship, 2021
Reviews of the literature have confirmed that Social Stories™ can be an effective intervention for individuals with ASD. Recently, researchers have begun to investigate the presentation of Social Stories™ using technology, with results suggesting that Social Stories™ presented through technology are a promising avenue for practice and research. In…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Hsiao, Hsien-sheng; Chen, Jyun-chen; Lin, Chien-Yu; Chen, Wen-Nong – Interactive Learning Environments, 2018
This study developed a gesture-based learning approach to build a virtual interactive learning environment for preschoolers by combining a gesture-based computing device and a game-based learning model. Using sequential analysis, this study investigated how this approach influenced children's learning performance, motor skills, and motion…
Descriptors: Nonverbal Communication, Preschool Children, Kindergarten, Psychomotor Skills
Wang, Lin; Lang, Yong; Luo, Zhongmin – International Association for Development of the Information Society, 2014
As a new member joining the technology family, active video games have been developed to promote physical exercise. This working-in-progress paper shares an ongoing project on examining the basic motor abilities that are enhanced through participating in commercially available active video games. [For the full proceedings see ED557181.]
Descriptors: Video Games, Psychomotor Skills, Exercise, Motor Development
Wiemeyer, Josef; Schneider, Philipp – International Journal of Game-Based Learning, 2012
Considering the wide use of Serious Games in application fields like cognitive learning, health education and rehabilitation and the recent developments of sensor and interface technology it is surprising that applications to motor learning in sport are rare. The aim of this study is to examine whether a specific learning effect can be elicited by…
Descriptors: Psychomotor Skills, Motor Development, Educational Games, Teaching Methods