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Bilginer, Emine Büsra; Uzun, Emine – Journal of Pedagogical Research, 2022
This case study aimed to examine whether slow-motion animation and visual materials provide to enhance mental model developments of preservice science teachers (PSTs). A total of 34 PSTs (16 in visual material group and 18 in slow-motion animation group) participated into the study. A mental model application related to circulatory system subject,…
Descriptors: Schemata (Cognition), Preservice Teachers, Science Teachers, Animation
Yang, Tsung-Yen; Baker, Ryan S.; Studer, Christoph; Heffernan, Neil; Lan, Andrew S. – International Educational Data Mining Society, 2019
"Sensor-free" detectors of student affect that use only student activity data and no physical or physiological sensors are cost-effective and have potential to be applied at large scale in real classrooms. These detectors are trained using student affect labels collected from human observers as they observe students learn within…
Descriptors: Active Learning, Measurement Techniques, Intelligent Tutoring Systems, Educational Technology
Assaf, N.; Gan, D. – Perspectives in Education, 2021
Education systems and environmental education professionals have been challenged by the COVID-19 pandemic and the sharp transition to distance learning that has necessitated a rapid response. Environmental education as part of a social-ecological system is dependent on the adaptability and the scope of the change with which the system responds to…
Descriptors: Foreign Countries, Environmental Education, Distance Education, Educational Technology
Pulliam, Norine Dolores – ProQuest LLC, 2018
The proficiency level of performing health assessments within nursing units in the United States is inadequate. Educators have not known if students perceive flipped classrooms as effective environments for learning the course material. The purpose of this qualitative, exploratory, multiple-case study was to explore the perceptions of nursing…
Descriptors: Nursing Education, Homework, Video Technology, Technology Uses in Education
Nottingham, Sara L.; Kasamatsu, Tricia M.; Montgomery, Melissa M. – Athletic Training Education Journal, 2017
Context: Engaging clinical experiences that allow extensive active learning and patient care interactions are important for the professional development of athletic training students. Understanding students' use of clinical time is important when attempting to improve these experiences. Objective: To gain participants' perspectives on active…
Descriptors: Clinical Experience, Active Learning, Athletics, Allied Health Occupations Education
Solomon, Erin D.; Repice, Michelle D.; Mutambuki, Jacinta M.; Leonard, Denise A.; Cohen, Cheryl A.; Luo, Jia; Frey, Regina F. – CBE - Life Sciences Education, 2018
Active learning with clickers is a common approach in high-enrollment, lecture-based courses in science, technology, engineering, and mathematics. In this study, we describe the procedures that faculty at one institution used when implementing clicker-based active learning, and how they situated these activities in their class sessions. Using a…
Descriptors: STEM Education, Mixed Methods Research, Active Learning, Audience Response Systems
Wu, Sally P. W.; Rau, Martina A. – Grantee Submission, 2017
Recent evidence for the effectiveness of active learning interventions has led educators to advocate for widespread adoption of active learning in undergraduate science, technology, engineering, and mathematics courses. Active learning interventions implement technology and collaboration to engage students actively with the content. Yet, it is…
Descriptors: Formative Evaluation, Feedback (Response), Active Learning, STEM Education
Donnelly, Julie; Hernández, Florencio E. – Chemistry Education Research and Practice, 2018
Physical chemistry students often have negative perceptions and low expectations for success in physical chemistry, attitudes that likely affect their performance in the course. Despite the results of several studies indicating increased positive perception of physical chemistry when active learning strategies are used, a recent survey of faculty…
Descriptors: Chemistry, Science Instruction, Phenomenology, Student Attitudes
Cunningham, Diane – ProQuest LLC, 2017
If blended learning in K-12 schools is to truly provide a student-centered experience, there is a need understand the interplay between teacher beliefs and practices to better support teachers tasked with blended teaching. This case study of a small blended high school answers the question, "How do teachers experience blended teaching and…
Descriptors: Case Studies, Teaching Experience, Blended Learning, Beliefs
Yavuzcan, H. Güçlü; Sahin, Damla – Design and Technology Education, 2017
In industrial design (ID) education, mechanics-based courses are mainly based on a traditional lecture approach and they are highly abstract for ID students to comprehend. The existing studies highlight the requirement of a new approach for mechanics-based courses in ID departments. This study presents a combined teaching model for mechanisms…
Descriptors: Industry, Design, Teaching Methods, Active Learning
Looi, Chee-Kit; Sun, Daner; Kim, Mi Song; Wen, Yun – Research in Science & Technological Education, 2018
Background and purpose: To date, there has been little research on the Teacher Professional Development (TPD) for delivering a mobile technology-supported science curriculum. To address this, a TPD model for a science curriculum supported by mobile technology was developed and evaluated in this paper. The study reported focuses on the…
Descriptors: Faculty Development, Telecommunications, Educational Technology, Handheld Devices
Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
Berson, Ilene R.; Cross, Megan D.; Ward, Jennifer; Berson, Michael J. – Social Studies and the Young Learner, 2014
In this article, the authors describe a recent project undertaken at the University of South Florida's (USF) Preschool for Creative Learning. To align with the inquiry approach of their laboratory school, the environment at the Preschool is designed so that children can learn through exploration and individual initiative. The administration and…
Descriptors: Social Studies, Educational Technology, Technology Uses in Education, Preschool Education
Barbera, Elena; Garcia, Iolanda; Fuertes-Alpiste, Marc – International Review of Research in Open and Distributed Learning, 2017
This paper presents a case study of the co-design process for an online course on Sustainable Development (Degree in Tourism) involving the teacher, two students, and the project researchers. The co-design process was founded on an inquiry-based and technology-enhanced model that takes shape in a set of design principles. The research had two main…
Descriptors: Vignettes, Case Studies, Sustainable Development, Online Courses
Gomes, José Duarte Cardoso; Figueiredo, Mauro Jorge Guerreiro; Amante, Lúcia da Graça Cruz Domingues; Gomes, Cristina Maria Cardoso – International Association for Development of the Information Society, 2014
Gaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational game-based activities are becoming effective strategies to enhance the learning process. This paper presents an educational activity focusing to merge…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Teaching Methods
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